Files
foundryvtt-drag-ruler/src/main.js
T
2021-05-18 14:11:24 +02:00

212 lines
6.9 KiB
JavaScript

"use strict"
import {currentSpeedProvider, getMovedDistanceFromToken, getRangesFromSpeedProvider, getUnreachableColorFromSpeedProvider, initApi, registerModule, registerSystem} from "./api.js"
import {checkDependencies, getHexSizeSupportTokenGridCenter} from "./compatibility.js";
import {moveEntities, onMouseMove} from "./foundry_imports.js"
import {performMigrations} from "./migration.js"
import {DragRulerRuler} from "./ruler.js";
import {getMovementHistory, resetMovementHistory} from "./movement_tracking.js";
import {registerSettings, settingsKey} from "./settings.js"
import {recalculate} from "./socket.js";
import {SpeedProvider} from "./speed_provider.js"
Hooks.once("init", () => {
registerSettings()
initApi()
hookDragHandlers(Token);
hookDragHandlers(MeasuredTemplate);
hookKeyboardManagerFunctions()
Ruler = DragRulerRuler;
window.dragRuler = {
getColorForDistance,
getMovedDistanceFromToken,
registerModule,
registerSystem,
recalculate,
resetMovementHistory,
}
})
Hooks.once("ready", () => {
performMigrations()
checkDependencies();
Hooks.callAll("dragRuler.ready", SpeedProvider)
})
Hooks.on("canvasReady", () => {
canvas.controls.rulers.children.forEach(ruler => {
ruler.draggedEntity = null;
Object.defineProperty(ruler, "isDragRuler", {
get: function isDragRuler() {
return Boolean(this.draggedEntity); // If draggedEntity is set this is a drag ruler
}
})
})
})
Hooks.on("getCombatTrackerEntryContext", function (html, menu) {
const entry = {
name: "drag-ruler.resetMovementHistory",
icon: '<i class="fas fa-undo-alt"></i>',
callback: li => resetMovementHistory(ui.combat.combat, li.data('combatant-id')),
};
menu.splice(1, 0, entry);
});
function hookDragHandlers(entityType) {
const originalDragLeftStartHandler = entityType.prototype._onDragLeftStart
entityType.prototype._onDragLeftStart = function(event) {
originalDragLeftStartHandler.call(this, event)
onEntityLeftDragStart.call(this, event)
}
const originalDragLeftMoveHandler = entityType.prototype._onDragLeftMove
entityType.prototype._onDragLeftMove = function (event) {
originalDragLeftMoveHandler.call(this, event)
onEntityLeftDragMove.call(this, event)
}
const originalDragLeftDropHandler = entityType.prototype._onDragLeftDrop
entityType.prototype._onDragLeftDrop = function (event) {
const eventHandled = onEntityDragLeftDrop.call(this, event)
if (!eventHandled)
originalDragLeftDropHandler.call(this, event)
}
const originalDragLeftCancelHandler = entityType.prototype._onDragLeftCancel
entityType.prototype._onDragLeftCancel = function (event) {
const eventHandled = onEntityDragLeftCancel.call(this, event)
if (!eventHandled)
originalDragLeftCancelHandler.call(this, event)
}
}
function hookKeyboardManagerFunctions() {
const originalHandleKeys = KeyboardManager.prototype._handleKeys
KeyboardManager.prototype._handleKeys = function (event, key, up) {
const eventHandled = handleKeys.call(this, event, key, up)
if (!eventHandled)
originalHandleKeys.call(this, event, key, up)
}
}
function handleKeys(event, key, up) {
if (event.repeat || this.hasFocus)
return false
if (key.toLowerCase() === "x") return onKeyX(up)
if (key.toLowerCase() === "shift") return onKeyShift(up)
return false
}
function onKeyX(up) {
if (up)
return false
const ruler = canvas.controls.ruler;
if (!ruler.isDragRuler)
return false
ruler.dragRulerDeleteWaypoint();
return true
}
function onKeyShift(up) {
const ruler = canvas.controls.ruler
if (!ruler.isDragRuler)
return false
if (ruler._state !== Ruler.STATES.MEASURING)
return false;
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens)
const rulerOffset = ruler.rulerOffset
const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y}
ruler.measure(measurePosition, {snap: up})
}
function onEntityLeftDragStart(event) {
const isToken = this instanceof Token;
if (isToken && !currentSpeedProvider.usesRuler(this))
return
const ruler = canvas.controls.ruler
ruler.draggedEntity = this;
let entityCenter;
if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(this))
entityCenter = getHexSizeSupportTokenGridCenter(this);
else
entityCenter = this.center;
ruler.clear();
ruler._state = Ruler.STATES.STARTING;
ruler.rulerOffset = {x: entityCenter.x - event.data.origin.x, y: entityCenter.y - event.data.origin.y};
if (isToken && game.settings.get(settingsKey, "enableMovementHistory"))
ruler.dragRulerAddWaypointHistory(getMovementHistory(this));
ruler.dragRulerAddWaypoint(entityCenter, false);
}
function onEntityLeftDragMove(event) {
const ruler = canvas.controls.ruler
if (ruler.isDragRuler)
onMouseMove.call(ruler, event)
}
function onEntityDragLeftDrop(event) {
const ruler = canvas.controls.ruler
if (!ruler.isDragRuler)
return false
onMouseMove.call(ruler, event);
// When we're dragging a measured template no token will ever be selected,
// resulting in only the dragged template to be moved as would be expected
const selectedTokens = canvas.tokens.controlled
// This can happen if the user presses ESC during drag (maybe there are other ways too)
if (selectedTokens.length === 0)
selectedTokens.push(ruler.draggedEntity);
ruler._state = Ruler.STATES.MOVING
moveEntities.call(ruler, ruler.draggedEntity, selectedTokens);
return true
}
function onEntityDragLeftCancel(event) {
// This function is invoked by right clicking
const ruler = canvas.controls.ruler
if (!ruler.isDragRuler || ruler._state === Ruler.STATES.MOVING)
return false
if (ruler._state === Ruler.STATES.MEASURING) {
if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
ruler.dragRulerDeleteWaypoint(event);
}
else {
event.preventDefault()
const snap = !event.shiftKey
ruler.dragRulerAddWaypoint(ruler.destination, snap);
}
}
return true
}
export function getColorForDistance(startDistance, subDistance=0) {
if (!this.isDragRuler)
return this.color
if (!this.draggedEntity.actor) {
return this.color;
}
// Don't apply colors if the current user doesn't have at least observer permissions
if (this.draggedEntity.actor.permission < 2) {
// If this is a pc and alwaysShowSpeedForPCs is enabled we show the color anyway
if (!(this.draggedEntity.actor.data.type === "character" && game.settings.get(settingsKey, "alwaysShowSpeedForPCs")))
return this.color
}
const distance = startDistance + subDistance
if (!this.dragRulerRanges)
this.dragRulerRanges = getRangesFromSpeedProvider(this.draggedEntity);
const ranges = this.dragRulerRanges;
if (ranges.length === 0)
return this.color
const currentRange = ranges.reduce((minRange, currentRange) => {
if (distance <= currentRange.range && currentRange.range < minRange.range)
return currentRange
return minRange
}, {range: Infinity, color: getUnreachableColorFromSpeedProvider()})
return currentRange.color
}