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9 Commits

Author SHA1 Message Date
Manuel Vögele 844df150a6 Release v1.13.5 2023-06-12 19:52:33 +02:00
Manuel Vögele 47715e95f6 Replace newly private functions with public alternatives 2023-06-12 19:50:55 +02:00
Manuel Vögele 1dccbcb081 Reformat with prettier 2023-06-12 19:36:20 +02:00
Manuel Vögele 4c3d7ab42a Add .prettierignore 2023-06-12 19:26:44 +02:00
Manuel Vögele 61fc795f7b Correct a typo in a variable name (fixes #255) 2023-06-11 13:46:09 +02:00
Foundry Hub f10fa049b9 Translated using Weblate (Portuguese (Brazil)) (#268)
Currently translated at 100.0% (59 of 59 strings)

Translation: Drag Ruler/main
Translate-URL: https://weblate.foundryvtt-hub.com/projects/drag-ruler/main/pt_BR/

Co-authored-by: eunaumtenhoid <eunaumtenhoid@outlook.com>
2023-06-11 13:20:55 +02:00
Manuel Vögele c844318836 Update module.json to reflect v11 compatiblility 2023-06-11 13:20:11 +02:00
pkonshik 9af692566c Apply changes for v11 compatibility (#277) 2023-06-11 13:17:36 +02:00
Txus d08416777b Wfrp4e default values (#276) 2023-06-10 10:27:42 +02:00
10 changed files with 46 additions and 30 deletions
+4
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@@ -0,0 +1,4 @@
*.md
*.html
*.json
foundry.js
+9
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@@ -1,3 +1,12 @@
## 1.13.5
### Compatibility
- Drag Ruler is now compatible with Foundry VTT v11 (thanks to pkonshik for doing much of the porting work!)
- Drag Ruler's generic speed provider is now aware of good defaults for Warhammer Fantasy Roleplay 4th Edition
### Translations
- Updated Portugese (Brazil) translation (thanks eunaumtenhoid!)
## 1.13.4
### Translations
- New translation: Portuguese (Brazil) (thanks eunaumtenhoid!)
+2 -2
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@@ -78,7 +78,7 @@
},
"showGMRulerToPlayers": {
"name": "Mostrar régua do GM aos jogadores",
"hint": "Se desativado, o governante dos GMs não será exibido para jogadores não-GM."
"hint": "Se desativado, a régua dos GMs não será exibido para jogadores não-GM."
},
"speedProviderSettings": {
"name": "Configurações do provedor de velocidade",
@@ -114,7 +114,7 @@
},
"useGridlessRaster": {
"name": "Use o ajuste baseado em velocidade",
"hint": "Em cenas Gridless, isso faz com que os tokens se encaixem nas faixas de velocidade do token."
"hint": "Em cenas sem grid, isso faz com que os tokens se encaixem nas faixas de velocidade do token."
}
}
}
+4 -4
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@@ -2,10 +2,10 @@
"id": "drag-ruler",
"title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.13.4",
"version": "1.13.5",
"compatibility": {
"minimum": "10",
"verified": "10"
"minimum": "11",
"verified": "11"
},
"authors": [
{
@@ -80,7 +80,7 @@
},
"socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.13.4.zip",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.13.5.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+1 -1
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@@ -18,7 +18,7 @@ export function measureDistances(segments, entity, shape, options = {}) {
const opts = duplicate(options);
if (canvas.grid.diagonalRule === "EUCL") {
opts.ignoreGrid = true;
opts.gridSpaes = false;
opts.gridSpaces = false;
}
if (opts.enableTerrainRuler) {
opts.gridSpaces = true;
+3 -3
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@@ -133,8 +133,8 @@ export function onMouseMove(event) {
// Extract event data
const destination = {
x: event.data.destination.x + this.rulerOffset.x,
y: event.data.destination.y + this.rulerOffset.y,
x: event.interactionData.destination.x + this.rulerOffset.x,
y: event.interactionData.destination.y + this.rulerOffset.y,
};
// Hide any existing Token HUD
@@ -148,7 +148,7 @@ export function onMouseMove(event) {
function scheduleMeasurement(destination, event) {
const measurementInterval = 50;
const mt = event._measureTime || 0;
const originalEvent = event.data.originalEvent;
const originalEvent = event.interactionData.originalEvent;
if (Date.now() - mt > measurementInterval) {
this.measure(destination, {snap: !disableSnap});
event._measureTime = Date.now();
+9 -9
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@@ -138,8 +138,8 @@ function onEntityLeftDragStart(wrapped, event) {
ruler.draggedEntity = this;
const entityCenter = getEntityCenter(this);
ruler.rulerOffset = {
x: entityCenter.x - event.data.origin.x,
y: entityCenter.y - event.data.origin.y,
x: entityCenter.x - event.interactionData.origin.x,
