Allow the "Monk's Active Tile Triggers" module to interrupt a token movement early
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@@ -72,6 +72,10 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
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const isToken = draggedEntity instanceof Token;
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const animate = isToken && !game.keyboard.isDown("Alt");
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const startWaypoint = animate ? 0 : entityAnimationData[0].rays.length - 1;
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// This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early
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this.cancelMovement = false;
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for (let i = startWaypoint;i < entityAnimationData[0].rays.length; i++) {
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if (!wasPaused && game.paused) break;
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const entityPaths = entityAnimationData.map(({entity, rays, dx, dy}) => {
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@@ -86,6 +90,12 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
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await draggedEntity.scene.updateEmbeddedDocuments(draggedEntity.constructor.embeddedName, updates, {animate});
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if (animate)
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await Promise.all(entityPaths.map(({entity, path}) => entity.animateMovement(path)));
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// This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early
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if (this.cancelMovement) {
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entityAnimationData.forEach(ead => ead.rays = ead.rays.slice(0, i + 1));
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break;
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}
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}
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if (isToken)
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trackRays(entities, entityAnimationData.map(({rays}) => rays)).then(() => recalculate(entities));
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