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+1
-2
@@ -1,4 +1,3 @@
|
||||
/foundry*.js
|
||||
foundry-*.js
|
||||
artifact/
|
||||
wasm/
|
||||
*.lock
|
||||
|
||||
@@ -1,40 +1,3 @@
|
||||
## 1.12.5
|
||||
### Compatibility
|
||||
- Drag Ruler is now compatible with DF Template Enhancements
|
||||
|
||||
|
||||
## 1.12.4
|
||||
### Bugfixes
|
||||
- Fixed a bug that could cause Drag Ruler to override the default ruler color on other player's clients
|
||||
|
||||
|
||||
## 1.12.3
|
||||
### Bugfixes
|
||||
- Fixed a bug that could cause foundry to freeze indefinitely when trying to pathfind to an unreachalbe location (thanks to JDCalvert)
|
||||
- Fixed a bug that caused the pathfinder to route through one-directional walls from the wrong direction (thanks to JDCalvert)
|
||||
- Fixed a bug that could cause Drag Ruler to write errors into the JS console during regular usage
|
||||
|
||||
### Compatibility
|
||||
- Drag Ruler's generic speed provider is now aware of good defaults for DnD 4th Edition
|
||||
- Drag Ruler's pathfinder should now be compatible with the Wall Height and Levels modules (thanks to JDCalvert)
|
||||
|
||||
|
||||
## 1.12.2
|
||||
### Bugfixes
|
||||
- Fixed a bug where the pathfinder on gridless scenes sometimes wasn't able to find a way around corners with specific angles
|
||||
- Pathfinding will now be disabled when the hotkey to move tokens without animation is being pressed, to allow GMs to move their tokens through walls
|
||||
|
||||
|
||||
## 1.12.1
|
||||
### Hotfix
|
||||
- Version 1.12.0 was incorrectly packaged, which caused it to fail to load
|
||||
|
||||
|
||||
## 1.12.0
|
||||
### New features
|
||||
- Pathfinding is now supported on gridless scenes
|
||||
|
||||
|
||||
## 1.11.5
|
||||
### Bugfixes
|
||||
- Fixed a bug that was causing Drag Ruler to spam useless warnings into the console (this was a regression introduced in 1.11.4)
|
||||
|
||||
+1
-1
@@ -11,7 +11,7 @@ wasm_pack = Path("~/.cargo/bin/wasm-pack").expanduser()
|
||||
root_files = ["module.json", "README.md", "CHANGELOG.md", "LICENSE"]
|
||||
wasm_files = ["gridless_pathfinding_bg.wasm", "gridless_pathfinding.js"]
|
||||
output_dir = Path("artifact")
|
||||
copy_everything_directories = ["js", "lang", "templates"]
|
||||
copy_everything_directories = ["js", "lang", "templates", "wasm/snippets"]
|
||||
wasm_dir = Path("wasm")
|
||||
root_dir = Path(".")
