Compare commits

..

10 Commits

Author SHA1 Message Date
Manuel Vögele 334ccbc0f1 Release v1.6.4 2021-05-10 09:13:32 +02:00
Manuel Vögele 1242035744 Catch all errors thrown by a Speed Provider's getCostForStep function 2021-05-10 09:11:29 +02:00
Manuel Vögele 49542a68e5 Simplify foundry fixes 2021-05-06 09:00:50 +02:00
Chris Sharp 27a6235cc1 Mention WWII:OWB Operation WhiteBox system support in the readme 2021-05-05 23:40:40 +02:00
Manuel Vögele c26b39c984 Release v1.6.3 2021-05-05 16:01:52 +02:00
Manuel Vögele e8ab77a62e Update active rulers when the movement history changes 2021-05-05 16:01:13 +02:00
Manuel Vögele 7bed5abd0a Add default settings for shadowrun 5e 2021-05-03 19:39:22 +02:00
Manuel Vögele 4a96348659 Add "Tagmar RPG" and "Shadow of the Demon Lord" to the List of game systems with Drag Ruler integration 2021-05-03 16:00:34 +02:00
Manuel Vögele bed16de575 Release v1.6.2 2021-05-03 10:53:53 +02:00
Manuel Vögele 891bb1b4d8 undefined cannot be transmitted via json, so we use null to reset the movement history instead 2021-05-03 10:52:57 +02:00
11 changed files with 77 additions and 15 deletions
+18
View File
@@ -1,3 +1,21 @@
## 1.6.4
### Bugfixes
- Fixed a bug where a bug in a Speed Provider could lead to the ruler getting stuck, leaving the token immovable
## 1.6.3
### Bugfixes
- If the movement history for a token is being updated (for example by a history reset by the gm) while a player is currently measuring a distance for that token the history change is now being reflected in the active measurement.
### Compatibility
- Drag Ruler's Generic SpeedProvider is now aware of good default values for the Savage Worlds Adventure Edition game system
## 1.6.2
### Bugfixes
- The reset movement history button now resets the movement history for all players, not just for the GM
## 1.6.1
### API
- Added `onMovementHistoryUpdate` callback to Speed Providers, that allows them to perform game systems specific improvements to the movement history
+3
View File
@@ -36,7 +36,10 @@ The game systems that offer Drag Ruler integration are:
- Cypher System (starting with version 1.13.0)
- Pathfinder 1 (starting with version 0.77.3)
- Pathfinder 2e (via the module [PF2E Drag Ruler Integration](https://foundryvtt.com/packages/pf2e-dragruler/))
- Tagmar RPG (starting with version 1.1.4)
- Tormenta20 (starting with version 1.1.37)
- Shadow of the Demon Lord (starting with version 1.7.15)
- WWII:OWB (starting with version 1.0.4)
## Translations
+2 -2
View File
@@ -2,7 +2,7 @@
"name": "drag-ruler",
"title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.6.1",
"version": "1.6.4",
"minimumCoreVersion" : "0.7.9",
"compatibleCoreVersion" : "0.7.9",
"authors": [
@@ -49,7 +49,7 @@
],
"socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.6.1.zip",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.6.4.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+6
View File
@@ -101,11 +101,17 @@ export function getUnreachableColorFromSpeedProvider() {
}
export function getCostFromSpeedProvider(token, area) {
try {
if (currentSpeedProvider instanceof Function) {
return SpeedProvider.prototype.getCostForStep.call(undefined, token, area);
}
return currentSpeedProvider.getCostForStep(token, area);
}
catch (e) {
console.error(e);
return 1;
}
}
export function getMovedDistanceFromToken(token) {
const history = getMovementHistory(token);
+2 -5
View File
@@ -2,13 +2,10 @@
// https://gitlab.com/foundrynet/foundryvtt/-/issues/4705
export function getPixelsFromGridPosition(xGrid, yGrid) {
if (canvas.grid.isHex) {
if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) {
return canvas.grid.grid.getPixelsFromGridPosition(yGrid, xGrid)
}
const [x, y] = canvas.grid.grid.getPixelsFromGridPosition(xGrid, yGrid)
if (canvas.grid.type === CONST.GRID_TYPES.SQUARE)
return [y, x]
return [x, y]
return canvas.grid.grid.getPixelsFromGridPosition(xGrid, yGrid)
}
// Wrapper to fix a FoundryVTT bug that causes the return values of canvas.grid.grid.getPixelsFromGridPosition to be ordered inconsistently
+2 -1
View File
@@ -2,6 +2,7 @@ import {highlightMeasurementTerrainRuler, measureDistances} from "./compatibilit
import {getGridPositionFromPixels} from "./foundry_fixes.js";
import {getColorForDistance} from "./main.js"
import {trackRays} from "./movement_tracking.js"
import {recalculate} from "./socket.js";
