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24 Commits

Author SHA1 Message Date
Manuel Vögele 792d644803 Release v1.8.0 2021-08-02 16:03:17 +02:00
Manuel Vögele 63b13cbb34 Abort the drag when pressing ESC (resolves #73) 2021-08-02 15:51:12 +02:00
Manuel Vögele f1a153a2eb Only execute "toLowerCase" once 2021-08-02 15:47:10 +02:00
Manuel Vögele 59c12d017b When Ctrl+Z undoes a movement, remove that movement form the movement history as well (resolves #64) 2021-08-02 15:43:22 +02:00
Manuel Vögele 9552c25e6e Add a setting that disables Drag Ruler by default and only activates it once the button to add a waypoint is being pressed 2021-08-02 15:23:49 +02:00
Manuel Vögele 461e1d0818 Cancel scheudled measurements then the ruler is being cleared 2021-07-30 12:40:32 +02:00
Michael Clavell e1265ad6fb Add support for the Toggle Snap To Grid module (#97) 2021-07-30 10:16:27 +02:00
Manuel Vögele 93f0bf6369 Create LICENSE 2021-07-28 17:57:15 +02:00
Manuel Vögele 07d0c37fe9 Release v1.7.7 2021-07-08 22:02:57 +02:00
Manuel Vögele b8b97ac27a Update generic speed provider default for swade (resolves #93) 2021-07-08 22:01:29 +02:00
Manuel Vögele 0e9215e8bb Release v1.7.6 2021-07-08 21:58:01 +02:00
Manuel Vögele dc4355e0de Add spanish translation to readme 2021-07-08 21:57:23 +02:00
José E. Lozano cf7f84d9e4 Add spanish translation (#94) 2021-07-08 21:22:01 +02:00
Manuel Vögele fe8a3b7b39 Verified to work with 0.8.8 2021-07-08 17:37:59 +02:00
Manuel Vögele be9535acd3 Add korean translation to manifest and readme 2021-07-08 17:32:17 +02:00
José E. Lozano 530a16ca5d CoC support (#92) 2021-07-08 17:27:34 +02:00
drdwing 3b9fbac80d Korean translation (#88)
by KLO (discord : KLO#1490)
2021-07-08 10:39:50 +02:00
Manuel Vögele 0456fb0849 Release v1.7.5 2021-06-22 23:20:36 +02:00
Manuel Vögele 01d01f9887 Movement speeds can be floats (fixes #85) 2021-06-22 23:14:53 +02:00
Manuel Vögele 9042b79967 Release v1.7.4 2021-06-18 13:58:54 +02:00
Manuel Vögele 4159d20e18 Verified to work with Foundry 0.8.7 2021-06-18 13:39:10 +02:00
Manuel Vögele 3897577756 Allow the "Monk's Active Tile Triggers" module to interrupt a token movement early 2021-06-18 13:37:26 +02:00
irbian 5c29f401d6 Support D&D 3.5 (#76) 2021-05-27 01:09:12 +02:00
Manuel Vögele 1328d52f94 Send the info whether the dragged entity is a token or a template to the other players (fixes a snapping issue in other players clients) 2021-05-26 16:17:23 +02:00
18 changed files with 497 additions and 67 deletions
+42
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@@ -1,3 +1,45 @@
## 1.8.0
### New features
- Pressing escape during a drag now cancels the drag
- Undoing a movement via Ctrl+Z will now also remove that movement from Drag Ruler's movement history
- Drag Ruler can now configured to stay disabled by default when a Token/Template is being dragged. In that case it will activate once the button to place a waypoint is being pressed.
### Bugfixes
- Fixed a bug that caused the ruler to snap to grid when a waypoint was deleted while shift was being pressed (thanks to Michael Clavell!)
- Fixed a bug that could leave behind a single waypoint on the canvas when canceling a dragging operation while moving the mouse
### Compatibility
- Drag Ruler is now compatible with the "Toggle Snap To Grid" module (thanks to Michael Clavell!)
## 1.7.7
### Compatibility
- Updated the default settings for the swade game system. The new default speed attribute points to a speed value that gets adjusted for wounds.
