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Author SHA1 Message Date
Crovaxon 519c2d24f2 Change version, download and manifest to Foundry invalid values for testing. 2025-05-11 16:19:49 +02:00
Farling e74ec2b733 Update README.md
Provide example of relationships.requires for other modules to use.
2025-05-09 17:38:36 +01:00
farling42 212297bcc9 Change module.json to work with old location of socketlib 2025-05-09 17:14:35 +01:00
farling42 46f9703989 Revert "Update module.json"
This reverts commit 1b657b463d.
2025-05-09 17:03:29 +01:00
farling42 1b657b463d Update module.json 2025-03-27 22:11:15 +00:00
farling42 c17402a551 Update module.json 2025-03-27 21:58:29 +00:00
farling42 970e99ff92 Update module.json 2025-03-27 21:57:51 +00:00
farling42 ce19c69086 Update module.json 2025-03-27 21:55:18 +00:00
farling42 d2f5edf38e Store hardcoded manifest link in module.json
Older versions use an explicit pointer to module.json in the source tree rather than the version on each release.
2025-03-27 21:52:49 +00:00
farling42 559a45cdef Mark as verified on 13.338 2025-03-27 21:47:48 +00:00
farling42 2fd1060ea8 Update tags in README 2025-03-20 16:19:56 +00:00
farling42 ecbd26a89d Previous fix didn't make any difference, so reverting 2025-03-20 16:17:52 +00:00
farling42 238f7f057a Manual setting of manifest to allow all users to move to new location 2025-03-20 16:14:23 +00:00
farling42 fe527cd944 Ignore lock file and create new release 2025-03-20 16:09:54 +00:00
farling42 0fa4b52704 Add LICENSE file to zip 2025-03-20 16:03:02 +00:00
farling42 6b2deb0392 Fix module.json for release action 2025-03-20 16:00:21 +00:00
farling42 a28ca6cc6d Add new maintainer + add github action file 2025-03-20 15:55:13 +00:00
Farling 5c995983f0 Update links to new location 2025-03-20 14:32:54 +00:00
Manuel Vögele 800e7de263 Release v1.1.0 2024-07-07 21:14:20 +02:00
Matheus Clemente 93d1587f61 Update for V12 (#22) 2024-07-07 20:56:41 +02:00
Manuel Vögele c80346917e Release v1.0.13 2023-06-03 16:17:10 +02:00
Manuel Vögele c65506ba0c Verified compatibility with Foundry 11 2023-06-03 16:16:21 +02:00
Manuel Vögele bf59633a16 Release v1.0.12 2022-09-30 21:31:23 +02:00
Manuel Vögele c75eef77b8 Remove deprecated data attributes 2022-09-30 21:29:39 +02:00
Manuel Vögele 2a7f9cc52e Release v1.0.11 2022-09-16 22:39:46 +02:00
Manuel Vögele bfc7fb4955 Migrate to Foundryvtt v10 2022-09-16 22:33:54 +02:00
Manuel Vögele 3bdb4d8d6c Release v1.0.10 2021-12-29 23:05:19 +01:00
Manuel Vögele 97c143926a Verified compatibility with Foundry 9 2021-12-29 22:54:02 +01:00