import {applyTokenSizeOffset, getSnapPointForToken, getTokenShape, highlightTokenShape, zip} from "./util.js";
// This is a modified version of Ruler.moveToken from foundry 0.7.9
@@ -87,7 +88,7 @@ async function animateTokens(tokens, draggedToken, draggedRays, wasPaused) {
for (const {token} of tokenAnimationData) {
token._noAnimate = false;
}
trackRays(tokenAnimationData.map(({token}) => token), tokenAnimationData.map(({rays}) => rays));
trackRays(tokens, tokenAnimationData.map(({rays}) => rays)).then(() => recalculate(tokens));
}
function calculateTokenOffset(tokenA, tokenB) {
+2
View File
@@ -7,6 +7,7 @@ import {performMigrations} from "./migration.js"
import {DragRulerRuler} from "./ruler.js";
import {getMovementHistory, resetMovementHistory} from "./movement_tracking.js";
import {registerSettings, settingsKey} from "./settings.js"
import {recalculate} from "./socket.js";
import {SpeedProvider} from "./speed_provider.js"
Hooks.once("init", () => {
@@ -22,6 +23,7 @@ Hooks.once("init", () => {
getMovedDistanceFromToken,
registerModule,
registerSystem,
recalculate,
resetMovementHistory,
}
})
+5 -4
View File
@@ -1,5 +1,5 @@
import {measureDistances} from "./compatibility.js";
import {updateCombatantDragRulerFlags} from "./socket.js";
import {recalculate, updateCombatantDragRulerFlags} from "./socket.js";
import {getTokenShape, zip} from "./util.js";
function initTrackingFlag(combatant) {
@@ -86,8 +86,9 @@ export async function resetMovementHistory(combat, combatantId) {
const dragRulerFlags = combatant.flags.dragRuler;
if (!dragRulerFlags)
return;
dragRulerFlags.passedWaypoints = undefined;
dragRulerFlags.trackedRound = undefined;
dragRulerFlags.rulerState = undefined;
dragRulerFlags.passedWaypoints = null;
dragRulerFlags.trackedRound = null;
dragRulerFlags.rulerState = null;
await updateCombatantDragRulerFlags(combat, [{_id: combatantId, dragRulerFlags}]);
recalculate();
}
+22
View File
@@ -1,4 +1,5 @@
import {measure} from "./foundry_imports.js"
import {getMovementHistory} from "./movement_tracking.js";
import {settingsKey} from "./settings.js";
import {getSnapPointForToken} from "./util.js";
@@ -78,6 +79,11 @@ export class DragRulerRuler extends Ruler {
}
}
dragRulerClearWaypoints() {
this.waypoints = [];
this.labels.removeChildren().forEach(c => c.destroy());
}
dragRulerDeleteWaypoint(event={preventDefault: () => {return}}) {
if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
event.preventDefault();
@@ -100,6 +106,22 @@ export class DragRulerRuler extends Ruler {
}
}
async dragRulerRecalculate(tokenIds) {
if (this._state !== Ruler.STATES.MEASURING)
return;
if (tokenIds && !tokenIds.includes(this.draggedToken.id))
return;
const waypoints = this.waypoints.filter(waypoint => !waypoint.isPrevious);
this.dragRulerClearWaypoints();
if (game.settings.get(settingsKey, "enableMovementHistory"))
this.dragRulerAddWaypointHistory(getMovementHistory(this.draggedToken));
for (const waypoint of waypoints) {
this.dragRulerAddWaypoint(waypoint, false);
}
this.measure(this.destination);
game.user.broadcastActivity({ruler: this});
}
static dragRulerGetRaysFromWaypoints(waypoints, destination) {
if ( destination )
waypoints = waypoints.concat([destination]);
+9
View File
@@ -5,6 +5,7 @@ let socket;
Hooks.once("socketlib.ready", () => {
socket = socketlib.registerModule("drag-ruler");
socket.register("updateCombatantDragRulerFlags", _socketUpdateCombatantDragRulerFlags);
socket.register("recalculate", _socketRecalculate);
});
export function updateCombatantDragRulerFlags(combat, updates) {
@@ -32,3 +33,11 @@ async function _socketUpdateCombatantDragRulerFlags(combatId, updates) {
});
await combat.updateEmbeddedEntity("Combatant", updates, {diff: false});
}
export function recalculate(tokens) {
socket.executeForEveryone(_socketRecalculate, tokens ? tokens.map(token => token.id) : undefined);
}
function _socketRecalculate(tokenIds) {
return canvas.controls.ruler.dragRulerRecalculate(tokenIds);
}
+3
View File
@@ -9,6 +9,8 @@ export function getDefaultSpeedAttribute() {
return "actor.data.data.mech.speed"
case "pf1":
return "actor.data.data.attributes.speed.land.total"
case "shadowrun5e":
return "actor.data.data.movement.walk.value";
case "swade":
return "actor.data.data.stats.speed.value"
}
@@ -23,6 +25,7 @@ export function getDefaultDashMultiplier() {
case "dnd5e":
case "lancer":
case "pf1":
case "shadowrun5e":
return 2
}
return 0