Pathfinding Improvements: Replace nextNodes array with PriorityQueueSet (#169)
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@@ -0,0 +1,82 @@
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/**
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* A combination queue/set where the elements are ordered (in ascending order, according to the given priority function)
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* and unique (according to the given elementMatcher).
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*
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* If an element is added to the set and an equivalent element already exists, the lower-priority one is discarded.
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*/
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export class PriorityQueueSet {
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constructor(elementMatcher, priorityFunction) {
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this.first = null;
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this.elementMatcher = elementMatcher;
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this.priorityFunction = priorityFunction;
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}
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pushWithPriority(value) {
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const newNode = {value, priority: this.priorityFunction(value), next: null};
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// If the queue is currently empty, we can just set this new node as the first and we're done
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if (!this.first) {
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this.first = newNode;
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return;
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}
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let inserted = false;
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let previous;
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let current = this.first;
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// Loop through the existing elements
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while (current) {
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if (this.elementMatcher(current.value, value)) {
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// We've found an equivalent element before one with a lower priority. This one has at least
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// the same priority as the new one, so don't bother inserting
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return;
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} else if (newNode.priority <= current.priority) {
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// We've found some element with lower priority than the new one, so insert the new one just before it
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newNode.next = current;
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if (previous) {
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previous.next = newNode;
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} else {
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this.first = newNode;
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}
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inserted = true;
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previous = current;
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current = current.next
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break;
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}
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previous = current;
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current = current.next;
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}
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if (inserted) {
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// Go through the rest of the list and try to find an equivalent element to the new one.
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// We know it has higher priority than the new one, so remove it.
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while (current) {
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if (this.elementMatcher(current.value, value)) {
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if (previous) {
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previous.next = current.next;
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} else {
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this.first = current.next
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}
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return;
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}
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previous = current;
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current = current.next;
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}
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} else {
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// We reached the end of the queue without finding a lower-priority or existing element, so
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// insert the new one at the end
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previous.next = newNode;
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}
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}
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hasNext() {
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return !!this.first;
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}
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pop() {
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const first = this.first;
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this.first = first?.next;
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return first?.value;
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}
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}
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+25
-17
@@ -5,6 +5,7 @@ import {settingsKey} from "./settings.js";
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import {getSnapPointForTokenObj, iterPairs} from "./util.js";
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import * as GridlessPathfinding from "../wasm/gridless_pathfinding.js"
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import {PriorityQueueSet} from "./data_structures.js";
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let cachedNodes = undefined;
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let use5105 = false;
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@@ -103,32 +104,39 @@ function calculatePath(from, to, token, previousWaypoints) {
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previousWaypoints = previousWaypoints.map(w => getGridPositionFromPixelsObj(w));
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startLayer = calcNoDiagonals(previousWaypoints) % 2;
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}
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const nextNodes = [{node: getNode({...to, layer: startLayer}, token), cost: 0, estimated: estimateCost(to, from), previous: null}];
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const nextNodes = new PriorityQueueSet((node1, node2) => node1.node === node2.node, node => node.estimated);
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const previousNodes = new Set();
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while (nextNodes.length > 0) {
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// Sort by estimated cost, high to low
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// TODO Re-sorting every iteration is expensive. Think of something better
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nextNodes.sort((a, b) => b.estimated - a.estimated);
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nextNodes.pushWithPriority(
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{
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node: getNode({...to, layer: startLayer}, token),
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cost: 0,
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estimated: estimateCost(to, from),
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previous: null
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}
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);
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while (nextNodes.hasNext()) {
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// Get node with cheapest estimate
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const currentNode = nextNodes.pop();
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if (currentNode.node.x === from.x && currentNode.node.y === from.y)
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if (currentNode.node.x === from.x && currentNode.node.y === from.y) {
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return currentNode;
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}
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previousNodes.add(currentNode.node);
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for (const edge of currentNode.node.edges) {
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const neighborNode = getNode(edge.target, token);
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if (previousNodes.has(neighborNode))
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if (previousNodes.has(neighborNode)) {
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continue;
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const neighbor = {node: neighborNode, cost: currentNode.cost + edge.cost, estimated: currentNode.cost + edge.cost + estimateCost(neighborNode, from), previous: currentNode};
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const neighborIndex = nextNodes.findIndex(node => node.node === neighbor.node);
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if (neighborIndex >= 0) {
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// If the neighbor is cheaper to reach via the current route than through previously discovered routes, replace it
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if (nextNodes[neighborIndex].cost > neighbor.cost) {
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nextNodes[neighborIndex] = neighbor;
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}
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}
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else {
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nextNodes.push(neighbor);
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}
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const neighbor = {
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node: neighborNode,
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cost: currentNode.cost + edge.cost,
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estimated: currentNode.cost + edge.cost + estimateCost(neighborNode, from),
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previous: currentNode
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};
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nextNodes.pushWithPriority(neighbor);
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}
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}
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}
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