Release v1.9.0
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## 1.9.0
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### New features
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- On Gridless scenes, tokens can now snap to their speed limits, to make full usage of a token's movement speed easier. This feature can be temporarily disabled by pressing Shift during drag and can be disabled completely in the settings.
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### Bugfixes
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- Non-square tokens (e.g. 2x1) now work correctly on square grids
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- When modifying difficult terrain that a token has already moved over, this the movement history of the token won't change anymore (this was a regression introduced in 1.8.0)
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- Fixed a bug that prevented pausing/unpausing the game when no scene was active
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### API
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- Added `dragRuler.getColorForDistanceAndToken` API endpoint that allows other modules to receive the highlight color for a specified distance with a given token.
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## 1.8.2
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### Compatibility
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- The generic speed provider defaults have been updated for lance 1.0 (thanks to BoltsJ!)
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.8.2",
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"version": "1.9.0",
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"minimumCoreVersion" : "0.8.5",
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"compatibleCoreVersion" : "0.8.9",
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"authors": [
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@@ -59,7 +59,7 @@
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],
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.8.2.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.9.0.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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