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17 Commits

Author SHA1 Message Date
Manuel Vögele 79db620fc1 Release v1.13.8 2023-06-13 18:08:40 +02:00
Manuel Vögele 8bf075c2ce Use the token center as token position in getMovedDistanceFromToken on gridless scenes (fixes #200) 2023-06-13 18:04:14 +02:00
Manuel Vögele f0c6ce1bcc Release v1.13.7 2023-06-13 17:01:02 +02:00
Manuel Vögele 7b392e5c9d Update module.json to reflect the new discord name 2023-06-13 17:00:48 +02:00
YenBenGrey efe6eac5aa Add default values for the Crucible system (#283) 2023-06-13 09:53:18 +02:00
Manuel Vögele 52b64c3016 Release v1.13.6 2023-06-12 22:22:54 +02:00
Manuel Vögele 48d0d17628 Use canvas.scene.grid.type instead of cnavas.scene.gridType (which is undefined since v10) (fixes #272) 2023-06-12 22:21:19 +02:00
Manuel Vögele 8101381cc4 Remove redundant & broken code path in _computeDistance (fixes #280) 2023-06-12 21:40:04 +02:00
Manuel Vögele 844df150a6 Release v1.13.5 2023-06-12 19:52:33 +02:00
Manuel Vögele 47715e95f6 Replace newly private functions with public alternatives 2023-06-12 19:50:55 +02:00
Manuel Vögele 1dccbcb081 Reformat with prettier 2023-06-12 19:36:20 +02:00
Manuel Vögele 4c3d7ab42a Add .prettierignore 2023-06-12 19:26:44 +02:00
Manuel Vögele 61fc795f7b Correct a typo in a variable name (fixes #255) 2023-06-11 13:46:09 +02:00
Foundry Hub f10fa049b9 Translated using Weblate (Portuguese (Brazil)) (#268)
Currently translated at 100.0% (59 of 59 strings)

Translation: Drag Ruler/main
Translate-URL: https://weblate.foundryvtt-hub.com/projects/drag-ruler/main/pt_BR/

Co-authored-by: eunaumtenhoid <eunaumtenhoid@outlook.com>
2023-06-11 13:20:55 +02:00
Manuel Vögele c844318836 Update module.json to reflect v11 compatiblility 2023-06-11 13:20:11 +02:00
pkonshik 9af692566c Apply changes for v11 compatibility (#277) 2023-06-11 13:17:36 +02:00
Txus d08416777b Wfrp4e default values (#276) 2023-06-10 10:27:42 +02:00
11 changed files with 89 additions and 54 deletions
+4
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@@ -0,0 +1,4 @@
*.md
*.html
*.json
foundry.js
+25
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@@ -1,3 +1,28 @@
## 1.13.8
### Bugfixes
- `getMovedDistanceFromToken` no longer returns incorrect values on gridless maps
## 1.13.7
### Compatibility
- Drag Ruler's generic speed provider is now aware of good defaults for the Crucible game system
## 1.13.6
### Bugfixes
- Fixed a bug that caused no measurements to be shown next to the ruler
- Fixed a bug where diagonal paths would sometimes highlight squares that don't blong to the path on square maps
## 1.13.5
### Compatibility
- Drag Ruler is now compatible with Foundry VTT v11 (thanks to pkonshik for doing much of the porting work!)
- Drag Ruler's generic speed provider is now aware of good defaults for Warhammer Fantasy Roleplay 4th Edition
### Translations
- Updated Portugese (Brazil) translation (thanks eunaumtenhoid!)
## 1.13.4
### Translations
- New translation: Portuguese (Brazil) (thanks eunaumtenhoid!)
+2 -2
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@@ -78,7 +78,7 @@
},
"showGMRulerToPlayers": {
"name": "Mostrar régua do GM aos jogadores",
"hint": "Se desativado, o governante dos GMs não será exibido para jogadores não-GM."
"hint": "Se desativado, a régua dos GMs não será exibido para jogadores não-GM."
},
"speedProviderSettings": {
"name": "Configurações do provedor de velocidade",
@@ -114,7 +114,7 @@
},
"useGridlessRaster": {
"name": "Use o ajuste baseado em velocidade",
"hint": "Em cenas Gridless, isso faz com que os tokens se encaixem nas faixas de velocidade do token."
"hint": "Em cenas sem grid, isso faz com que os tokens se encaixem nas faixas de velocidade do token."
