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9 Commits

Author SHA1 Message Date
Manuel Vögele c1b0e9d7fb Release v1.12.8 2022-04-12 00:13:34 +02:00
Manuel Vögele 9d227efcd1 Enusre that measurements to determine the highlight color are always done center to center (fixes #189) 2022-04-12 00:11:30 +02:00
Manuel Vögele a3d942c287 Apply wall height's bounds to the rays before doing colission checks (fixes #190) 2022-04-12 00:11:30 +02:00
Manuel Vögele 3afb1f30b7 Release v1.12.7 2022-04-01 18:06:46 +02:00
Manuel Vögele 654f8e3111 Fix a typo that caused measurement template snapping to be broken (fixes #185) 2022-04-01 18:04:25 +02:00
Manuel Vögele 5f6e348bf0 Release v1.12.6 2022-03-08 23:12:17 +01:00
Manuel Vögele 82f2a885fb getSnappedPosition cannot be used on gridless to calculate the snap point for measured templates 2022-03-08 23:09:06 +01:00
Manuel Vögele 5add0be393 Release v1.12.5 2022-03-08 22:06:14 +01:00
Manuel Vögele f77990420a Replace getSnapPointForMeasuredTemplate with foundry native function (fixes #181) 2022-03-08 20:17:25 +01:00
6 changed files with 35 additions and 23 deletions
+23
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@@ -1,3 +1,26 @@
## 1.12.8
### Bugfixes
- Fixed a bug that could cause grid cells to be highlighted in the wrong color
### Compatibility
- Fixed an interaction with the Wall Height module that could allow players to walk through walls
## 1.12.7
### Bugfixes
- Fixed a bug that caused measurement templates to only snap to the corners of the grid (this was a regression introduced in 1.12.5)
## 1.12.6
### Bugfixes
- Measured templates no longer snap to a virtual grid on gridless scenes (this was a regression introduced in 1.12.5)
## 1.12.5
### Compatibility
- Drag Ruler is now compatible with DF Template Enhancements
## 1.12.4
### Bugfixes
- Fixed a bug that could cause Drag Ruler to override the default ruler color on other player's clients
+7 -2
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@@ -28,6 +28,9 @@ export async function moveEntities(draggedEntity, selectedEntities) {
const hasCollision = selectedEntities.some(token => {
const offset = calculateEntityOffset(token, draggedEntity);
const offsetRays = rays.filter(ray => !ray.isPrevious).map(ray => applyOffsetToRay(ray, offset))
if (window.WallHeight) {
window.WallHeight.addBoundsToRays(offsetRays, draggedEntity);
}
return offsetRays.some(r => canvas.walls.checkCollision(r));
})
if (hasCollision) {
@@ -341,7 +344,8 @@ export function highlightMeasurementNative(ray, previousSegments, tokenShape=[{x
if ( x0 === x1 && y0 === y1 ) continue;
// Highlight the grid position
let [xg, yg] = canvas.grid.grid.getPixelsFromGridPosition(x1, y1);
let [xgtl, ygtl] = canvas.grid.grid.getPixelsFromGridPosition(x1, y1);
let [xg, yg] = canvas.grid.grid.getCenter(xgtl, ygtl);
const pathUntilSpace = previousSegments.concat([{ray: new Ray(ray.A, {x: xg, y: yg})}]);
const distance = sum(canvas.grid.measureDistances(pathUntilSpace, {gridSpaces: true}));
const color = this.dragRulerGetColorForDistance(distance);
@@ -355,7 +359,8 @@ export function highlightMeasurementNative(ray, previousSegments, tokenShape=[{x
let th = tMax[i - 1] - (0.5 / nMax);
let {x, y} = ray.project(th);
let [x1h, y1h] = canvas.grid.grid.getGridPositionFromPixels(x, y);
let [xgh, ygh] = canvas.grid.grid.getPixelsFromGridPosition(x1h, y1h);
let [xghtl, yghtl] = canvas.grid.grid.getPixelsFromGridPosition(x1h, y1h);
let [xgh, ygh] = canvas.grid.grid.getCenter(xghtl, yghtl);
const pathUntilSpace = previousSegments.concat([{ray: new Ray(ray.A, {x: xgh, y: ygh})}]);
const distance = sum(canvas.grid.measureDistances(pathUntilSpace, {gridSpaces: true}));
const color = this.dragRulerGetColorForDistance(distance);
+1 -17
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@@ -94,23 +94,7 @@ export function getSnapPointForMeasuredTemplate(x, y) {
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
return new PIXI.Point(x, y);
}
let subgridWidth, subgridHeight;
if (canvas.grid.type === CONST.GRID_TYPES.SQUARE) {
subgridWidth = subgridHeight = canvas.dimensions.size / 2;
}
else {
if (canvas.grid.grid.columns) {
subgridWidth = canvas.grid.w / 4;
subgridHeight = canvas.grid.h / 2;
}
else {
subgridWidth = canvas.grid.w / 2;
subgridHeight = canvas.grid.h / 4;
}
}
const snappedX = Math.round(x / subgridWidth) * subgridWidth;
const snappedY = Math.round(y / subgridHeight) * subgridHeight;
return new PIXI.Point(snappedX, snappedY);
return canvas.grid.grid.getSnappedPosition(x, y, canvas.templates.gridPrecision);
}
export function getSnapPointForEntity(x, y, entity) {
+2 -2
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@@ -2,7 +2,7 @@
"name": "drag-ruler",
"title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.12.4",
"version": "1.12.8",
"minimumCoreVersion" : "9.245",
"compatibleCoreVersion" : "9",
"authors": [
@@ -65,7 +65,7 @@
],
"socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/releases/download/v1.12.4/drag-ruler-1.12.4.zip",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/releases/download/v1.12.8/drag-ruler-1.12.8.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+1 -1
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@@ -26,7 +26,7 @@ dependencies = [
[[package]]
name = "gridless-pathfinding"
version = "1.12.4"
version = "1.12.8"
dependencies = [
"console_error_panic_hook",
"js-sys",
+1 -1
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@@ -1,6 +1,6 @@
[package]
name = "gridless-pathfinding"
version = "1.12.4"
version = "1.12.8"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html