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+14
-1
@@ -1,3 +1,16 @@
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## 1.5.1
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### Bugfixes
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- The hint that tells users how to enable difficult terrain measurement in Drag Ruler is no longer shown if no terrain layer module is installed.
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||||
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## 1.5.0
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### New features
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- In combat Drag Ruler will now remember the path that was taken by a token during the turn. Picking the token up during the same turn will continue the previous measurement, taking steps that are already taken into account.
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### Module compatibility
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- Drag Ruler is now fully compatible with the `Enhanced Terrain Layer` module. ([#50](https://github.com/manuelVo/foundryvtt-drag-ruler/issues/50))
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## 1.4.6
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### Bugfixes
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- Fixed a bug where a token would move to the incorrect location if it is was dragged and released very quickly ([#51](https://github.com/manuelVo/foundryvtt-drag-ruler/issues/51)) - thanks to Silver Raven for helping me track down this bug!
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@@ -7,7 +20,7 @@
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### Bugfixes
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||||
- Tiny tokens (0.5x0.5 or smaller) now snap to the coners of a square like they do in vanilla foundry ([#49](https://github.com/manuelVo/foundryvtt-drag-ruler/issues/49))
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- Fixed a bug that could cause a meausred distance to be wrong when disabling token snapping using the shift key
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- Fixed a bug where the highlighted path could have gaps when disabbling token snapping using the shift key
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- Fixed a bug where the highlighted path could have gaps when disabling token snapping using the shift key
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## 1.4.4
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@@ -1,5 +1,17 @@
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{
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||||
"drag-ruler": {
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"dependencies": {
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"ok": "OK",
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||||
"terrain-ruler": {
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"title": "Wie man schwieriges Gelände mit Drag Ruler misst",
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"text": "Du hast das {moduleName} Modul installiert. Drag Ruler kann schwieriges Gelände, das mit diesem Modul platziert wurde in seinen Messungen berücksichtigen. Hierzu greift Drag Ruler auf die Funktionalität von Terrain Ruler zurück. Wenn Terrain Ruler installiert und aktiviert ist wird Drag Ruler automatisch anfangen schwiriges Gelände in den Messungen zu berücksichtigen.",
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"neverShowAgain": "Zeige dies nie wieder an"
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},
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"socketlib": {
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"title": "Socketlib Modul fehlt",
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"text": "Drag Ruler benötigt das socketlib-Modul, um korrekt zu funktionieren. Bitte aktiviere das socketlib-Modul in dieser Welt."
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}
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},
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"genericSpeedProvider": {
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"settings": {
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"dashMultiplier": {
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@@ -21,6 +33,10 @@
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"name": "Geschwindigkeit von Spielercharakteren für jeden anzeigen",
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"hint": "Wenn diese Einstellung aktiviert ist wird die Färbung der hervorgehobenen Felder bei Spielercharakteren allen Spielern angezeigt, selbst wenn diese keinen Zugriff auf den Charakterbogen haben."
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},
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"enableMovementHistory": {
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"name": "Bewegungsverlauf während des Kampfes aktivieren",
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"hint": "Wenn diesen Option aktiviert ist merkt sich Drag Ruler die Bewegungen, die während einer Runde eines Kampfes gemacht wurden und zeigt diese an, wenn das Token weiterbewegt wird."
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},
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"showGMRulerToPlayers": {
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"name": "Lineal des Sipelleiters bei Spielern anzeigen",
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"hint": "Wenn diese Option deaktiviert ist wird das Lineal des Spielleiters bei den anderen Spielern nicht angezeigt."
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@@ -1,5 +1,17 @@
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{
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"drag-ruler": {
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"dependencies": {
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"ok": "OK",
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"terrain-ruler": {
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"title": "How to measure difficult terrain with Drag Ruler",
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"text": "You have the {moduleName} module enabled. Drag Ruler is able to measure difficult terrain that was placed down using that module. To make this possible Drag Ruler utilizes the Terrain Ruler module. If Terrain Ruler is installed and activated Drag Ruler will automatically start to respect difficult terrain in it's measurements.",
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"neverShowAgain": "Never show this again"
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},
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"socketlib": {
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"title": "Socketlib Module Missing",
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"text": "Drag Ruler requires the socketlib module to work properly. Please activate the socketlib module in this world."
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}
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},
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"genericSpeedProvider": {
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"settings": {
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||||
"dashMultiplier": {
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||||
@@ -21,6 +33,10 @@
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"name": "Show PC speed to everyone",
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"hint": "If enabled the coloring based on actor speed for player characters will shown to everyone, even if they don't have observer permission for the character sheet."
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},
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"enableMovementHistory": {
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"name": "Enable movement history during combat",
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"hint": "If enabled, Drag Ruler will remember the path a token took during it's turn in combat and will display it when you pick the token back up."
