Release v1.13.0

This commit is contained in:
Manuel Vögele
2022-10-13 10:33:53 +02:00
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## 1.13.0
### Breaking changes
- Drag Ruler's pathfinder has been extracted into a dedicated library module. If you'd like to continue to use Drag Ruler's pathfinding feature, please install [routinglib](https://foundryvtt.com/packages/routinglib) alongside Drag Ruler.
- Drag Ruler's API no longer supports the function `getCostForStep`. Instead, module authors are asked to use [Enhanced Terrain Layer's game system integration API](https://github.com/ironmonk88/enhanced-terrain-layer/blob/main/README.md#integrating-game-system-rules) to introduce game system specific terrain rules.
### New features
- Drag Ruler's pathfinding will now be running as a background task. This means that Foundry will no longer freeze while Drag Ruler is calculating a path.
- Drag Ruler's pathfinding will now take difficult terrain into account on griddes scenes
### Bug fixes
- Fixed a bug that would cause gridless snapping to snap slightly below the allowed range
### Compatibility
- Drag Ruler is now compatible with Foundry VTT v10
- Drag Ruler's compatibility with the Wall Height module is restored
## 1.12.8
### Bugfixes
- Fixed a bug that could cause grid cells to be highlighted in the wrong color