Update active rulers when the movement history changes

This commit is contained in:
Manuel Vögele
2021-05-05 16:01:13 +02:00
parent 7bed5abd0a
commit e8ab77a62e
6 changed files with 40 additions and 2 deletions
+3
View File
@@ -1,4 +1,7 @@
## In development
### Bugfixes
- If the movement history for a token is being updated (for example by a history reset by the gm) while a player is currently measuring a distance for that token the history change is now being reflected in the active measurement.
### Compatibility
- Drag Ruler's Generic SpeedProvider is now aware of good default values for the Savage Worlds Adventure Edition game system
+2 -1
View File
@@ -2,6 +2,7 @@ import {highlightMeasurementTerrainRuler, measureDistances} from "./compatibilit
import {getGridPositionFromPixels} from "./foundry_fixes.js";
import {getColorForDistance} from "./main.js"
import {trackRays} from "./movement_tracking.js"
import {recalculate} from "./socket.js";
import {applyTokenSizeOffset, getSnapPointForToken, getTokenShape, highlightTokenShape, zip} from "./util.js";
// This is a modified version of Ruler.moveToken from foundry 0.7.9
@@ -87,7 +88,7 @@ async function animateTokens(tokens, draggedToken, draggedRays, wasPaused) {
for (const {token} of tokenAnimationData) {
token._noAnimate = false;
}
trackRays(tokenAnimationData.map(({token}) => token), tokenAnimationData.map(({rays}) => rays));
trackRays(tokens, tokenAnimationData.map(({rays}) => rays)).then(() => recalculate(tokens));
}
function calculateTokenOffset(tokenA, tokenB) {
+2
View File
@@ -7,6 +7,7 @@ import {performMigrations} from "./migration.js"
import {DragRulerRuler} from "./ruler.js";
import {getMovementHistory, resetMovementHistory} from "./movement_tracking.js";
import {registerSettings, settingsKey} from "./settings.js"
import {recalculate} from "./socket.js";
import {SpeedProvider} from "./speed_provider.js"
Hooks.once("init", () => {
@@ -22,6 +23,7 @@ Hooks.once("init", () => {
getMovedDistanceFromToken,
registerModule,
registerSystem,
recalculate,
resetMovementHistory,
}
})
+2 -1
View File
@@ -1,5 +1,5 @@
import {measureDistances} from "./compatibility.js";
import {updateCombatantDragRulerFlags} from "./socket.js";
import {recalculate, updateCombatantDragRulerFlags} from "./socket.js";
import {getTokenShape, zip} from "./util.js";
function initTrackingFlag(combatant) {
@@ -90,4 +90,5 @@ export async function resetMovementHistory(combat, combatantId) {
dragRulerFlags.trackedRound = null;
dragRulerFlags.rulerState = null;
await updateCombatantDragRulerFlags(combat, [{_id: combatantId, dragRulerFlags}]);
recalculate();
}
+22
View File
@@ -1,4 +1,5 @@
import {measure} from "./foundry_imports.js"
import {getMovementHistory} from "./movement_tracking.js";
import {settingsKey} from "./settings.js";
import {getSnapPointForToken} from "./util.js";
@@ -78,6 +79,11 @@ export class DragRulerRuler extends Ruler {
}
}
dragRulerClearWaypoints() {
this.waypoints = [];
this.labels.removeChildren().forEach(c => c.destroy());
}
dragRulerDeleteWaypoint(event={preventDefault: () => {return}}) {
if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
event.preventDefault();
@@ -100,6 +106,22 @@ export class DragRulerRuler extends Ruler {
}
}
async dragRulerRecalculate(tokenIds) {
if (this._state !== Ruler.STATES.MEASURING)
return;
if (tokenIds && !tokenIds.includes(this.draggedToken.id))
return;
const waypoints = this.waypoints.filter(waypoint => !waypoint.isPrevious);
this.dragRulerClearWaypoints();
if (game.settings.get(settingsKey, "enableMovementHistory"))
this.dragRulerAddWaypointHistory(getMovementHistory(this.draggedToken));
for (const waypoint of waypoints) {
this.dragRulerAddWaypoint(waypoint, false);
}
this.measure(this.destination);
game.user.broadcastActivity({ruler: this});
}
static dragRulerGetRaysFromWaypoints(waypoints, destination) {
if ( destination )
waypoints = waypoints.concat([destination]);
+9
View File
@@ -5,6 +5,7 @@ let socket;
Hooks.once("socketlib.ready", () => {
socket = socketlib.registerModule("drag-ruler");
socket.register("updateCombatantDragRulerFlags", _socketUpdateCombatantDragRulerFlags);
socket.register("recalculate", _socketRecalculate);
});
export function updateCombatantDragRulerFlags(combat, updates) {
@@ -32,3 +33,11 @@ async function _socketUpdateCombatantDragRulerFlags(combatId, updates) {
});
await combat.updateEmbeddedEntity("Combatant", updates, {diff: false});
}
export function recalculate(tokens) {
socket.executeForEveryone(_socketRecalculate, tokens ? tokens.map(token => token.id) : undefined);
}
function _socketRecalculate(tokenIds) {
return canvas.controls.ruler.dragRulerRecalculate(tokenIds);
}