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},
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"showGMRulerToPlayers": {
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"name": "Show GM ruler to players",
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"hint": "If disabled the ruler of GMs will not be shown for non-GM players"
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+11
-3
@@ -2,7 +2,7 @@
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.4.6",
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"version": "1.5.1",
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"minimumCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"authors": [
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@@ -13,7 +13,8 @@
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||||
}
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||||
],
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||||
"esmodules": [
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"src/main.js"
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"src/main.js",
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"src/socket.js"
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],
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"templates": [
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"speed_provider_settings.html"
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@@ -40,8 +41,15 @@
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"path": "lang/zh-tw.json"
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}
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],
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||||
"dependencies": [
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||||
{
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"name": "socketlib",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-socketlib/master/module.json"
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}
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],
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.4.6.zip",
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||||
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.5.1.zip",
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||||
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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||||
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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||||
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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||||
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||||
+12
@@ -1,5 +1,8 @@
|
||||
import {measureDistances} from "./compatibility.js";
|
||||
import {getMovementHistory} from "./movement_tracking.js";
|
||||
import {GenericSpeedProvider, SpeedProvider} from "./speed_provider.js"
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||||
import {settingsKey} from "./settings.js"
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||||
import {getTokenShape} from "./util.js";
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||||
|
||||
export const availableSpeedProviders = {}
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||||
export let currentSpeedProvider = undefined
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@@ -104,6 +107,15 @@ export function getCostFromSpeedProvider(token, area) {
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return currentSpeedProvider.getCostForStep(token, area);
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||||
}
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||||
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export function getMovedDistanceFromToken(token) {
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const history = getMovementHistory(token);
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const segments = Ruler.dragRulerGetRaysFromWaypoints(history, {x: token.x, y: token.y}).map(ray => {return {ray}});
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||||
const shape = getTokenShape(token);
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const distances = measureDistances(segments, token, shape);
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// Sum up the distances
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return distances.reduce((acc, val) => acc + val, 0);
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||||
}
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||||
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||||
export function registerModule(moduleId, speedProvider) {
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// Check if a module with the given id exists and is currently enabled
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const module = game.modules.get(moduleId)
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+75
-3
@@ -1,14 +1,86 @@
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||||
import {getCostFromSpeedProvider} from "./api.js";
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import {getColorForDistance} from "./main.js"
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import {highlightTokenShape} from "./util.js"
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import {settingsKey} from "./settings.js";
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import {getAreaFromPositionAndShape, highlightTokenShape} from "./util.js";
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||||
export function getHexSizeSupportTokenGridCenter(token) {
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const tokenCenterOffset = CONFIG.hexSizeSupport.getCenterOffset(token)
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return {x: token.x + tokenCenterOffset.x, y: token.y + tokenCenterOffset.y}
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||||
}
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||||
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||||
export function highlightMeasurementTerrainRuler(ray, startDistance, tokenShape=[{x: 0, y: 0}]) {
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export function highlightMeasurementTerrainRuler(ray, startDistance, tokenShape=[{x: 0, y: 0}], alpha=1) {
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for (const space of ray.terrainRulerVisitedSpaces.reverse()) {
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const color = getColorForDistance.call(this, startDistance, space.distance)
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highlightTokenShape.call(this, space, tokenShape, color)
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highlightTokenShape.call(this, space, tokenShape, color, alpha)