}
}
}
+5 -5
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@@ -2,16 +2,16 @@
"id": "drag-ruler",
"title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.13.4",
"version": "1.13.8",
"compatibility": {
"minimum": "10",
"verified": "10"
"minimum": "11",
"verified": "11"
},
"authors": [
{
"name": "Manuel Vögele",
"email": "develop@manuel-voegele.de",
"discord": "Stäbchenfisch#5107"
"discord": "stabchenfisch"
}
],
"esmodules": [
@@ -80,7 +80,7 @@
},
"socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.13.4.zip",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.13.8.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+6 -1
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@@ -133,8 +133,13 @@ export function getColorForDistanceAndToken(distance, token, ranges = null) {
export function getMovedDistanceFromToken(token) {
const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active;
const history = getMovementHistory(token);
const tokenPos = {x: token.x, y: token.y};
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
tokenPos.x += token.w / 2;
tokenPos.y += token.h / 2;
}
const segments = CONFIG.Canvas.rulerClass
.dragRulerGetRaysFromWaypoints(history, {x: token.x, y: token.y})
.dragRulerGetRaysFromWaypoints(history, tokenPos)
.map(ray => {
return {ray};
});
+1 -1
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@@ -18,7 +18,7 @@ export function measureDistances(segments, entity, shape, options = {}) {
const opts = duplicate(options);
if (canvas.grid.diagonalRule === "EUCL") {
opts.ignoreGrid = true;
opts.gridSpaes = false;
opts.gridSpaces = false;
}
if (opts.enableTerrainRuler) {
opts.gridSpaces = true;
+4 -4
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@@ -133,8 +133,8 @@ export function onMouseMove(event) {
// Extract event data
const destination = {
x: event.data.destination.x + this.rulerOffset.x,
y: event.data.destination.y + this.rulerOffset.y,
x: event.interactionData.destination.x + this.rulerOffset.x,
y: event.interactionData.destination.y + this.rulerOffset.y,
};
// Hide any existing Token HUD
@@ -148,7 +148,7 @@ export function onMouseMove(event) {
function scheduleMeasurement(destination, event) {
const measurementInterval = 50;
const mt = event._measureTime || 0;
const originalEvent = event.data.originalEvent;
const originalEvent = event.interactionData.originalEvent;
if (Date.now() - mt > measurementInterval) {
this.measure(destination, {snap: !disableSnap});
event._measureTime = Date.now();
@@ -185,7 +185,7 @@ export function highlightMeasurementNative(
tokenShape = [{x: 0, y: 0}],
alpha = 1,
) {
const spacer = canvas.scene.gridType === CONST.GRID_TYPES.SQUARE ? 1.41 : 1;
const spacer = canvas.scene.grid.type === CONST.GRID_TYPES.SQUARE ? 1.41 : 1;
const nMax = Math.max(
Math.floor(ray.distance / (spacer * Math.min(canvas.grid.w, canvas.grid.h))),
1,
+9 -9
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@@ -138,8 +138,8 @@ function onEntityLeftDragStart(wrapped, event) {
ruler.draggedEntity = this;
const entityCenter = getEntityCenter(this);
ruler.rulerOffset = {
x: entityCenter.x - event.data.origin.x,
y: entityCenter.y - event.data.origin.y,
x: entityCenter.x - event.interactionData.origin.x,
y: entityCenter.y - event.interactionData.origin.y,
};
if (game.settings.get(settingsKey, "autoStartMeasurement")) {
let options = {};
@@ -215,8 +215,8 @@ function applyGridlessSnapping(event) {
if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) return;
const rasterWidth = 35 / canvas.stage.scale.x;
const tokenX = event.data.destination.x;
const tokenY = event.data.destination.y;
const tokenX = event.interactionData.destination.x;
const tokenY = event.interactionData.destination.y;
const destination = {x: tokenX + ruler.rulerOffset.x, y: tokenY + ruler.rulerOffset.y};
const ranges = getRangesFromSpeedProvider(ruler.draggedEntity);
@@ -241,13 +241,13 @@ function applyGridlessSnapping(event) {
const deltaY = destination.y - rasterLocation.y;
const rasterDistance = Math.hypot(deltaX, deltaY);
if (rasterDistance < rasterWidth) {
event.data.destination.x = rasterLocation.x - ruler.rulerOffset.x;
event.data.destination.y = rasterLocation.y - ruler.rulerOffset.y;
event.interactionData.destination.x = rasterLocation.x - ruler.rulerOffset.x;
event.interactionData.destination.y = rasterLocation.y - ruler.rulerOffset.y;
}
}
} else {
let waypointDistance = 0;
let origin = event.data.origin;
let origin = event.interactionData.origin;
if (ruler.waypoints.length > 1) {
const segments = ruler.constructor
.dragRulerGetRaysFromWaypoints(ruler.waypoints, destination)
@@ -271,8 +271,8 @@ function applyGridlessSnapping(event) {
