Release v1.8.0
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## 1.8.0
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### New features
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- Pressing escape during a drag now cancels the drag
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- Undoing a movement via Ctrl+Z will now also remove that movement from Drag Ruler's movement history
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- Drag Ruler can now configured to stay disabled by default when a Token/Template is being dragged. In that case it will activate once the button to place a waypoint is being pressed.
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### Bugfixes
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- Fixed a bug that caused the ruler to snap to grid when a waypoint was deleted while shift was being pressed (thanks to Michael Clavell!)
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- Fixed a bug that could leave behind a single waypoint on the canvas when canceling a dragging operation while moving the mouse
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### Compatibility
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- Drag Ruler is now compatible with the "Toggle Snap To Grid" module (thanks to Michael Clavell!)
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## 1.7.7
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### Compatibility
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- Updated the default settings for the swade game system. The new default speed attribute points to a speed value that gets adjusted for wounds.
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.7.7",
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"version": "1.8.0",
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"minimumCoreVersion" : "0.8.5",
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"compatibleCoreVersion" : "0.8.8",
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"authors": [
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@@ -59,7 +59,7 @@
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],
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.7.7.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.8.0.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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