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||||
}
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||||
}
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||||
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export function measureDistances(segments, token, shape, gridSpaces=true, options={}) {
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const opts = duplicate(options)
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opts.gridSpaces = gridSpaces;
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const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active && canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS;
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if (terrainRulerAvailable) {
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const firstNewSegmentIndex = segments.findIndex(segment => !segment.ray.dragRulerVisitedSpaces);
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const previousSegments = segments.slice(0, firstNewSegmentIndex);
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const newSegments = segments.slice(firstNewSegmentIndex);
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||||
const distances = previousSegments.map(segment => segment.ray.dragRulerVisitedSpaces[segment.ray.dragRulerVisitedSpaces.length - 1].distance);
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previousSegments.forEach(segment => segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces));
|
||||
opts.costFunction = (x, y) => getCostFromSpeedProvider(token, getAreaFromPositionAndShape({x, y}, shape), {x, y});
|
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if (previousSegments.length > 0)
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opts.terrainRulerInitialState = previousSegments[previousSegments.length - 1];
|
||||
return distances.concat(terrainRuler.measureDistances(newSegments, opts));
|
||||
}
|
||||
else {
|
||||
return canvas.grid.measureDistances(segments, opts);
|
||||
}
|
||||
}
|
||||
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||||
export function checkDependencies() {
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if (!game.modules.get("socketlib")?.active) {
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console.error("Drag Ruler | The `socketlib` module isn't enabled, but it's required for Drag Ruler to operate properly.");
|
||||
if (game.user.isGM) {
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||||
new Dialog({
|
||||
title: game.i18n.localize("drag-ruler.dependencies.socketlib.title"),
|
||||
content: `<h2>${game.i18n.localize("drag-ruler.dependencies.socketlib.title")}</h2><p>${game.i18n.localize("drag-ruler.dependencies.socketlib.text")}</p>`,
|
||||
buttons: {
|
||||
ok: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("drag-ruler.dependencies.ok")
|
||||
}
|
||||
},
|
||||
}).render(true);
|
||||
}
|
||||
}
|
||||
else if (!game.modules.get("terrain-ruler")?.active && game.user.isGM && !game.settings.get(settingsKey, "neverShowTerrainRulerHint")) {
|
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const lastHint = game.settings.get(settingsKey, "lastTerrainRulerHintTime");
|
||||
if (Date.now() - lastHint > 604800000) { // One week
|
||||
let enabledTerrainModule;
|
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if (game.modules.get("enhanced-terrain-layer")?.active) {
|
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enabledTerrainModule = game.modules.get("enhanced-terrain-layer").data.title;
|
||||
}
|
||||
else if (game.modules.get("TerrainLayer")?.active) {
|
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enabledTerrainModule = game.modules.get("TerrainLayer").data.title;
|
||||
}
|
||||
if (enabledTerrainModule) {
|
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new Dialog({
|
||||
title: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title"),
|
||||
content: `<h2>${game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title")}</h2><p>${game.i18n.format("drag-ruler.dependencies.terrain-ruler.text", {moduleName: enabledTerrainModule})}</p>`,
|
||||
buttons: {
|
||||
ok: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("drag-ruler.dependencies.ok"),
|
||||
callback: () => game.settings.set(settingsKey, "lastTerrainRulerHintTime", Date.now()),
|
||||
},
|
||||
neverShowAgain: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.neverShowAgain"),
|
||||
callback: () => game.settings.set(settingsKey, "neverShowTerrainRulerHint", true),
|
||||
}
|
||||
},
|
||||
close: () => game.settings.set(settingsKey, "lastTerrainRulerHintTime", Date.now())
|
||||
}).render(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+24
-19
@@ -1,8 +1,8 @@
|
||||
import { getCostFromSpeedProvider } from "./api.js";
|
||||
import {highlightMeasurementTerrainRuler} from "./compatibility.js";
|
||||
import {highlightMeasurementTerrainRuler, measureDistances} from "./compatibility.js";
|
||||
import {getGridPositionFromPixels} from "./foundry_fixes.js";
|
||||
import {getColorForDistance} from "./main.js"
|
||||
import {applyTokenSizeOffset, getAreaFromPositionAndShape, getSnapPointForToken, getTokenShape, highlightTokenShape, zip} from "./util.js";
|
||||
import {trackRays} from "./movement_tracking.js"
|
||||
import {applyTokenSizeOffset, getSnapPointForToken, getTokenShape, highlightTokenShape, zip} from "./util.js";
|
||||
|
||||
// This is a modified version of Ruler.moveToken from foundry 0.7.9
|
||||
export async function moveTokens(draggedToken, selectedTokens) {
|
||||
@@ -16,7 +16,7 @@ export async function moveTokens(draggedToken, selectedTokens) {
|
||||
|
||||
// Get the movement rays and check collision along each Ray
|
||||
// These rays are center-to-center for the purposes of collision checking
|
||||
const rays = this._getRaysFromWaypoints(this.waypoints, this.destination);
|
||||
const rays = this.constructor.dragRulerGetRaysFromWaypoints(this.waypoints, this.destination);
|
||||
if (!game.user.isGM) {
|
||||
const hasCollision = selectedTokens.some(token => {
|
||||
const offset = calculateTokenOffset(token, draggedToken)
|
||||
@@ -45,11 +45,13 @@ export async function moveTokens(draggedToken, selectedTokens) {
|
||||
|
||||
// This is a modified version code extracted from Ruler.moveToken from foundry 0.7.9
|
||||
async function animateToken(token, rays, tokenOffset, wasPaused) {
|
||||
const offsetRays = rays.map(ray => applyOffsetToRay(ray, tokenOffset))
|
||||
const offsetRays = rays.filter(r => !r.isPrevious).map(ray => applyOffsetToRay(ray, tokenOffset));
|
||||
trackRays(token, offsetRays);
|
||||
|
||||
// Determine offset relative to the Token top-left.
|
||||
// This is important so we can position the token relative to the ruler origin for non-1x1 tokens.
