Files
foundryvtt-drag-ruler/js/socket.js
T
2022-09-28 07:35:16 +02:00

53 lines
1.8 KiB
JavaScript

import {currentSpeedProvider} from "./api.js";
let socket;
Hooks.once("socketlib.ready", () => {
socket = socketlib.registerModule("drag-ruler");
socket.register("updateCombatantDragRulerFlags", _socketUpdateCombatantDragRulerFlags);
socket.register("recalculate", _socketRecalculate);
});
export function updateCombatantDragRulerFlags(combat, updates) {
const combatId = combat.id;
// TODO Check if canvas.tokens.get is still neccessary in future foundry versions
return socket
.executeAsGM(_socketUpdateCombatantDragRulerFlags, combatId, updates)
.then(() =>
currentSpeedProvider.onMovementHistoryUpdate(
updates.map(update => canvas.tokens.get(combat.combatants.get(update._id).token.id)),
),
);
}
async function _socketUpdateCombatantDragRulerFlags(combatId, updates) {
const user = game.users.get(this.socketdata.userId);
const combat = game.combats.get(combatId);
const requestedUpdates = updates.length;
updates = updates.filter(update => {
const actor = combat.combatants.get(update._id).actor;
if (!actor) return false;
return actor.testUserPermission(user, "OWNER");
});
if (updates.length !== requestedUpdates) {
console.warn(
`Some of the movement history updates requested by user '${
game.users.get(this.socketdata.userId).name
}' were not performed because the user lacks owner permissions for those tokens`,
);
}
updates = updates.map(update => {
return {_id: update._id, flags: {dragRuler: update.dragRulerFlags}};
});
await combat.updateEmbeddedDocuments("Combatant", updates, {diff: false});
}
export function recalculate(tokens) {
socket.executeForEveryone(_socketRecalculate, tokens ? tokens.map(token => token.id) : undefined);
}
function _socketRecalculate(tokenIds) {
const ruler = canvas.controls.ruler;
if (ruler.isDragRuler) ruler.dragRulerRecalculate(tokenIds);
}