.reduce((a, b) => Math.max(a, b), 0);
if (targetDistance) {
if (distance < targetDistance + rasterWidth) {
event.data.destination.x = origin.x + (deltaX * targetDistance) / distance;
event.data.destination.y = origin.y + (deltaY * targetDistance) / distance;
event.interactionData.destination.x = origin.x + (deltaX * targetDistance) / distance;
event.interactionData.destination.y = origin.y + (deltaY * targetDistance) / distance;
}
}
}
+20 -29
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@@ -17,6 +17,7 @@ import {
getTokenShape,
isPathfindingEnabled,
} from "./util.js";
import {getPointer} from "./util.js";
export function extendRuler() {
class DragRulerRuler extends CONFIG.Canvas.rulerClass {
@@ -261,29 +262,23 @@ export function extendRuler() {
if (!this.isDragRuler) {
return super._computeDistance(gridSpaces);
}
if (!this.dragRulerEnableTerrainRuler) {
if (!this.dragRulerIgnoreGrid) {
gridSpaces = true;
}
super._computeDistance(gridSpaces);
} else {
const shape = this.draggedEntity ? getTokenShape(this.draggedEntity) : null;
const options = {
ignoreGrid: this.dragRulerIgnoreGrid,
gridSpaces,
enableTerrainRuler: this.dragRulerEnableTerrainRuler,
};
const distances = measureDistances(this.segments, this.draggedEntity, shape, options);
let totalDistance = 0;
for (const [i, d] of distances.entries()) {
let s = this.segments[i];
s.startDistance = totalDistance;
totalDistance += d;
s.last = i === this.segments.length - 1;
s.distance = d;
s.text = this._getSegmentLabel(s, totalDistance);
}
const shape = this.draggedEntity ? getTokenShape(this.draggedEntity) : null;
const options = {
ignoreGrid: this.dragRulerIgnoreGrid,
gridSpaces,
enableTerrainRuler: this.dragRulerEnableTerrainRuler,
};
const distances = measureDistances(this.segments, this.draggedEntity, shape, options);
let totalDistance = 0;
for (const [i, d] of distances.entries()) {
let s = this.segments[i];
s.startDistance = totalDistance;
totalDistance += d;
s.last = i === this.segments.length - 1;
s.distance = d;
s.text = this._getSegmentLabel(s, totalDistance);
}
for (const [i, segment] of this.segments.entries()) {
const unsnappedSegment = this.dragRulerUnsnappedSegments[i];
unsnappedSegment.startDistance = segment.startDistance;
@@ -379,9 +374,7 @@ export function extendRuler() {
options.snap = options.snap ?? true;
if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
event.preventDefault();
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(
canvas.tokens,
);
const mousePosition = getPointer().getLocalPosition(canvas.tokens);
const rulerOffset = this.rulerOffset;
// Options are not passed to _removeWaypoint in vanilla Foundry.
@@ -416,7 +409,7 @@ export function extendRuler() {
this._endMeasurement();
// Deactivate the drag workflow in mouse
token.mouseInteractionManager._deactivateDragEvents();
token.mouseInteractionManager.cancel(event);
token.mouseInteractionManager.state = token.mouseInteractionManager.states.HOVER;
// This will cancel the current drag operation
@@ -483,9 +476,7 @@ export function extendRuler() {
if (isToken && game.settings.get(settingsKey, "enableMovementHistory"))
ruler.dragRulerAddWaypointHistory(getMovementHistory(entity));
ruler.dragRulerAddWaypoint(entityCenter, {snap: false});
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(
canvas.tokens,
);
const mousePosition = getPointer().getLocalPosition(canvas.tokens);
const destination = {
x: mousePosition.x + ruler.rulerOffset.x,
y: mousePosition.y + ruler.rulerOffset.y,
+8
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@@ -23,6 +23,10 @@ export function getDefaultSpeedAttribute() {
return "actor.system.combatValues.movement.total";
case "splittermond":
return "actor.derivedValues.speed.value";
case "wfrp4e":
return "actor.system.details.move.walk";
case "crucible":
return "actor.system.movement.stride";
}
return "";
}
@@ -45,6 +49,10 @@ export function getDefaultDashMultiplier() {
return 5;
case "splittermond":
return 3;
case "wfrp4e":
return 2;
case "crucible":
return 0;
}
return 0;
}
+5 -3
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@@ -285,10 +285,12 @@ export function isClose(a, b, delta) {
return Math.abs(a - b) <= delta;
}
export function getPointer() {
return canvas.app.renderer.plugins.interaction?.mouse ?? canvas.app.renderer.events.pointer;
}
export function getMeasurePosition() {
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(
canvas.tokens,
);
const mousePosition = getPointer().getLocalPosition(canvas.tokens);
const rulerOffset = canvas.controls.ruler.rulerOffset;
const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y};
return measurePosition;