|
||||
const origin = [this.waypoints[0].x + tokenOffset.x, this.waypoints[0].y + tokenOffset.y]
|
||||
const firstWaypoint = this.waypoints.find(w => !w.isPrevious);
|
||||
const origin = [firstWaypoint.x + tokenOffset.x, firstWaypoint.y + tokenOffset.y];
|
||||
let dx, dy
|
||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
|
||||
dx = token.data.x - origin[0]
|
||||
@@ -76,7 +78,9 @@ function calculateTokenOffset(tokenA, tokenB) {
|
||||
}
|
||||
|
||||
function applyOffsetToRay(ray, offset) {
|
||||
return new Ray({x: ray.A.x + offset.x, y: ray.A.y + offset.y}, {x: ray.B.x + offset.x, y: ray.B.y + offset.y})
|
||||
const newRay = new Ray({x: ray.A.x + offset.x, y: ray.A.y + offset.y}, {x: ray.B.x + offset.x, y: ray.B.y + offset.y});
|
||||
newRay.isPrevious = ray.isPrevious;
|
||||
return newRay;
|
||||
}
|
||||
|
||||
// This is a modified version of Ruler._onMouseMove from foundry 0.7.9
|
||||
@@ -130,6 +134,10 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
|
||||
const label = this.labels.children[i];
|
||||
const ray = new Ray(origin, dest);
|
||||
const centeredRay = new Ray(centeredOrigin, centeredDest)
|
||||
ray.isPrevious = Boolean(origin.isPrevious);
|
||||
centeredRay.isPrevious = ray.isPrevious;
|
||||
ray.dragRulerVisitedSpaces = origin.dragRulerVisitedSpaces;
|
||||
centeredRay.dragRulerVisitedSpaces = ray.dragRulerVisitedSpaces;
|
||||
if (ray.distance < 10) {
|
||||
if (label) label.visible = false;
|
||||
continue;
|
||||
@@ -142,11 +150,7 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
|
||||
const shape = getTokenShape(this.draggedToken)
|
||||
|
||||
// Compute measured distance
|
||||
let distances
|
||||
if (terrainRulerAvailable)
|
||||
distances = game.terrainRuler.measureDistances(centeredSegments, {costFunction: (x, y) => getCostFromSpeedProvider(this.draggedToken, getAreaFromPositionAndShape({x, y}, shape), {x, y})});
|
||||
else
|
||||
distances = canvas.grid.measureDistances(centeredSegments, { gridSpaces });
|
||||
const distances = measureDistances(centeredSegments, this.draggedToken, shape, gridSpaces);
|
||||
|
||||
let totalDistance = 0;
|
||||
for (let [i, d] of distances.entries()) {
|
||||
@@ -173,8 +177,9 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
|
||||
const { label, text, last } = cs;
|
||||
|
||||
// Draw line segment
|
||||
r.lineStyle(6, 0x000000, 0.5).moveTo(s.ray.A.x, s.ray.A.y).lineTo(s.ray.B.x, s.ray.B.y)
|
||||
.lineStyle(4, rulerColor, 0.25).moveTo(s.ray.A.x, s.ray.A.y).lineTo(s.ray.B.x, s.ray.B.y);
|
||||
const opacityMultiplier = s.ray.isPrevious ? 0.33 : 1;
|
||||
r.lineStyle(6, 0x000000, 0.5 * opacityMultiplier).moveTo(s.ray.A.x, s.ray.A.y).lineTo(s.ray.B.x, s.ray.B.y)
|
||||
.lineStyle(4, rulerColor, 0.25 * opacityMultiplier).moveTo(s.ray.A.x, s.ray.A.y).lineTo(s.ray.B.x, s.ray.B.y);
|
||||
|
||||
// Draw the distance label just after the endpoint of the segment
|
||||
if (label) {
|
||||
@@ -187,9 +192,9 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
|
||||
|
||||
// Highlight grid positions
|
||||
if (terrainRulerAvailable)
|
||||
highlightMeasurementTerrainRuler.call(this, cs.ray, cs.startDistance, shape)
|
||||
highlightMeasurementTerrainRuler.call(this, cs.ray, cs.startDistance, shape, opacityMultiplier)
|
||||
else
|
||||
highlightMeasurementNative.call(this, cs.ray, cs.startDistance, shape);
|
||||
highlightMeasurementNative.call(this, cs.ray, cs.startDistance, shape, opacityMultiplier);
|
||||
}
|
||||
|
||||
// Draw endpoints
|
||||
@@ -201,7 +206,7 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
|
||||
return segments;
|
||||
}
|
||||
|
||||
export function highlightMeasurementNative(ray, startDistance, tokenShape=[{x: 0, y: 0}]) {
|
||||
export function highlightMeasurementNative(ray, startDistance, tokenShape=[{x: 0, y: 0}], alpha=1) {
|
||||
const spacer = canvas.scene.data.gridType === CONST.GRID_TYPES.SQUARE ? 1.41 : 1;
|
||||
const nMax = Math.max(Math.floor(ray.distance / (spacer * Math.min(canvas.grid.w, canvas.grid.h))), 1);
|
||||
const tMax = Array.fromRange(nMax+1).map(t => t / nMax);
|
||||
@@ -237,9 +242,9 @@ export function highlightMeasurementNative(ray, startDistance, tokenShape=[{x: 0
|
||||
const color = dragRuler.getColorForDistance.call(this, startDistance, subDistance)
|
||||
