Ensure pathfinding on gridless is possible by always generating a pathfinding point when a virtual wall is being inserted

This commit is contained in:
Manuel Vögele
2022-02-17 00:53:51 +01:00
parent 074d2f5052
commit d6cccf4466
+14 -21
View File
@@ -188,18 +188,13 @@ impl Pathfinder {
if angle_diff <= PI { if angle_diff <= PI {
continue; continue;
} }
{ let angle_between = angle_diff / 2.0 + angle1;
let angle_between = angle_diff / 2.0 + angle1; nodes.push(calc_pathfinding_node(
let pathfinding_node = calc_pathfinding_node( point,
point, angle_between,
angle_between, distance_from_walls,
distance_from_walls, &mut line_segments,
&mut line_segments, ));
);
if angle_diff > 1.5 * PI {
nodes.push(pathfinding_node);
}
}
nodes.push(calc_pathfinding_node( nodes.push(calc_pathfinding_node(
point, point,
angle1 + 0.5 * PI, angle1 + 0.5 * PI,
@@ -219,15 +214,13 @@ impl Pathfinder {
if angle_diff <= PI { if angle_diff <= PI {
continue; continue;
} }
if angle_diff > 1.5 * PI { let angle_between = angle_diff / 2.0 + angle1;
let angle_between = angle_diff / 2.0 + angle1; nodes.push(calc_pathfinding_node(
nodes.push(calc_pathfinding_node( point,
point, angle_between,
angle_between, distance_from_walls,
distance_from_walls, &mut line_segments,
&mut line_segments, ));
));
}
nodes.push(calc_pathfinding_node( nodes.push(calc_pathfinding_node(
point, point,
angle1 + 0.5 * PI, angle1 + 0.5 * PI,