Reduce broken caching
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@@ -92,3 +92,7 @@ export function find_path(from, to) {
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}
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return path;
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}
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export function wipe_cache() {
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cached_nodes = undefined;
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}
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@@ -2,6 +2,7 @@ import {currentSpeedProvider, getColorForDistanceAndToken, getRangesFromSpeedPro
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import {getHexSizeSupportTokenGridCenter} from "./compatibility.js";
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import {cancelScheduledMeasurement, measure} from "./foundry_imports.js"
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import {getMovementHistory} from "./movement_tracking.js";
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import {wipe_cache} from "./pathfinding.js";
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import {settingsKey} from "./settings.js";
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import {getSnapPointForEntity} from "./util.js";
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@@ -176,6 +177,7 @@ export function extendRuler() {
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return;
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const ruler = canvas.controls.ruler;
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ruler.clear();
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wipe_cache();
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ruler._state = Ruler.STATES.STARTING;
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let entityCenter;
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if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(entity))
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