Release v1.13.0
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## 1.13.0
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### Breaking changes
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- Drag Ruler's pathfinder has been extracted into a dedicated library module. If you'd like to continue to use Drag Ruler's pathfinding feature, please install [routinglib](https://foundryvtt.com/packages/routinglib) alongside Drag Ruler.
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- Drag Ruler's API no longer supports the function `getCostForStep`. Instead, module authors are asked to use [Enhanced Terrain Layer's game system integration API](https://github.com/ironmonk88/enhanced-terrain-layer/blob/main/README.md#integrating-game-system-rules) to introduce game system specific terrain rules.
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### New features
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- Drag Ruler's pathfinding will now be running as a background task. This means that Foundry will no longer freeze while Drag Ruler is calculating a path.
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- Drag Ruler's pathfinding will now take difficult terrain into account on griddes scenes
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### Bug fixes
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- Fixed a bug that would cause gridless snapping to snap slightly below the allowed range
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### Compatibility
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- Drag Ruler is now compatible with Foundry VTT v10
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- Drag Ruler's compatibility with the Wall Height module is restored
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## 1.12.8
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### Bugfixes
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- Fixed a bug that could cause grid cells to be highlighted in the wrong color
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"id": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.12.8",
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"version": "1.13.0",
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"compatibility": {
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"minimum": "10",
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"verified": "10"
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},
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/releases/download/v1.12.8/drag-ruler-1.12.8.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.13.0.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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