|
||||
rust_dir = Path("rust")
|
||||
|
||||
@@ -113,16 +113,6 @@ function handleDisableSnap(event) {
|
||||
|
||||
function handleMoveWithoutAnimation(event) {
|
||||
moveWithoutAnimation = !event.up;
|
||||
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (!ruler?.isDragRuler)
|
||||
return false;
|
||||
if (ruler._state !== Ruler.STATES.MEASURING)
|
||||
return false;
|
||||
|
||||
ruler.measure(getMeasurePosition(), {snap: !disableSnap});
|
||||
ruler.dragRulerSendState();
|
||||
return false;
|
||||
}
|
||||
|
||||
function handleTogglePathfinding(event) {
|
||||
|
||||
+2
-5
@@ -7,7 +7,7 @@ import {disableSnap, registerKeybindings} from "./keybindings.js";
|
||||
import {libWrapper} from "./libwrapper_shim.js";
|
||||
import {performMigrations} from "./migration.js"
|
||||
import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
|
||||
import {wipePathfindingCache, initializePathfinding} from "./pathfinding.js";
|
||||
import {wipePathfindingCache} from "./pathfinding.js";
|
||||
import {extendRuler} from "./ruler.js";
|
||||
import {registerSettings, RightClickAction, settingsKey} from "./settings.js"
|
||||
import {recalculate} from "./socket.js";
|
||||
@@ -21,10 +21,7 @@ export let debugGraphics = undefined;
|
||||
|
||||
initGridlessPathfinding().then(() => {
|
||||
Hooks.on("canvasInit", wipePathfindingCache);
|
||||
Hooks.on("canvasReady", () => {
|
||||
wipePathfindingCache();
|
||||
initializePathfinding();
|
||||
});
|
||||
Hooks.on("canvasReady", wipePathfindingCache);
|
||||
Hooks.on("createWall", wipePathfindingCache);
|
||||
Hooks.on("updateWall", wipePathfindingCache);
|
||||
Hooks.on("deleteWall", wipePathfindingCache);
|
||||
|
||||
+15
-42
@@ -1,5 +1,5 @@
|
||||
import {getGridPositionFromPixelsObj, getPixelsFromGridPositionObj} from "./foundry_fixes.js";
|
||||
import {moveWithoutAnimation, togglePathfinding} from "./keybindings.js";
|
||||
import {togglePathfinding} from "./keybindings.js";
|
||||
import {debugGraphics} from "./main.js";
|
||||
import {settingsKey} from "./settings.js";
|
||||
import {getSnapPointForTokenObj, iterPairs} from "./util.js";
|
||||
@@ -7,29 +7,23 @@ import {getSnapPointForTokenObj, iterPairs} from "./util.js";
|
||||
import * as GridlessPathfinding from "../wasm/gridless_pathfinding.js"
|
||||
|
||||
let cachedNodes = undefined;
|
||||
let cacheElevation;
|
||||
let use5105 = false;
|
||||
let gridlessPathfinders = new Map();
|
||||
let gridWidth, gridHeight;
|
||||
|
||||
export function isPathfindingEnabled() {
|
||||
if (this.user !== game.user)
|
||||
return false;
|
||||
if (!game.user.isGM && !game.settings.get(settingsKey, "allowPathfinding"))
|
||||
return false;
|
||||
if (moveWithoutAnimation)
|
||||
return false;
|
||||
return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding;
|
||||
}
|
||||
|
||||
export function findPath(from, to, token, previousWaypoints) {
|
||||
checkCacheValid(token);
|
||||
|
||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
|
||||
let tokenSize = Math.max(token.data.width, token.data.height) * canvas.dimensions.size;
|
||||
let pathfinder = gridlessPathfinders.get(tokenSize);
|
||||
if (!pathfinder) {
|
||||
pathfinder = GridlessPathfinding.initialize(canvas.walls.placeables, tokenSize, token.data.elevation, Boolean(game.modules.get("levels")?.active));
|
||||
pathfinder = GridlessPathfinding.initialize(canvas.walls.placeables, tokenSize);
|
||||
gridlessPathfinders.set(tokenSize, pathfinder);
|
||||
}
|
||||
paintGridlessPathfindingDebug(pathfinder);
|
||||
