Release v1.8.0
This commit is contained in:
@@ -1,3 +1,17 @@
|
||||
## 1.8.0
|
||||
### New features
|
||||
- Pressing escape during a drag now cancels the drag
|
||||
- Undoing a movement via Ctrl+Z will now also remove that movement from Drag Ruler's movement history
|
||||
- Drag Ruler can now configured to stay disabled by default when a Token/Template is being dragged. In that case it will activate once the button to place a waypoint is being pressed.
|
||||
|
||||
### Bugfixes
|
||||
- Fixed a bug that caused the ruler to snap to grid when a waypoint was deleted while shift was being pressed (thanks to Michael Clavell!)
|
||||
- Fixed a bug that could leave behind a single waypoint on the canvas when canceling a dragging operation while moving the mouse
|
||||
|
||||
### Compatibility
|
||||
- Drag Ruler is now compatible with the "Toggle Snap To Grid" module (thanks to Michael Clavell!)
|
||||
|
||||
|
||||
## 1.7.7
|
||||
### Compatibility
|
||||
- Updated the default settings for the swade game system. The new default speed attribute points to a speed value that gets adjusted for wounds.
|
||||
|
||||
Reference in New Issue
Block a user