7 changed files with 209 additions and 107 deletions
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@@ -0,0 +1,121 @@
# GitHub Actions workflow for creating a new FoundryVTT module release.
#
# Useful References:
# - https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions
# - https://docs.github.com/en/actions/learn-github-actions/contexts
# - https://docs.github.com/en/actions/learn-github-actions/environment-variables
#
# Troubleshooting Checklist:
# - Is the module's manifest file valid JSON?
# You can test your manifest file using https://jsonlint.com/.
#
# - Does the module's manifest have all the required keys?
# See https://foundryvtt.com/article/module-development/#manifest for more
# information.
#
# - Are all the proper files and directories being included in the release's
# module archive ("module.zip")?
# Check that the correct files are being passed to the `zip` command run
# in the "Create Module Archive" step below.
#
# - Is the release tag the proper format?
# See the comments for the "Extract Version From Tag" step below.
#
# - Is a GitHub release being published?
# This workflow will only run when a release is published, not when a
# release is updated. Furthermore, note that while a GitHub release will
# (by default) create a repository tag, a repository tag will not create
# or publish a GitHub release.
#
# - Has the module's entry on FoundryVTT's module administration site
# (https://foundryvtt.com/admin) been updated?
#
name: Create Module Files For GitHub Release
env:
# The URL used for the module's "Project URL" link on FoundryVTT's website.
project_url: "https://github.com/${{github.repository}}"
# A URL that will always point to the latest manifest.
# FoundryVTT uses this URL to check whether the current module version that
# is installed is the latest version. This URL should NOT change,
# otherwise FoundryVTT won't be able to perform this check.
latest_manifest_url: "https://github.com/${{github.repository}}/releases/latest/download/module.json"
# The URL to the module archive associated with the module release being
# processed by this workflow.
release_module_url: "https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/module.zip"
on:
# Only run this workflow when a release is published.
# To modify this workflow when other events occur, see:
# - https://docs.github.com/en/actions/using-workflows/triggering-a-workflow
# - https://docs.github.com/en/actions/using-workflows/events-that-trigger-workflows
# - https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#on
#
# Note that some steps may depend on context variables that are only
# available for release events, so if you add other events, you may need to
# alter other parts of this workflow.
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout Repository
uses: actions/checkout@v4
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'module.json'
env:
version: ${{github.event.release.tag_name}}
url: https://github.com/${{github.repository}}
manifest: https://github.com/${{github.repository}}/releases/latest/download/module.json
download: https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/module.zip
# Create a "module.zip" archive containing all the module's required files.
# If you have other directories or files that will need to be added to
# your packaged module, add them here.
- name: Create Module Archive
run: |
# Note that `zip` will only emit warnings when a file or directory
# doesn't exist, it will not fail.
zip \
`# Options` \
--recurse-paths \
`# The name of the output file` \
./module.zip \
`# The files that will be included.` \
module.json \
LICENSE \
CHANGELOG.md \
README.md \
src/
# Don't forget to add a backslash at the end of the line for any
# additional files or directories!
# Update the GitHub release with the manifest and module archive files.
- name: Update Release With Files
id: create_version_release
uses: ncipollo/release-action@v1
with:
allowUpdates: true
name: ${{ github.event.release.name }}
draft: ${{ github.event.release.unpublished }}
prerelease: ${{ github.event.release.prerelease }}
token: ${{ secrets.GITHUB_TOKEN }}
artifacts: './module.json, ./module.zip'
tag: ${{ github.event.release.tag_name }}
body: ${{ github.event.release.body }}
+1
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@@ -0,0 +1 @@
socketlib.lock
+30
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@@ -1,3 +1,33 @@
## 1.1.2
### Compatibility
- Updated for compatibility with Foundry 13 (338).
## 1.1.1
- Update module.json for new location and maintainer.
## 1.1.0
### Compatibility
- Updated for compatibilty with Foundry 12 (thanks Clemente!)
## 1.0.13
### Compatibility
- Verified compatibility with Foundry 11
## 1.0.12
### Compatibility
- Foundry 10 will no longer show a deprecation warning when modules or systems register in socketlib
## 1.0.11
### Compatibility
- Updated for compatibility with Foundry 10
## 1.0.10
### Compatibility
- Verified compatibility with Foundry 9
## 1.0.9 ## 1.0.9
### Compatibility ### Compatibility
- Verified compatibility with Foundry 0.8.9 - Verified compatibility with Foundry 0.8.9
+21 -1
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@@ -1,4 +1,8 @@
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/staebchenfisch) [![ko-fi](https://img.shields.io/badge/Ko--Fi-farling-success)](https://ko-fi.com/farling)
[![patreon](https://img.shields.io/badge/Patreon-amusingtime-success)](https://patreon.com/amusingtime)
![GitHub License](https://img.shields.io/github/license/farling42/foundryvtt-socketlib)
![Latest Release Download Count](https://img.shields.io/github/downloads/farling42/foundryvtt-socketlib/latest/module.zip)
![Forge installs](https://img.shields.io/badge/dynamic/json?label=Forge%20Installs&query=package.installs&suffix=%25&url=https%3A%2F%2Fforge-vtt.com%2Fapi%2Fbazaar%2Fpackage%2Ffoundryvtt-socketlib)
# socketlib # socketlib
A library for simplifying working with foundries sockets. This module does not have any user facing features. You only need to install it if one of the modules you use lists it as a dependency. A library for simplifying working with foundries sockets. This module does not have any user facing features. You only need to install it if one of the modules you use lists it as a dependency.