const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedToken);
|
||||
const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1);
|
||||
highlightTokenShape.call(this, {x: snapX, y: snapY}, tokenShape, color);
|
||||
highlightTokenShape.call(this, {x: snapX, y: snapY}, tokenShape, color, alpha);
|
||||
}
|
||||
|
||||
highlightTokenShape.call(this, {x: snapX, y: snapY}, tokenShape, color);
|
||||
highlightTokenShape.call(this, {x: snapX, y: snapY}, tokenShape, color, alpha);
|
||||
}
|
||||
}
|
||||
|
||||
+17
-99
@@ -1,22 +1,25 @@
|
||||
"use strict"
|
||||
|
||||
import {currentSpeedProvider, getRangesFromSpeedProvider, getUnreachableColorFromSpeedProvider, initApi, registerModule, registerSystem} from "./api.js"
|
||||
import {getHexSizeSupportTokenGridCenter} from "./compatibility.js"
|
||||
import {measure, moveTokens, onMouseMove} from "./foundry_imports.js"
|
||||
import {currentSpeedProvider, getMovedDistanceFromToken, getRangesFromSpeedProvider, getUnreachableColorFromSpeedProvider, initApi, registerModule, registerSystem} from "./api.js"
|
||||
import {checkDependencies, getHexSizeSupportTokenGridCenter} from "./compatibility.js";
|
||||
import {moveTokens, onMouseMove} from "./foundry_imports.js"
|
||||
import {performMigrations} from "./migration.js"
|
||||
import {DragRulerRuler} from "./ruler.js";
|
||||
import {getMovementHistory} from "./movement_tracking.js";
|
||||
import {registerSettings, settingsKey} from "./settings.js"
|
||||
import {SpeedProvider} from "./speed_provider.js"
|
||||
import { getSnapPointForToken } from "./util.js"
|
||||
|
||||
Hooks.once("init", () => {
|
||||
registerSettings()
|
||||
initApi()
|
||||
hookTokenDragHandlers()
|
||||
hookRulerFunctions()
|
||||
hookKeyboardManagerFunctions()
|
||||
|
||||
Ruler = DragRulerRuler;
|
||||
|
||||
window.dragRuler = {
|
||||
getColorForDistance,
|
||||
getMovedDistanceFromToken,
|
||||
registerModule,
|
||||
registerSystem,
|
||||
}
|
||||
@@ -24,6 +27,7 @@ Hooks.once("init", () => {
|
||||
|
||||
Hooks.once("ready", () => {
|
||||
performMigrations()
|
||||
checkDependencies();
|
||||
Hooks.callAll("dragRuler.ready", SpeedProvider)
|
||||
})
|
||||
|
||||
@@ -66,51 +70,6 @@ function hookTokenDragHandlers() {
|
||||
}
|
||||
}
|
||||
|
||||
function hookRulerFunctions() {
|
||||
const originalMoveTokenHandler = Ruler.prototype.moveToken
|
||||
Ruler.prototype.moveToken = function (event) {
|
||||
const eventHandled = onRulerMoveToken.call(this, event)
|
||||
if (!eventHandled)
|
||||
return originalMoveTokenHandler.call(this, event)
|
||||
return true
|
||||
}
|
||||
|
||||
const originalToJSON = Ruler.prototype.toJSON
|
||||
Ruler.prototype.toJSON = function () {
|
||||
const json = originalToJSON.call(this)
|
||||
if (this.draggedToken)
|
||||
json["draggedToken"] = this.draggedToken.data._id
|
||||
return json
|
||||
}
|
||||
|
||||
const originalUpdate = Ruler.prototype.update
|
||||
Ruler.prototype.update = function (data) {
|
||||
// Don't show a GMs drag ruler to non GM players
|
||||
if (data.draggedToken && this.user.isGM && !game.user.isGM && !game.settings.get(settingsKey, "showGMRulerToPlayers"))
|
||||
return
|
||||
if (data.draggedToken) {
|
||||
this.draggedToken = canvas.tokens.get(data.draggedToken)
|
||||
}
|
||||
originalUpdate.call(this, data)
|
||||
}
|
||||
|
||||
const originalMeasure = Ruler.prototype.measure
|
||||
Ruler.prototype.measure = function (destination, options={}) {
|
||||
if (this.isDragRuler) {
|
||||
return measure.call(this, destination, options)
|
||||
}
|
||||
else {
|
||||
return originalMeasure.call(this, destination, options)
|
||||
}
|
||||
}
|
||||
|
||||
const originalEndMeasurement = Ruler.prototype._endMeasurement
|
||||
Ruler.prototype._endMeasurement = function () {
|
||||
originalEndMeasurement.call(this)
|
||||
this.draggedToken = null
|
||||
}
|
||||
}
|
||||
|
||||
function hookKeyboardManagerFunctions() {
|
||||
const originalHandleKeys = KeyboardManager.prototype._handleKeys
|
||||
KeyboardManager.prototype._handleKeys = function (event, key, up) {
|
||||
@@ -132,10 +91,11 @@ function handleKeys(event, key, up) {
|
||||
function onKeyX(up) {
|
||||
if (up)
|
||||
return false
|
||||
if (!canvas.controls.ruler.isDragRuler)
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (!ruler.isDragRuler)