@@ -44,7 +38,7 @@ export function findPath(from, to, token, previousWaypoints) {
|
||||
let currentNode = lastNode;
|
||||
while (currentNode) {
|
||||
// TODO Check if the distance doesn't change
|
||||
if (path.length >= 2 && !stepCollidesWithWall(path[path.length - 2], currentNode.node, token))
|
||||
if (path.length >= 2 && !stepCollidesWithWall(currentNode.node, path[path.length - 2], token))
|
||||
// Replace last waypoint if the current waypoint leads to a valid path
|
||||
path[path.length - 1] = {x: currentNode.node.x, y: currentNode.node.y};
|
||||
else
|
||||
@@ -55,6 +49,16 @@ export function findPath(from, to, token, previousWaypoints) {
|
||||
}
|
||||
}
|
||||
|
||||
export function wipePathfindingCache() {
|
||||
cachedNodes = undefined;
|
||||
for (const pathfinder of gridlessPathfinders.values()) {
|
||||
GridlessPathfinding.free(pathfinder);
|
||||
}
|
||||
gridlessPathfinders.clear();
|
||||
if (debugGraphics)
|
||||
debugGraphics.removeChildren().forEach(c => c.destroy());
|
||||
}
|
||||
|
||||
function getNode(pos, token, initialize=true) {
|
||||
pos = {layer: 0, ...pos}; // Copy pos and set pos.layer to the default value if it's unset
|
||||
if (!cachedNodes)
|
||||
@@ -71,12 +75,10 @@ function getNode(pos, token, initialize=true) {
|
||||
if (initialize && !node.edges) {
|
||||
node.edges = [];
|
||||
for (const neighborPos of canvas.grid.grid.getNeighbors(pos.y, pos.x).map(([y, x]) => {return {x, y};})) {
|
||||
if (neighborPos.x < 0 || neighborPos.y < 0 || neighborPos.x > gridWidth || neighborPos.y > gridHeight) {
|
||||
if (neighborPos.x < 0 || neighborPos.y < 0)
|
||||
continue;
|
||||
}
|
||||
|
||||
// TODO Work with pixels instead of grid locations
|
||||
if (!stepCollidesWithWall(neighborPos, pos, token)) {
|
||||
if (!stepCollidesWithWall(pos, neighborPos, token)) {
|
||||
const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE;
|
||||
let targetLayer = pos.layer;
|
||||
if (use5105 && isDiagonal)
|
||||
@@ -154,35 +156,6 @@ function stepCollidesWithWall(from, to, token) {
|
||||
return canvas.walls.checkCollision(new Ray(stepStart, stepEnd));
|
||||
}
|
||||
|
||||
export function wipePathfindingCache() {
|
||||
cachedNodes = undefined;
|
||||
for (const pathfinder of gridlessPathfinders.values()) {
|
||||
GridlessPathfinding.free(pathfinder);
|
||||
}
|
||||
gridlessPathfinders.clear();
|
||||
if (debugGraphics)
|
||||
debugGraphics.removeChildren().forEach(c => c.destroy());
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the current cache is still suitable for the path we're about to find. If not, clear the cache
|
||||
*/
|
||||
function checkCacheValid(token) {
|
||||
// If levels is enabled, the cache is invalid if it was made for a
|
||||
if (game.modules.get("levels")?.active) {
|
||||
const tokenElevation = token.data.elevation;
|
||||
if (tokenElevation !== cacheElevation) {
|
||||
cacheElevation = tokenElevation;
|
||||
wipePathfindingCache();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function initializePathfinding() {
|
||||
gridWidth = Math.ceil(canvas.dimensions.width / canvas.grid.w);
|
||||
gridHeight = Math.ceil(canvas.dimensions.height / canvas.grid.h);
|
||||
}
|
||||
|
||||
function paintGriddedPathfindingDebug(lastNode, token) {
|
||||
if (!CONFIG.debug.dragRuler)
|
||||
return;
|
||||
|
||||
@@ -54,9 +54,6 @@ export function extendRuler() {
|
||||
else
|
||||
this.draggedEntity = canvas.templates.get(data.draggedEntity);
|
||||
}
|
||||
else {
|
||||
this.draggedEntity = undefined;
|
||||
}
|
||||
|
||||
super.update(data);
|
||||
