+2
-2
@@ -42,7 +42,7 @@ export function findPath(from, to, token, previousWaypoints) {
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let currentNode = lastNode;
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let currentNode = lastNode;
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while (currentNode) {
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while (currentNode) {
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// TODO Check if the distance doesn't change
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// TODO Check if the distance doesn't change
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if (path.length >= 2 && !stepCollidesWithWall(currentNode.node, path[path.length - 2], token))
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if (path.length >= 2 && !stepCollidesWithWall(path[path.length - 2], currentNode.node, token))
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// Replace last waypoint if the current waypoint leads to a valid path
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// Replace last waypoint if the current waypoint leads to a valid path
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path[path.length - 1] = {x: currentNode.node.x, y: currentNode.node.y};
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path[path.length - 1] = {x: currentNode.node.x, y: currentNode.node.y};
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else
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else
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@@ -74,7 +74,7 @@ function getNode(pos, token, initialize=true) {
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}
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}
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// TODO Work with pixels instead of grid locations
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// TODO Work with pixels instead of grid locations
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if (!stepCollidesWithWall(pos, neighborPos, token)) {
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if (!stepCollidesWithWall(neighborPos, pos, token)) {
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const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE;
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const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE;
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let targetLayer = pos.layer;
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let targetLayer = pos.layer;
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||||||
if (use5105 && isDiagonal)
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if (use5105 && isDiagonal)
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||||||
|
|||||||
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