|
||||
return false
|
||||
|
||||
deleteWaypoint()
|
||||
ruler.dragRulerDeleteWaypoint();
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -163,7 +123,9 @@ function onTokenLeftDragStart(event) {
|
||||
ruler.clear();
|
||||
ruler._state = Ruler.STATES.STARTING;
|
||||
ruler.rulerOffset = {x: tokenCenter.x - event.data.origin.x, y: tokenCenter.y - event.data.origin.y}
|
||||
addWaypoint.call(ruler, tokenCenter, false)
|
||||
if (game.settings.get(settingsKey, "enableMovementHistory"))
|
||||
ruler.dragRulerAddWaypointHistory(getMovementHistory(this));
|
||||
ruler.dragRulerAddWaypoint(tokenCenter, false);
|
||||
}
|
||||
|
||||
function onTokenLeftDragMove(event) {
|
||||
@@ -190,61 +152,17 @@ function onTokenDragLeftCancel(event) {
|
||||
return false
|
||||
if (ruler._state === Ruler.STATES.MEASURING) {
|
||||
if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
|
||||
if (ruler.waypoints.length > 1)
|
||||
event.preventDefault()
|
||||
deleteWaypoint()
|
||||
ruler.dragRulerDeleteWaypoint(event);
|
||||
}
|
||||
else {
|
||||
event.preventDefault()
|
||||
const snap = !event.shiftKey
|
||||
addWaypoint.call(ruler, ruler.destination, snap)
|
||||
ruler.dragRulerAddWaypoint(ruler.destination, snap);
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
function onRulerMoveToken(event) {
|
||||
// This function is invoked by left clicking
|
||||
if (!this.isDragRuler)
|
||||
return false
|
||||
if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
|
||||
const snap = !event.shiftKey
|
||||
addWaypoint.call(this, this.destination, snap)
|
||||
}
|
||||
else
|
||||
deleteWaypoint()
|
||||
return true
|
||||
}
|
||||
|
||||
function addWaypoint(point, snap=true) {
|
||||
if (snap)
|
||||
point = getSnapPointForToken(point.x, point.y, this.draggedToken)
|
||||
this.waypoints.push(new PIXI.Point(point.x, point.y));
|
||||
this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
|
||||
}
|
||||
|
||||
function deleteWaypoint() {
|
||||
const ruler = canvas.controls.ruler
|
||||
if (ruler.waypoints.length > 1) {
|
||||
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens)
|
||||
const rulerOffset = ruler.rulerOffset
|
||||
ruler._removeWaypoint({x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y})
|
||||
game.user.broadcastActivity({ruler: ruler})
|
||||
}
|
||||
else {
|
||||
const token = ruler.draggedToken
|
||||
ruler._endMeasurement()
|
||||
|
||||
// Deactivate the drag workflow in mouse
|
||||
token.mouseInteractionManager._deactivateDragEvents();
|
||||
token.mouseInteractionManager.state = token.mouseInteractionManager.states.HOVER;
|
||||
|
||||
// This will cancel the current drag operation
|
||||
// Pass in a fake event that hopefully is enough to allow other modules to function
|
||||
token._onDragLeftCancel({preventDefault: () => {return}})
|
||||
}
|
||||
}
|
||||
|
||||
export function getColorForDistance(startDistance, subDistance=0) {
|
||||
if (!this.isDragRuler)
|
||||
return this.color
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
import {measureDistances} from "./compatibility.js";
|
||||
import {updateCombatantDragRulerFlags} from "./socket.js";
|
||||
import {getTokenShape} from "./util.js";
|
||||
|
||||
function initTrackingFlag(combatant) {
|
||||
const initialFlag = {passedWaypoints: [], trackedRound: 0};
|
||||
let dragRulerFlag = combatant.flags?.dragRuler;
|
||||
if (dragRulerFlag) {
|
||||
if (isNaN(dragRulerFlag.trackedRound)) {
|
||||
mergeObject(dragRulerFlag, initialFlag);
|
||||
}
|
||||
}
|
||||
else {
|
||||
combatant.flags.dragRuler = initialFlag;
|
||||
}
|
||||
}
|
||||
|
||||
function getInitializedCombatant(token, combat) {
|
||||
const combatant = combat.getCombatantByToken(token.data._id);
|
||||
if (!combatant)
|
||||
return undefined;
|
||||
initTrackingFlag(combatant);
|
||||
return combatant;
|
||||
}
|
||||
|
||||
export async function trackRays(token, rays) {
|
||||
// Only track movement if the current token is participating in the active combat
|
||||
const combat = game.combat;
|
||||
if (!combat)
|
||||
return;
|
||||
if (!combat.started)
|
||||
return;
|
||||
const combatant = getInitializedCombatant(token, combat);
|
||||
if (!combatant)
|
||||
return;
|
||||
|
||||