}
|
||||
|
||||
+1
-5
@@ -10,10 +10,6 @@ export const RightClickAction = Object.freeze({
|
||||
ABORT_DRAG:2,
|
||||
});
|
||||
|
||||
function delayedReload() {
|
||||
window.setTimeout(() => location.reload(), 500);
|
||||
}
|
||||
|
||||
export function registerSettings() {
|
||||
game.settings.register(settingsKey, "dataVersion", {
|
||||
scope: "world",
|
||||
@@ -94,7 +90,7 @@ export function registerSettings() {
|
||||
config: true,
|
||||
type: Boolean,
|
||||
default: false,
|
||||
onChange: delayedReload,
|
||||
onChange: () => location.reload(),
|
||||
});
|
||||
|
||||
game.settings.register(settingsKey, "autoPathfinding", {
|
||||
|
||||
+1
-3
@@ -39,7 +39,5 @@ export function recalculate(tokens) {
|
||||
}
|
||||
|
||||
function _socketRecalculate(tokenIds) {
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (ruler.isDragRuler)
|
||||
ruler.dragRulerRecalculate(tokenIds);
|
||||
return canvas.controls.ruler.dragRulerRecalculate(tokenIds);
|
||||
}
|
||||
|
||||
+5
-8
@@ -4,15 +4,13 @@ export function getDefaultSpeedAttribute() {
|
||||
return "actor.data.data.attribs.mov.value";
|
||||
case "dcc":
|
||||
return "actor.data.data.attributes.speed.value";
|
||||
case "dnd4e":
|
||||
return "actor.data.data.movement.walk.value";
|
||||
case "dnd5e":
|
||||
return "actor.data.data.attributes.movement.walk";
|
||||
return "actor.data.data.attributes.movement.walk"
|
||||
case "lancer":
|
||||
return "actor.data.data.derived.speed";
|
||||
return "actor.data.data.derived.speed"
|
||||
case "pf1":
|
||||
case "D35E":
|
||||
return "actor.data.data.attributes.speed.land.total";
|
||||
return "actor.data.data.attributes.speed.land.total"
|
||||
case "sfrpg":
|
||||
return "actor.data.data.attributes.speed.value";
|
||||
case "shadowrun5e":
|
||||
@@ -30,7 +28,6 @@ export function getDefaultDashMultiplier() {
|
||||
case "swade":
|
||||
return 0
|
||||
case "dcc":
|
||||
case "dnd4e":
|
||||
case "dnd5e":
|
||||
case "lancer":
|
||||
case "pf1":
|
||||
@@ -38,9 +35,9 @@ export function getDefaultDashMultiplier() {
|
||||
case "sfrpg":
|
||||
case "shadowrun5e":
|
||||
case "ds4":
|
||||
return 2;
|
||||
return 2
|
||||
case "CoC7":
|
||||
return 5;
|
||||
}
|
||||
return 0;
|
||||
return 0
|
||||
}
|
||||
|
||||
+24
-1
@@ -90,12 +90,35 @@ export function getSnapPointForTokenObj(pos, token) {
|
||||
return getSnapPointForToken(pos.x, pos.y, token);
|
||||
}
|
||||
|
||||
export function getSnapPointForMeasuredTemplate(x, y) {
|
||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
|
||||
return new PIXI.Point(x, y);
|
||||
}
|
||||
let subgridWidth, subgridHeight;
|
||||
if (canvas.grid.type === CONST.GRID_TYPES.SQUARE) {
|
||||
subgridWidth = subgridHeight = canvas.dimensions.size / 2;
|
||||
}
|
||||
else {
|
||||
if (canvas.grid.grid.columns) {
|
||||
subgridWidth = canvas.grid.w / 4;
|
||||
subgridHeight = canvas.grid.h / 2;
|
||||
}
|
||||
else {
|
||||
subgridWidth = canvas.grid.w / 2;
|
||||
subgridHeight = canvas.grid.h / 4;
|
||||
}
|
||||
}
|
||||
const snappedX = Math.round(x / subgridWidth) * subgridWidth;
|
||||
const snappedY = Math.round(y / subgridHeight) * subgridHeight;
|
||||
return new PIXI.Point(snappedX, snappedY);
|
||||
}
|
||||
|
||||
export function getSnapPointForEntity(x, y, entity) {
|
||||
const isToken = entity instanceof Token;
|
||||
if (isToken)
|
||||
return getSnapPointForToken(x, y, entity);
|
||||
else
|
||||
return canvas.grid.grid.getSnappedPosition(x, y, canvas.templates.gridPosition);
|
||||
return getSnapPointForMeasuredTemplate(x, y);
|