y: entityCenter.y - event.interactionData.origin.y,
};
if (game.settings.get(settingsKey, "autoStartMeasurement")) {
let options = {};
@@ -215,8 +215,8 @@ function applyGridlessSnapping(event) {
if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) return;
const rasterWidth = 35 / canvas.stage.scale.x;
const tokenX = event.data.destination.x;
const tokenY = event.data.destination.y;
const tokenX = event.interactionData.destination.x;
const tokenY = event.interactionData.destination.y;
const destination = {x: tokenX + ruler.rulerOffset.x, y: tokenY + ruler.rulerOffset.y};
const ranges = getRangesFromSpeedProvider(ruler.draggedEntity);
@@ -241,13 +241,13 @@ function applyGridlessSnapping(event) {
const deltaY = destination.y - rasterLocation.y;
const rasterDistance = Math.hypot(deltaX, deltaY);
if (rasterDistance < rasterWidth) {
event.data.destination.x = rasterLocation.x - ruler.rulerOffset.x;
event.data.destination.y = rasterLocation.y - ruler.rulerOffset.y;
event.interactionData.destination.x = rasterLocation.x - ruler.rulerOffset.x;
event.interactionData.destination.y = rasterLocation.y - ruler.rulerOffset.y;
}
}
} else {
let waypointDistance = 0;
let origin = event.data.origin;
let origin = event.interactionData.origin;
if (ruler.waypoints.length > 1) {
const segments = ruler.constructor
.dragRulerGetRaysFromWaypoints(ruler.waypoints, destination)
@@ -271,8 +271,8 @@ function applyGridlessSnapping(event) {
.reduce((a, b) => Math.max(a, b), 0);
if (targetDistance) {
if (distance < targetDistance + rasterWidth) {
event.data.destination.x = origin.x + (deltaX * targetDistance) / distance;
event.data.destination.y = origin.y + (deltaY * targetDistance) / distance;
event.interactionData.destination.x = origin.x + (deltaX * targetDistance) / distance;
event.interactionData.destination.y = origin.y + (deltaY * targetDistance) / distance;
}
}
}
+4 -7
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@@ -17,6 +17,7 @@ import {
getTokenShape,
isPathfindingEnabled,
} from "./util.js";
import {getPointer} from "./util.js";
export function extendRuler() {
class DragRulerRuler extends CONFIG.Canvas.rulerClass {
@@ -379,9 +380,7 @@ export function extendRuler() {
options.snap = options.snap ?? true;
if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
event.preventDefault();
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(
canvas.tokens,
);
const mousePosition = getPointer().getLocalPosition(canvas.tokens);
const rulerOffset = this.rulerOffset;
// Options are not passed to _removeWaypoint in vanilla Foundry.
@@ -416,7 +415,7 @@ export function extendRuler() {
this._endMeasurement();
// Deactivate the drag workflow in mouse
token.mouseInteractionManager._deactivateDragEvents();
token.mouseInteractionManager.cancel(event);
token.mouseInteractionManager.state = token.mouseInteractionManager.states.HOVER;
// This will cancel the current drag operation
@@ -483,9 +482,7 @@ export function extendRuler() {
if (isToken && game.settings.get(settingsKey, "enableMovementHistory"))
ruler.dragRulerAddWaypointHistory(getMovementHistory(entity));
ruler.dragRulerAddWaypoint(entityCenter, {snap: false});
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(
canvas.tokens,
);
const mousePosition = getPointer().getLocalPosition(canvas.tokens);
const destination = {
x: mousePosition.x + ruler.rulerOffset.x,
y: mousePosition.y + ruler.rulerOffset.y,
+4
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@@ -23,6 +23,8 @@ export function getDefaultSpeedAttribute() {
return "actor.system.combatValues.movement.total";
case "splittermond":
return "actor.derivedValues.speed.value";
case "wfrp4e":
return "actor.system.details.move.walk";
}
return "";
}
@@ -45,6 +47,8 @@ export function getDefaultDashMultiplier() {
return 5;
case "splittermond":
return 3;
case "wfrp4e":
return 2;
}
return 0;
}
+5 -3
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@@ -285,10 +285,12 @@ export function isClose(a, b, delta) {
return Math.abs(a - b) <= delta;
}
export function getPointer() {
return canvas.app.renderer.plugins.interaction?.mouse ?? canvas.app.renderer.events.pointer;
}
export function getMeasurePosition() {
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(
canvas.tokens,
);
const mousePosition = getPointer().getLocalPosition(canvas.tokens);
const rulerOffset = canvas.controls.ruler.rulerOffset;
const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y};
return measurePosition;