@@ -172,3 +176,19 @@ Executes a function on the clients of a specified list of players. The function
- **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call. - **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call.
**Return value**: The promise returned by this function will resolve as soon as the request for execution has been sent to the specified clients and *will not* wait until those clients have finished processing that function. The promise will not yield any return value. **Return value**: The promise returned by this function will resolve as soon as the request for execution has been sent to the specified clients and *will not* wait until those clients have finished processing that function. The promise will not yield any return value.
## Your Module Manifest
Socketlib can be set to be required by your module by including the following in your manifest:
```json
"relationships": {
"requires": [
{
"id": "socketlib",
"type": "module",
"manifest": "https://github.com/farling42/foundryvtt-socketlib/releases/latest/download/module.json"
}
]
}
```
+23 -14
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@@ -1,27 +1,36 @@
{ {
"name": "socketlib", "id": "socketlib",
"title": "socketlib", "title": "socketlib",
"description": "A library for easier handling of foundry sockets", "description": "A library for easier handling of foundry sockets",
"version": "1.0.9", "version": "#{VERSION}#",
"minimumCoreVersion" : "0.7.9", "compatibility": {
"compatibleCoreVersion" : "0.8.9", "minimum": "11",
"verified": "13.338"
},
"library": true, "library": true,
"authors": [ "authors": [
{ {
"name": "Farling",
"url": "https://github.com/farling42",
"email": "foundryvtt@amusingtime.uk",
"discord": "farling",
"ko-fi": "farling",
"patreon": "amusingtime"
},
{
"name": "Manuel Vögele", "name": "Manuel Vögele",
"email": "develop@manuel-voegele.de", "email": "develop@manuel-voegele.de",
"discord": "Stäbchenfisch#5107" "discord": "Stäbchenfisch#5107",
"flags": {}
} }
], ],
"esmodules": [ "esmodules": [
"src/libwrapper_shim.js",
"src/socketlib.js" "src/socketlib.js"
], ],
"url": "https://github.com/manuelVo/foundryvtt-socketlib", "url": "https://github.com/farling42/foundryvtt-socketlib",
"download": "https://github.com/manuelVo/foundryvtt-socketlib/archive/v1.0.9.zip", "download": "#{URL}#",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-socketlib/master/module.json", "manifest": "#{MANIFEST}#",
"readme": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/README.md", "readme": "https://github.com/farling42/foundryvtt-socketlib/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/CHANGELOG.md", "changelog": "https://github.com/farling42/foundryvtt-socketlib/blob/master/CHANGELOG.md",
"bugs": "https://github.com/manuelVo/foundryvtt-socketlib/issues", "bugs": "https://github.com/farling42/foundryvtt-socketlib/issues"
"allowBugReporter": false
} }
-61
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@@ -1,61 +0,0 @@
// SPDX-License-Identifier: MIT
// Copyright © 2021 fvtt-lib-wrapper Rui Pinheiro
'use strict';
// A shim for the libWrapper library
export let libWrapper = undefined;
Hooks.once('init', () => {
// Check if the real module is already loaded - if so, use it
if(globalThis.libWrapper && !(globalThis.libWrapper.is_fallback ?? true)) {
libWrapper = globalThis.libWrapper;
return;
}
// Fallback implementation
libWrapper = class {
static get is_fallback() { return true };
static register(module, target, fn, type="MIXED", {chain=undefined}={}) {
const is_setter = target.endsWith('#set');
target = !is_setter ? target : target.slice(0, -4);
const split = target.split('.');
const fn_name = split.pop();
const root_nm = split.splice(0,1)[0];
const _eval = eval; // The browser doesn't expose all global variables (e.g. 'Game') inside globalThis, but it does to an eval. We copy it to a variable to have it run in global scope.