// Check if we have entered a new round. If so, remove the currently stored path
|
||||
if (combat.data.round > combatant.flags.dragRuler.trackedRound) {
|
||||
combatant.flags.dragRuler.passedWaypoints = [];
|
||||
combatant.flags.dragRuler.trackedRound = combat.data.round;
|
||||
}
|
||||
|
||||
// Add the passed waypoints to the combatant
|
||||
const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active && canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS;
|
||||
const dragRulerFlags = combatant.flags.dragRuler;
|
||||
const waypoints = dragRulerFlags.passedWaypoints;
|
||||
for (const ray of rays) {
|
||||
// Ignore rays that have the same start and end coordinates
|
||||
if (ray.A.x !== ray.B.x || ray.A.y !== ray.B.y) {
|
||||
if (terrainRulerAvailable) {
|
||||
measureDistances([{ray}], token, getTokenShape(token), true, {terrainRulerInitialState: dragRulerFlags.rulerState});
|
||||
ray.A.dragRulerVisitedSpaces = ray.terrainRulerVisitedSpaces;
|
||||
dragRulerFlags.rulerState = ray.terrainRulerFinalState;
|
||||
}
|
||||
waypoints.push(ray.A);
|
||||
}
|
||||
}
|
||||
await updateCombatantDragRulerFlags(combat, combatant, dragRulerFlags);
|
||||
}
|
||||
|
||||
export function getMovementHistory(token) {
|
||||
const combat = game.combat;
|
||||
if (!combat)
|
||||
return [];
|
||||
const combatant = combat.getCombatantByToken(token.data._id);
|
||||
if (!combatant)
|
||||
return [];
|
||||
const dragRulerFlags = combatant.flags.dragRuler;
|
||||
if (!dragRulerFlags)
|
||||
return [];
|
||||
if (combat.data.round > dragRulerFlags.trackedRound)
|
||||
return [];
|
||||
return dragRulerFlags.passedWaypoints ?? [];
|
||||
}
|
||||
+111
@@ -0,0 +1,111 @@
|
||||
import {measure} from "./foundry_imports.js"
|
||||
import {settingsKey} from "./settings.js";
|
||||
import {getSnapPointForToken} from "./util.js";
|
||||
|
||||
export class DragRulerRuler extends Ruler {
|
||||
// Functions below are overridden versions of functions in Ruler
|
||||
constructor(user, {color=null}={}) {
|
||||
super(user, {color});
|
||||
this.previousWaypoints = [];
|
||||
this.previousLabels = this.addChild(new PIXI.Container());
|
||||
}
|
||||
|
||||
clear() {
|
||||
super.clear();
|
||||
this.previousWaypoints = [];
|
||||
this.previousLabels.removeChildren().forEach(c => c.destroy());
|
||||
}
|
||||
|
||||
async moveToken(event) {
|
||||
// This function is invoked by left clicking
|
||||
if (!this.isDragRuler)
|
||||
return await super.moveToken(event);
|
||||
if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
|
||||
const snap = !event.shiftKey;
|
||||
this.dragRulerAddWaypoint(this.destination, snap);
|
||||
}
|
||||
else {
|
||||
this.dragRulerDeleteWaypoint();
|
||||
}
|
||||
}
|
||||
|
||||
toJSON() {
|
||||
const json = super.toJSON();
|
||||
if (this.draggedToken)
|
||||
json["draggedToken"] = this.draggedToken.data._id;
|
||||
return json;
|
||||
}
|
||||
|
||||
update(data) {
|
||||
// Don't show a GMs drag ruler to non GM players
|
||||
if (data.draggedToken && this.user.isGM && !game.user.isGM && !game.settings.get(settingsKey, "showGMRulerToPlayers"))
|
||||
return;
|
||||
|
||||
if (data.draggedToken) {
|
||||
this.draggedToken = canvas.tokens.get(data.draggedToken);
|
||||
}
|
||||
super.update(data);
|
||||
}
|
||||
|
||||
measure(destination, options={}) {
|
||||
if (this.isDragRuler) {
|
||||
return measure.call(this, destination, options);
|
||||
}
|
||||
else {
|
||||
return super.measure(destination, options);
|
||||
}
|
||||
}
|
||||
|
||||
_endMeasurement() {
|
||||
super._endMeasurement();
|
||||
this.draggedToken = null;
|
||||
}
|
||||
|
||||
// The functions below aren't present in the orignal Ruler class and are added by Drag Ruler
|
||||
dragRulerAddWaypoint(point, snap=true) {
|
||||
if (snap)
|
||||
point = getSnapPointForToken(point.x, point.y, this.draggedToken);
|
||||
this.waypoints.push(new PIXI.Point(point.x, point.y));
|
||||
this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
|
||||
}
|
||||
|
||||
dragRulerAddWaypointHistory(waypoints) {
|
||||
waypoints.forEach(waypoint => waypoint.isPrevious = true);
|
||||
this.waypoints = this.waypoints.concat(waypoints);
|
||||
for (const waypoint of waypoints) {
|
||||
this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
|
||||
}
|
||||
}
|
||||
|
||||
