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9 Commits
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@@ -0,0 +1,4 @@
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*.md
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*.html
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*.json
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foundry.js
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@@ -1,3 +1,12 @@
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## 1.13.5
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### Compatibility
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- Drag Ruler is now compatible with Foundry VTT v11 (thanks to pkonshik for doing much of the porting work!)
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- Drag Ruler's generic speed provider is now aware of good defaults for Warhammer Fantasy Roleplay 4th Edition
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### Translations
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- Updated Portugese (Brazil) translation (thanks eunaumtenhoid!)
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## 1.13.4
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### Translations
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- New translation: Portuguese (Brazil) (thanks eunaumtenhoid!)
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+2
-2
@@ -78,7 +78,7 @@
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},
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"showGMRulerToPlayers": {
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"name": "Mostrar régua do GM aos jogadores",
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"hint": "Se desativado, o governante dos GMs não será exibido para jogadores não-GM."
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"hint": "Se desativado, a régua dos GMs não será exibido para jogadores não-GM."
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},
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"speedProviderSettings": {
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"name": "Configurações do provedor de velocidade",
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@@ -114,7 +114,7 @@
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},
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"useGridlessRaster": {
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"name": "Use o ajuste baseado em velocidade",
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"hint": "Em cenas Gridless, isso faz com que os tokens se encaixem nas faixas de velocidade do token."
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"hint": "Em cenas sem grid, isso faz com que os tokens se encaixem nas faixas de velocidade do token."
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}
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}
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}
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+5
-5
@@ -2,10 +2,10 @@
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"id": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.13.4",
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"version": "1.13.5",
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"compatibility": {
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"minimum": "10",
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"verified": "10"
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"minimum": "11",
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"verified": "11"
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},
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"authors": [
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{
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@@ -80,10 +80,10 @@
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},
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.13.4.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.13.5.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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"bugs": "https://github.com/manuelVo/foundryvtt-drag-ruler/issues",
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"allowBugReporter": true
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}
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}
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@@ -18,7 +18,7 @@ export function measureDistances(segments, entity, shape, options = {}) {
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const opts = duplicate(options);
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if (canvas.grid.diagonalRule === "EUCL") {
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opts.ignoreGrid = true;
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opts.gridSpaes = false;
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opts.gridSpaces = false;
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}
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if (opts.enableTerrainRuler) {
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opts.gridSpaces = true;
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@@ -133,8 +133,8 @@ export function onMouseMove(event) {
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// Extract event data
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const destination = {
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x: event.data.destination.x + this.rulerOffset.x,
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y: event.data.destination.y + this.rulerOffset.y,
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x: event.interactionData.destination.x + this.rulerOffset.x,
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y: event.interactionData.destination.y + this.rulerOffset.y,
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};
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// Hide any existing Token HUD
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@@ -148,7 +148,7 @@ export function onMouseMove(event) {
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function scheduleMeasurement(destination, event) {
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const measurementInterval = 50;
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const mt = event._measureTime || 0;
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const originalEvent = event.data.originalEvent;
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const originalEvent = event.interactionData.originalEvent;
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if (Date.now() - mt > measurementInterval) {
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this.measure(destination, {snap: !disableSnap});
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event._measureTime = Date.now();
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+9
-9
@@ -138,8 +138,8 @@ function onEntityLeftDragStart(wrapped, event) {
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ruler.draggedEntity = this;
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const entityCenter = getEntityCenter(this);
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ruler.rulerOffset = {
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x: entityCenter.x - event.data.origin.x,
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y: entityCenter.y - event.data.origin.y,
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x: entityCenter.x - event.interactionData.origin.x,
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y: entityCenter.y - event.interactionData.origin.y,
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};
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if (game.settings.get(settingsKey, "autoStartMeasurement")) {
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let options = {};
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@@ -215,8 +215,8 @@ function applyGridlessSnapping(event) {
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if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) return;
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const rasterWidth = 35 / canvas.stage.scale.x;
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const tokenX = event.data.destination.x;
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const tokenY = event.data.destination.y;
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const tokenX = event.interactionData.destination.x;
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const tokenY = event.interactionData.destination.y;
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const destination = {x: tokenX + ruler.rulerOffset.x, y: tokenY + ruler.rulerOffset.y};
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const ranges = getRangesFromSpeedProvider(ruler.draggedEntity);
