135 lines
4.1 KiB
JavaScript
135 lines
4.1 KiB
JavaScript
import {measure} from "./foundry_imports.js"
|
|
import {getMovementHistory} from "./movement_tracking.js";
|
|
import {settingsKey} from "./settings.js";
|
|
import {getSnapPointForToken} from "./util.js";
|
|
|
|
export class DragRulerRuler extends Ruler {
|
|
// Functions below are overridden versions of functions in Ruler
|
|
constructor(user, {color=null}={}) {
|
|
super(user, {color});
|
|
this.previousWaypoints = [];
|
|
this.previousLabels = this.addChild(new PIXI.Container());
|
|
}
|
|
|
|
clear() {
|
|
super.clear();
|
|
this.previousWaypoints = [];
|
|
this.previousLabels.removeChildren().forEach(c => c.destroy());
|
|
this.dragRulerRanges = undefined;
|
|
}
|
|
|
|
async moveToken(event) {
|
|
// This function is invoked by left clicking
|
|
if (!this.isDragRuler)
|
|
return await super.moveToken(event);
|
|
if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
|
|
const snap = !event.shiftKey;
|
|
this.dragRulerAddWaypoint(this.destination, snap);
|
|
}
|
|
else {
|
|
this.dragRulerDeleteWaypoint();
|
|
}
|
|
}
|
|
|
|
toJSON() {
|
|
const json = super.toJSON();
|
|
if (this.draggedEntity)
|
|
json["draggedEntity"] = this.draggedEntity.data._id;
|
|
return json;
|
|
}
|
|
|
|
update(data) {
|
|
// Don't show a GMs drag ruler to non GM players
|
|
if (data.draggedEntity && this.user.isGM && !game.user.isGM && !game.settings.get(settingsKey, "showGMRulerToPlayers"))
|
|
return;
|
|
|
|
if (data.draggedEntity) {
|
|
this.draggedEntity = canvas.tokens.get(data.draggedEntity);
|
|
}
|
|
super.update(data);
|
|
}
|
|
|
|
measure(destination, options={}) {
|
|
if (this.isDragRuler) {
|
|
return measure.call(this, destination, options);
|
|
}
|
|
else {
|
|
return super.measure(destination, options);
|
|
}
|
|
}
|
|
|
|
_endMeasurement() {
|
|
super._endMeasurement();
|
|
this.draggedEntity = null;
|
|
}
|
|
|
|
// The functions below aren't present in the orignal Ruler class and are added by Drag Ruler
|
|
dragRulerAddWaypoint(point, snap=true) {
|
|
if (snap)
|
|
point = getSnapPointForToken(point.x, point.y, this.draggedEntity);
|
|
this.waypoints.push(new PIXI.Point(point.x, point.y));
|
|
this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
|
|
}
|
|
|
|
dragRulerAddWaypointHistory(waypoints) {
|
|
waypoints.forEach(waypoint => waypoint.isPrevious = true);
|
|
this.waypoints = this.waypoints.concat(waypoints);
|
|
for (const waypoint of waypoints) {
|
|
this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
|
|
}
|
|
}
|
|
|
|
dragRulerClearWaypoints() {
|
|
this.waypoints = [];
|
|
this.labels.removeChildren().forEach(c => c.destroy());
|
|
}
|
|
|
|
dragRulerDeleteWaypoint(event={preventDefault: () => {return}}) {
|
|
if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
|
|
event.preventDefault();
|
|
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
|
|
const rulerOffset = this.rulerOffset;
|
|
this._removeWaypoint({x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y});
|
|
game.user.broadcastActivity({ruler: this});
|
|
}
|
|
else {
|
|
const token = this.draggedEntity;
|
|
this._endMeasurement();
|
|
|
|
// Deactivate the drag workflow in mouse
|
|
token.mouseInteractionManager._deactivateDragEvents();
|
|
token.mouseInteractionManager.state = token.mouseInteractionManager.states.HOVER;
|
|
|
|
// This will cancel the current drag operation
|
|
// Pass in a fake event that hopefully is enough to allow other modules to function
|
|
token._onDragLeftCancel(event);
|
|
}
|
|
}
|
|
|
|
async dragRulerRecalculate(tokenIds) {
|
|
if (this._state !== Ruler.STATES.MEASURING)
|
|
return;
|
|
if (tokenIds && !tokenIds.includes(this.draggedEntity.id))
|
|
return;
|
|
const waypoints = this.waypoints.filter(waypoint => !waypoint.isPrevious);
|
|
this.dragRulerClearWaypoints();
|
|
if (game.settings.get(settingsKey, "enableMovementHistory"))
|
|
this.dragRulerAddWaypointHistory(getMovementHistory(this.draggedEntity));
|
|
for (const waypoint of waypoints) {
|
|
this.dragRulerAddWaypoint(waypoint, false);
|
|
}
|
|
this.measure(this.destination);
|
|
game.user.broadcastActivity({ruler: this});
|
|
}
|
|
|
|
static dragRulerGetRaysFromWaypoints(waypoints, destination) {
|
|
if ( destination )
|
|
waypoints = waypoints.concat([destination]);
|
|
return waypoints.slice(1).map((wp, i) => {
|
|
const ray = new Ray(waypoints[i], wp);
|
|
ray.isPrevious = Boolean(waypoints[i].isPrevious);
|
|
return ray;
|
|
});
|
|
}
|
|
}
|