||||
}
|
||||
|
||||
export function highlightTokenShape(position, shape, color, alpha) {
|
||||
|
||||
+2
-2
@@ -2,7 +2,7 @@
|
||||
"name": "drag-ruler",
|
||||
"title": "Drag Ruler",
|
||||
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
|
||||
"version": "1.12.5",
|
||||
"version": "1.11.5",
|
||||
"minimumCoreVersion" : "9.245",
|
||||
"compatibleCoreVersion" : "9",
|
||||
"authors": [
|
||||
@@ -65,7 +65,7 @@
|
||||
],
|
||||
"socket": true,
|
||||
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
|
||||
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/releases/download/v1.12.5/drag-ruler-1.12.5.zip",
|
||||
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.11.5.zip",
|
||||
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
|
||||
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
|
||||
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
|
||||
|
||||
Generated
+1
-1
@@ -26,7 +26,7 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "gridless-pathfinding"
|
||||
version = "1.12.5"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"console_error_panic_hook",
|
||||
"js-sys",
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "gridless-pathfinding"
|
||||
version = "1.12.5"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
+4
-60
@@ -23,8 +23,6 @@ extern "C" {
|
||||
extern "C" {
|
||||
pub type JsWall;
|
||||
pub type JsWallData;
|
||||
pub type JsWallFlags;
|
||||
pub type JsWallHeight;
|
||||
|
||||
#[wasm_bindgen(method, getter)]
|
||||
fn data(this: &JsWall) -> JsWallData;
|
||||
@@ -40,18 +38,6 @@ extern "C" {
|
||||
|
||||
#[wasm_bindgen(method, getter, js_name = "move")]
|
||||
fn move_type(this: &JsWallData) -> WallSenseType;
|
||||
|
||||
#[wasm_bindgen(method, getter)]
|
||||
fn flags(this: &JsWallData) -> JsWallFlags;
|
||||
|
||||
#[wasm_bindgen(method, getter, js_name = "wallHeight")]
|
||||
fn wall_height(this: &JsWallFlags) -> Option<JsWallHeight>;
|
||||
|
||||
#[wasm_bindgen(method, getter, js_name = "wallHeightTop")]
|
||||
fn top(this: &JsWallHeight) -> Option<f64>;
|
||||
|
||||
#[wasm_bindgen(method, getter, js_name = "wallHeightBottom")]
|
||||
fn bottom(this: &JsWallHeight) -> Option<f64>;
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
@@ -134,38 +120,6 @@ impl TryFrom<usize> for WallSenseType {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
pub struct WallHeight {
|
||||
pub top: f64,
|
||||
pub bottom: f64,
|
||||
}
|
||||
|
||||
impl Default for WallHeight {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
top: f64::INFINITY,
|
||||
bottom: f64::NEG_INFINITY,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Option<JsWallHeight>> for WallHeight {
|
||||
fn from(height: Option<JsWallHeight>) -> Self {
|
||||
let height = height
|
||||
.map(|height| (height.top(), height.bottom()))
|
||||
.unwrap_or((None, None));
|
||||
let top = height.0.unwrap_or(WallHeight::default().top);
|
||||
let bottom = height.1.unwrap_or(WallHeight::default().bottom);
|
||||
Self { top, bottom }
|
||||
}
|
||||
}
|
||||
|
||||
impl WallHeight {
|
||||
pub fn contains(&self, height: f64) -> bool {
|
||||
self.top >= height && self.bottom <= height
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Wall {
|
||||
pub p1: Point,
|
||||
@@ -173,7 +127,6 @@ pub struct Wall {
|
||||
pub door_type: DoorType,
|
||||
pub door_state: DoorState,
|
||||
pub move_type: WallSenseType,
|
||||
pub height: WallHeight,
|
||||
}
|
||||
|
||||
impl Wall {
|
||||
@@ -183,7 +136,6 @@ impl Wall {
|
||||
door_type: DoorType,
|
||||
door_state: DoorState,