dragRulerDeleteWaypoint(event={preventDefault: () => {return}}) {
|
||||
if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
|
||||
event.preventDefault();
|
||||
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
|
||||
const rulerOffset = this.rulerOffset;
|
||||
this._removeWaypoint({x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y});
|
||||
game.user.broadcastActivity({ruler: this});
|
||||
}
|
||||
else {
|
||||
const token = this.draggedToken;
|
||||
this._endMeasurement();
|
||||
|
||||
// Deactivate the drag workflow in mouse
|
||||
token.mouseInteractionManager._deactivateDragEvents();
|
||||
token.mouseInteractionManager.state = token.mouseInteractionManager.states.HOVER;
|
||||
|
||||
// This will cancel the current drag operation
|
||||
// Pass in a fake event that hopefully is enough to allow other modules to function
|
||||
token._onDragLeftCancel(event);
|
||||
}
|
||||
}
|
||||
|
||||
static dragRulerGetRaysFromWaypoints(waypoints, destination) {
|
||||
if ( destination )
|
||||
waypoints = waypoints.concat([destination]);
|
||||
return waypoints.slice(1).map((wp, i) => {
|
||||
const ray = new Ray(waypoints[i], wp);
|
||||
ray.isPrevious = Boolean(waypoints[i].isPrevious);
|
||||
return ray;
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -38,6 +38,27 @@ export function registerSettings() {
|
||||
default: true,
|
||||
})
|
||||
|
||||
game.settings.register(settingsKey, "enableMovementHistory", {
|
||||
name: "drag-ruler.settings.enableMovementHistory.name",
|
||||
hint: "drag-ruler.settings.enableMovementHistory.hint",
|
||||
scope: "world",
|
||||
config: true,
|
||||
type: Boolean,
|
||||
default: true,
|
||||
});
|
||||
|
||||
game.settings.register(settingsKey, "lastTerrainRulerHintTime", {
|
||||
config: false,
|
||||
type: Number,
|
||||
default: 0,
|
||||
});
|
||||
|
||||
game.settings.register(settingsKey, "neverShowTerrainRulerHint", {
|
||||
config: false,
|
||||
type: Boolean,
|
||||
default: false,
|
||||
});
|
||||
|
||||
// This setting will be modified by the api if modules register to it
|
||||
game.settings.register(settingsKey, "speedProvider", {
|
||||
scope: "world",
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
let socket;
|
||||
|
||||
Hooks.once("socketlib.ready", () => {
|
||||
socket = socketlib.registerModule("drag-ruler");
|
||||
socket.register("updateCombatantDragRulerFlags", _socketUpdateCombatantDragRulerFlags);
|
||||
});
|
||||
|
||||
export async function updateCombatantDragRulerFlags(combat, combatant, flags) {
|
||||
const combatId = combat.id;
|
||||
const combatantId = combatant._id;
|
||||
return socket.executeAsGM(_socketUpdateCombatantDragRulerFlags, combatId, combatantId, flags);
|
||||
}
|
||||
|
||||
async function _socketUpdateCombatantDragRulerFlags(combatId, combatantId, flags) {
|
||||
const combat = game.combats.get(combatId);
|
||||
await combat.updateEmbeddedEntity("Combatant", {_id: combatantId, flags: {dragRuler: flags}}, {diff: false});
|
||||
}
|
||||
@@ -67,7 +67,7 @@ export class SpeedProvider {
|
||||
*/
|
||||
getCostForStep(token, area) {
|
||||
// Lookup the cost for each square occupied by the token
|
||||
const costs = area.map(space => canvas.terrain.costGrid[space.y]?.[space.x]?.multiple ?? 1)
|
||||
const costs = area.map(space => terrainRuler.getCost(space.x, space.y, {token}));
|
||||
// Return the maximum of the costs
|
||||
return costs.reduce((max, current) => Math.max(max, current))
|
||||
}
|
||||
|
||||
+5
-2
@@ -39,11 +39,14 @@ export function getSnapPointForToken(x, y, token) {
|
||||
return new PIXI.Point(snappedX + canvas.grid.w / 2, snappedY + canvas.grid.h / 2)
|
||||
}
|
||||
|
||||
export function highlightTokenShape(position, shape, color) {
|
||||
export function highlightTokenShape(position, shape, color, alpha) {
|
||||
const layer = canvas.grid.highlightLayers[this.name];
|
||||
if ( !layer )
|
||||
return false;
|
||||
const area = getAreaFromPositionAndShape(position, shape);
|
||||
for (const space of area) {
|
||||
const [x, y] = getPixelsFromGridPosition(space.x, space.y);
|
||||
canvas.grid.highlightPosition(this.name, {x, y, color})
|
||||
canvas.grid.grid.highlightGridPosition(layer, {x, y, color, alpha: 0.25 * alpha});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user