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@@ -241,13 +241,13 @@ function applyGridlessSnapping(event) {
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const deltaY = destination.y - rasterLocation.y;
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const rasterDistance = Math.hypot(deltaX, deltaY);
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if (rasterDistance < rasterWidth) {
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event.data.destination.x = rasterLocation.x - ruler.rulerOffset.x;
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event.data.destination.y = rasterLocation.y - ruler.rulerOffset.y;
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event.interactionData.destination.x = rasterLocation.x - ruler.rulerOffset.x;
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event.interactionData.destination.y = rasterLocation.y - ruler.rulerOffset.y;
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}
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}
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} else {
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let waypointDistance = 0;
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let origin = event.data.origin;
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let origin = event.interactionData.origin;
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if (ruler.waypoints.length > 1) {
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const segments = ruler.constructor
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.dragRulerGetRaysFromWaypoints(ruler.waypoints, destination)
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@@ -271,8 +271,8 @@ function applyGridlessSnapping(event) {
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.reduce((a, b) => Math.max(a, b), 0);
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if (targetDistance) {
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if (distance < targetDistance + rasterWidth) {
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event.data.destination.x = origin.x + (deltaX * targetDistance) / distance;
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event.data.destination.y = origin.y + (deltaY * targetDistance) / distance;
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event.interactionData.destination.x = origin.x + (deltaX * targetDistance) / distance;
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event.interactionData.destination.y = origin.y + (deltaY * targetDistance) / distance;
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}
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}
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}
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+4
-7
@@ -17,6 +17,7 @@ import {
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getTokenShape,
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isPathfindingEnabled,
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} from "./util.js";
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import {getPointer} from "./util.js";
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export function extendRuler() {
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class DragRulerRuler extends CONFIG.Canvas.rulerClass {
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@@ -379,9 +380,7 @@ export function extendRuler() {
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options.snap = options.snap ?? true;
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if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
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event.preventDefault();
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const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(
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canvas.tokens,
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);
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const mousePosition = getPointer().getLocalPosition(canvas.tokens);
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const rulerOffset = this.rulerOffset;
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// Options are not passed to _removeWaypoint in vanilla Foundry.
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@@ -416,7 +415,7 @@ export function extendRuler() {
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this._endMeasurement();
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// Deactivate the drag workflow in mouse
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token.mouseInteractionManager._deactivateDragEvents();
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token.mouseInteractionManager.cancel(event);
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token.mouseInteractionManager.state = token.mouseInteractionManager.states.HOVER;
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// This will cancel the current drag operation
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@@ -483,9 +482,7 @@ export function extendRuler() {
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if (isToken && game.settings.get(settingsKey, "enableMovementHistory"))
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ruler.dragRulerAddWaypointHistory(getMovementHistory(entity));
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ruler.dragRulerAddWaypoint(entityCenter, {snap: false});
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const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(
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canvas.tokens,
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);
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const mousePosition = getPointer().getLocalPosition(canvas.tokens);
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const destination = {
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x: mousePosition.x + ruler.rulerOffset.x,
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y: mousePosition.y + ruler.rulerOffset.y,
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@@ -23,6 +23,8 @@ export function getDefaultSpeedAttribute() {
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return "actor.system.combatValues.movement.total";
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case "splittermond":
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return "actor.derivedValues.speed.value";
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case "wfrp4e":
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return "actor.system.details.move.walk";
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}
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return "";
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}
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@@ -45,6 +47,8 @@ export function getDefaultDashMultiplier() {
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return 5;
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case "splittermond":
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return 3;
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case "wfrp4e":
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return 2;
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}
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return 0;
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}
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+5
-3
@@ -285,10 +285,12 @@ export function isClose(a, b, delta) {
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return Math.abs(a - b) <= delta;
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}
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export function getPointer() {
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return canvas.app.renderer.plugins.interaction?.mouse ?? canvas.app.renderer.events.pointer;
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}
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export function getMeasurePosition() {
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const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(
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canvas.tokens,
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);
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const mousePosition = getPointer().getLocalPosition(canvas.tokens);
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const rulerOffset = canvas.controls.ruler.rulerOffset;
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const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y};
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return measurePosition;
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Reference in New Issue
Block a user