|
||||
move_type: WallSenseType,
|
||||
height: WallHeight,
|
||||
) -> Self {
|
||||
Self {
|
||||
p1,
|
||||
@@ -191,7 +143,6 @@ impl Wall {
|
||||
door_type,
|
||||
door_state,
|
||||
move_type,
|
||||
height,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -205,36 +156,29 @@ impl Wall {
|
||||
}
|
||||
|
||||
impl Wall {
|
||||
fn from_js(wall: &JsWall, enable_height: bool) -> Self {
|
||||
fn from_js(wall: &JsWall) -> Self {
|
||||
let data = wall.data();
|
||||
let mut c = data.c();
|
||||
c.iter_mut().for_each(|val| *val = val.round());
|
||||
let height = if enable_height {
|
||||
data.flags().wall_height().into()
|
||||
}
|
||||
else {
|
||||
WallHeight::default()
|
||||
};
|
||||
Self::new(
|
||||
Point::new(c[0], c[1]),
|
||||
Point::new(c[2], c[3]),
|
||||
data.door_type(),
|
||||
data.door_state(),
|
||||
data.move_type(),
|
||||
height,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[wasm_bindgen]
|
||||
pub fn initialize(js_walls: Vec<JsValue>, token_size: f64, token_elevation: f64, enable_height: bool) -> Pathfinder {
|
||||
pub fn initialize(js_walls: Vec<JsValue>, token_size: f64) -> Pathfinder {
|
||||
let mut walls = Vec::with_capacity(js_walls.len());
|
||||
for wall in js_walls {
|
||||
let wall = JsWall::from(wall);
|
||||
walls.push(Wall::from_js(&wall, enable_height));
|
||||
walls.push(Wall::from_js(&wall));
|
||||
}
|
||||
Pathfinder::initialize(walls, token_size, token_elevation)
|
||||
Pathfinder::initialize(walls, token_size)
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
|
||||
+22
-18
@@ -148,7 +148,7 @@ pub struct Pathfinder {
|
||||
}
|
||||
|
||||
impl Pathfinder {
|
||||
pub fn initialize<I>(walls: I, token_size: f64, token_elevation: f64) -> Self
|
||||
pub fn initialize<I>(walls: I, token_size: f64) -> Self
|
||||
where
|
||||
I: IntoIterator<Item = Wall>,
|
||||
{
|
||||
@@ -162,9 +162,6 @@ impl Pathfinder {
|
||||
if wall.is_door() && wall.is_open() {
|
||||
continue;
|
||||
}
|
||||
if !wall.height.contains(token_elevation) {
|
||||
continue;
|
||||
}
|
||||
let x_diff = wall.p2.x - wall.p1.x;
|
||||
let y_diff = wall.p2.y - wall.p1.y;
|
||||
let p1_angle = y_diff.atan2(x_diff).rem_euclid(2.0 * PI);
|
||||
@@ -191,13 +188,18 @@ impl Pathfinder {
|
||||
if angle_diff <= PI {
|
||||
continue;
|
||||
}
|
||||
let angle_between = angle_diff / 2.0 + angle1;
|
||||
nodes.push(calc_pathfinding_node(
|
||||
point,
|
||||
angle_between,
|
||||
distance_from_walls,
|
||||
&mut line_segments,
|
||||
));
|
||||
{
|
||||
let angle_between = angle_diff / 2.0 + angle1;
|
||||
let pathfinding_node = calc_pathfinding_node(
|
||||
point,
|
||||
angle_between,
|
||||
distance_from_walls,
|
||||
&mut line_segments,
|
||||
);
|
||||
if angle_diff > 1.5 * PI {
|
||||
nodes.push(pathfinding_node);
|
||||
}
|
||||
}
|
||||
nodes.push(calc_pathfinding_node(
|
||||
point,
|
||||
angle1 + 0.5 * PI,
|
||||
@@ -217,13 +219,15 @@ impl Pathfinder {
|
||||
if angle_diff <= PI {
|
||||
continue;
|
||||
}
|
||||
let angle_between = angle_diff / 2.0 + angle1;
|
||||
nodes.push(calc_pathfinding_node(
|
||||
point,
|
||||
angle_between,
|
||||
distance_from_walls,
|
||||
&mut line_segments,
|
||||
));
|
||||
if angle_diff > 1.5 * PI {
|
||||
let angle_between = angle_diff / 2.0 + angle1;
|
||||
nodes.push(calc_pathfinding_node(
|
||||
point,
|
||||
angle_between,
|
||||
distance_from_walls,
|
||||
&mut line_segments,
|
||||
));
|
||||
}
|
||||
nodes.push(calc_pathfinding_node(
|
||||
point,
|
||||
angle1 + 0.5 * PI,
|
||||
|
||||
Reference in New Issue
Block a user