First move the token, then store it's path. This ensures that getMovedDistance always returns a valid result.
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@@ -64,7 +64,6 @@ async function animateTokens(tokens, draggedToken, draggedRays, wasPaused) {
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return {token, rays: offsetRays, dx, dy};
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});
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trackRays(tokenAnimationData.map(({token}) => token), tokenAnimationData.map(({rays}) => rays));
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for (const {token, rays} of tokenAnimationData) {
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token._noAnimate = true;
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}
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@@ -88,6 +87,7 @@ async function animateTokens(tokens, draggedToken, draggedRays, wasPaused) {
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for (const {token} of tokenAnimationData) {
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token._noAnimate = false;
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}
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trackRays(tokenAnimationData.map(({token}) => token), tokenAnimationData.map(({rays}) => rays));
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}
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function calculateTokenOffset(tokenA, tokenB) {
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