const obj = split.reduce((x,y)=>x[y], globalThis[root_nm] ?? _eval(root_nm));
let iObj = obj;
let descriptor = null;
while(iObj) {
descriptor = Object.getOwnPropertyDescriptor(iObj, fn_name);
if(descriptor) break;
iObj = Object.getPrototypeOf(iObj);
}
if(!descriptor || descriptor?.configurable === false) throw `libWrapper Shim: '${target}' does not exist, could not be found, or has a non-configurable descriptor.`;
let original = null;
const wrapper = (chain ?? type != 'OVERRIDE') ? function() { return fn.call(this, original.bind(this), ...arguments); } : function() { return fn.apply(this, arguments); };
if(!is_setter) {
if(descriptor.value) {
original = descriptor.value;
descriptor.value = wrapper;
}
else {
original = descriptor.get;
descriptor.get = wrapper;
}
}
else {
if(!descriptor.set) throw `libWrapper Shim: '${target}' does not have a setter`;
original = descriptor.set;
descriptor.set = wrapper;
}
descriptor.configurable = true;
Object.defineProperty(obj, fn_name, descriptor);
}
}
});
+13 -31
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@@ -1,4 +1,3 @@
import {libWrapper} from "./libwrapper_shim.js";
import * as errors from "./errors.js"; import * as errors from "./errors.js";
const RECIPIENT_TYPES = { const RECIPIENT_TYPES = {
@@ -18,9 +17,10 @@ const MESSAGE_TYPES = {
Hooks.once("init", () => { Hooks.once("init", () => {
window.socketlib = new Socketlib(); window.socketlib = new Socketlib();
libWrapper.register("socketlib", "Users.prototype.constructor._handleUserActivity", handleUserActivity);
Hooks.callAll("socketlib.ready"); Hooks.callAll("socketlib.ready");
}, "WRAPPER"); });
Hooks.on("userConnected", handleUserActivity);
class Socketlib { class Socketlib {
constructor() { constructor() {
@@ -38,7 +38,7 @@ class Socketlib {
console.error(`socketlib | Someone tried to register module '${moduleName}', but no module with that name is active. As a result the registration request has been ignored.`); console.error(`socketlib | Someone tried to register module '${moduleName}', but no module with that name is active. As a result the registration request has been ignored.`);
return undefined; return undefined;
} }
if (!module.data.socket) { if (!module.socket) {
console.error(`socketlib | Failed to register socket for module '${moduleName}'. Please set '"socket":true' in your manifset and restart foundry (you need to reload your world - simply reloading your browser won't do).`); console.error(`socketlib | Failed to register socket for module '${moduleName}'. Please set '"socket":true' in your manifset and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
return undefined; return undefined;
} }
@@ -55,7 +55,7 @@ class Socketlib {
const existingSocket = this.system; const existingSocket = this.system;
if (existingSocket) if (existingSocket)
return existingSocket; return existingSocket;
if (!game.system.data.socket) { if (!game.system.socket) {
console.error(`socketlib | Failed to register socket for system '${systemId}'. Please set '"socket":true' in your manifest and restart foundry (you need to reload your world - simply reloading your browser won't do).`); console.error(`socketlib | Failed to register socket for system '${systemId}'. Please set '"socket":true' in your manifest and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
} }
const newSocket = new SocketlibSocket(systemId, "system"); const newSocket = new SocketlibSocket(systemId, "system");
@@ -90,7 +90,7 @@ class SocketlibSocket {
return this._executeLocal(func, ...args); return this._executeLocal(func, ...args);
} }
else { else {
if (!game.users.find(isActiveGM)) { if (!game.users.activeGM) {
throw new errors.SocketlibNoGMConnectedError(`Could not execute handler '${name}' (${func.name}) as GM, because no GM is connected.`); throw new errors.SocketlibNoGMConnectedError(`Could not execute handler '${name}' (${func.name}) as GM, because no GM is connected.`);
