Improve the positioning of labels aroud the ruler graphic

This commit is contained in:
Manuel Vögele
2021-05-18 09:46:03 +02:00
parent 38b7df0248
commit 4aab6eec95
3 changed files with 38 additions and 1 deletions
+1
View File
@@ -3,6 +3,7 @@
### New features
- Drag Ruler can now measure difficult terrain on gridless maps (if the Terrain Ruler module is installed and enabled)
- Improved the positioning of the labels around the ruler. The labels should now never overlap with the waypoint.
### Bugfixes
- Fixed a bug that sometimes measured diagonals incorrectly with the 5/10/5 grid rule
+16 -1
View File
@@ -1,5 +1,6 @@
import {highlightMeasurementTerrainRuler, measureDistances} from "./compatibility.js";
import {getGridPositionFromPixels} from "./foundry_fixes.js";
import {Line} from "./geometry.js";
import {getColorForDistance} from "./main.js"
import {trackRays} from "./movement_tracking.js"
import {recalculate} from "./socket.js";
@@ -200,7 +201,21 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
label.text = text;
label.alpha = last ? 1.0 : 0.5;
label.visible = true;
let labelPosition = cs.ray.project((cs.ray.distance + 50) / cs.ray.distance);
let labelPosition = {x: s.ray.x0, y: s.ray.y0};
labelPosition.x -= label.width / 2;
labelPosition.y -= label.height / 2;
const rayLine = Line.fromPoints(s.ray.A, s.ray.B);
const rayLabelXHitY = rayLine.calcY(labelPosition.x);
let innerDistance;
// If ray hits top or bottom side of label
if (rayLine.isVertical || rayLabelXHitY < labelPosition.y || rayLabelXHitY > labelPosition.y + label.height)
innerDistance = Math.abs((label.height / 2) / Math.sin(s.ray.angle));
// If ray hits left or right side of label
else
innerDistance = Math.abs((label.width / 2) / Math.cos(s.ray.angle));
labelPosition = s.ray.project((s.ray.distance + 50 + innerDistance) / s.ray.distance);
labelPosition.x -= label.width / 2;
labelPosition.y -= label.height / 2;
label.position.set(labelPosition.x, labelPosition.y);
}
+21
View File
@@ -0,0 +1,21 @@
export class Line {
constructor(m, b) {
this.m = m;
this.b = b;
}
static fromPoints(p1, p2) {
// Bring line into y=mx+b form
const m = (p1.y - p2.y) / (p1.x - p2.x);
const b = p1.y - m * p1.x;
return new Line(m, b);
}
get isVertical() {
return !isFinite(this.m);
}
calcY(x) {
return this.m * x + this.b;
}
}