} }
return this._sendRequest(name, args, RECIPIENT_TYPES.ONE_GM); return this._sendRequest(name, args, RECIPIENT_TYPES.ONE_GM);
@@ -162,7 +162,7 @@ class SocketlibSocket {
_sendRequest(handlerName, args, recipient) { _sendRequest(handlerName, args, recipient) {
const message = {handlerName, args, recipient}; const message = {handlerName, args, recipient};
message.id = randomID(); message.id = foundry.utils.randomID();
message.type = MESSAGE_TYPES.REQUEST; message.type = MESSAGE_TYPES.REQUEST;
const promise = new Promise((resolve, reject) => this.pendingRequests.set(message.id, {handlerName, resolve, reject, recipient})); const promise = new Promise((resolve, reject) => this.pendingRequests.set(message.id, {handlerName, resolve, reject, recipient}));
game.socket.emit(this.socketName, message); game.socket.emit(this.socketName, message);
@@ -224,7 +224,7 @@ class SocketlibSocket {
else { else {
switch (recipient) { switch (recipient) {
case RECIPIENT_TYPES.ONE_GM: case RECIPIENT_TYPES.ONE_GM:
if (!isResponsibleGM()) if (!game.users.activeGM?.isSelf)
return; return;
break; break;
case RECIPIENT_TYPES.ALL_GMS: case RECIPIENT_TYPES.ALL_GMS:
@@ -303,42 +303,25 @@ class SocketlibSocket {
} }
} }
function isResponsibleGM() { function handleUserActivity(user, active) {
if (!game.user.isGM) if (!active) {
return false;
const connectedGMs = game.users.filter(isActiveGM);
return !connectedGMs.some(other => other.data._id < game.user.data._id);
}
function isActiveGM(user) {
return user.active && user.isGM;
}
function handleUserActivity(wrapper, userId, activityData={}) {
const user = game.users.get(userId);
const wasActive = user.active;
const result = wrapper(userId, activityData);
// If user disconnected
if (!user.active && wasActive) {
const modules = Array.from(socketlib.modules.values()); const modules = Array.from(socketlib.modules.values());
if (socketlib.system) if (socketlib.system)
modules.concat(socketlib.system); modules.concat(socketlib.system);
const GMConnected = Boolean(game.users.find(isActiveGM));
// Reject all promises that are still waiting for a response from this player // Reject all promises that are still waiting for a response from this player
for (const socket of modules) { for (const socket of modules) {
const failedRequests = Array.from(socket.pendingRequests.entries()).filter(([id, request]) => { const failedRequests = Array.from(socket.pendingRequests.entries()).filter(([id, request]) => {
const recipient = request.recipient; const recipient = request.recipient;
const handlerName = request.handlerName; const handlerName = request.handlerName;
if (recipient === RECIPIENT_TYPES.ONE_GM) { if (recipient === RECIPIENT_TYPES.ONE_GM) {
if (!GMConnected) { if (!game.users.activeGM) {
request.reject(new errors.SocketlibNoGMConnectedError(`Could not execute handler '${handlerName}' as GM, because all GMs disconnected while the execution was being dispatched.`)); request.reject(new errors.SocketlibNoGMConnectedError(`Could not execute handler '${handlerName}' as GM, because all GMs disconnected while the execution was being dispatched.`));
return true; return true;
} }
} }
else if (recipient instanceof Array) { else if (recipient instanceof Array) {
if (recipient.includes(userId)) { if (recipient.includes(user.id)) {
request.reject(new errors.SocketlibInvalidUserError(`User '${game.users.get(userId).name}' (${userId}) disconnected while handler '${handlerName}' was being dispatched.`)); request.reject(new errors.SocketlibInvalidUserError(`User '${user.name}' (${user.id}) disconnected while handler '${handlerName}' was being dispatched.`));
return true; return true;
} }
} }
@@ -349,5 +332,4 @@ function handleUserActivity(wrapper, userId, activityData={}) {
} }
} }
} }
return result;
} }