## 1.7.6
### Translation
- Added Korean translation (thanks to KLO#1490)
- Added Spanish translation (thanks to Viriato139ac#342)
### Compatibility
- Drag Ruler's Generic Speed Provider is now awar of good default values for the "Call of Cthulhu 7th edition (Unofficial)" game system
- Drag Ruler is now compatible with Foundry 0.8.8
## 1.7.5
### Bugfixes
- Decimal speeds (as often used in metric game systems) are no longer being rounded down (thanks to DarKDinDoN for diagnosing this bug)
## 1.7.4
### Bugfixes
- Fixed a bug where the ruler would wrongly snap to the grid center for other players when dragging a measurement template
### Compatibility
- Drag Ruler is now compatiblie with the "Monk's Active Tile Triggers" module
- Drag Ruler's Generic Speed Provider is now aware of good default values for the D&D 3.5 game system
- Drag Ruler is now compatible with Foundry 0.8.7
## 1.7.3 ## 1.7.3
### Compatibility ### Compatibility
- Drag Ruler is now compatible with Foundry 0.8.5 - Drag Ruler is now compatible with Foundry 0.8.5
+21
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@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2021 Manuel Vögele
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
+2
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@@ -53,6 +53,8 @@ Drag Ruler is available in the follwing languages:
- English - English
- German - German
- Japanese (thanks to touge) - Japanese (thanks to touge)
- Korean (thanks to KLO#1490)
- Spanish (thanks to Viriato139ac#342)
## API ## API
*Audience: This paragraph is intended for module and system devleopers that want to add more complex behavior to Drag Ruler. If you just want to use this plugins features skip this paragraph.* *Audience: This paragraph is intended for module and system devleopers that want to add more complex behavior to Drag Ruler. If you just want to use this plugins features skip this paragraph.*
+4
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@@ -34,6 +34,10 @@
"name": "Geschwindigkeit von Spielercharakteren für jeden anzeigen", "name": "Geschwindigkeit von Spielercharakteren für jeden anzeigen",
"hint": "Wenn diese Einstellung aktiviert ist wird die Färbung der hervorgehobenen Felder bei Spielercharakteren allen Spielern angezeigt, selbst wenn diese keinen Zugriff auf den Charakterbogen haben." "hint": "Wenn diese Einstellung aktiviert ist wird die Färbung der hervorgehobenen Felder bei Spielercharakteren allen Spielern angezeigt, selbst wenn diese keinen Zugriff auf den Charakterbogen haben."
}, },
"autoStartMeasurement": {
"name": "Automatisch mit Messen beginnen",
"hint": "Wenn diese Option aktiviert ist beginnt Drag Ruler mit dem Messen sobald das Token bewegt wird. Wenn die Option deaktiviert ist bleibt Drag Ruler deaktiviert bis der Knopf zum platzieren eines Wegpunkts betätigt wird."
},
"enableMovementHistory": { "enableMovementHistory": {
"name": "Bewegungsverlauf während des Kampfes aktivieren", "name": "Bewegungsverlauf während des Kampfes aktivieren",
"hint": "Wenn diesen Option aktiviert ist merkt sich Drag Ruler die Bewegungen, die während einer Runde eines Kampfes gemacht wurden und zeigt diese an, wenn das Token weiterbewegt wird." "hint": "Wenn diesen Option aktiviert ist merkt sich Drag Ruler die Bewegungen, die während einer Runde eines Kampfes gemacht wurden und zeigt diese an, wenn das Token weiterbewegt wird."
+4
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@@ -34,6 +34,10 @@
"name": "Show PC speed to everyone", "name": "Show PC speed to everyone",
"hint": "If enabled the coloring based on actor speed for player characters will shown to everyone, even if they don't have observer permission for the character sheet." "hint": "If enabled the coloring based on actor speed for player characters will shown to everyone, even if they don't have observer permission for the character sheet."
}, },
"autoStartMeasurement": {
"name": "Automatically start measuring",
"hint": "If enabled, Drag Ruler will start measuring as soon as the token is being dragged. If disabled, Drag Ruler will remain inactive and will only start measuring once the button to add a waypoint is being pressed."
},
"enableMovementHistory": { "enableMovementHistory": {
"name": "Enable movement history during combat", "name": "Enable movement history during combat",
"hint": "If enabled, Drag Ruler will remember the path a token took during it's turn in combat and will display it when you pick the token back up." "hint": "If enabled, Drag Ruler will remember the path a token took during it's turn in combat and will display it when you pick the token back up."
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@@ -0,0 +1,87 @@
{
"drag-ruler": {
"I18N": {
"LANGUAGE": "Español",
"MAINTAINERS": "@Viriato139ac#0342"
},
"dependencies": {
"ok": "OK",
"terrain-ruler": {
"title": "Cómo medir a través de terreno difícil con Drag Ruler",
"text": "You have the {moduleName} module enabled. Drag Ruler is able to measure difficult terrain that was placed down using that module. To make this possible Drag Ruler utilizes the Terrain Ruler module. If Terrain Ruler is installed and activated Drag Ruler will automatically start to respect difficult terrain in it's measurements.",
"neverShowAgain": "No volver a mostrar"
},
"socketlib": {
"title": "El módulo Socketlib no está instalado",
"text": "Drag Ruler necesita para su funcionamiento correcto que instale socketlib. Por favor, active socketlib en este mundo"
}
},
"resetMovementHistory": "Reiniciar historial de movimiento",
"genericSpeedProvider": {
"settings": {
"dashMultiplier": {
"name": "Multiplicador por correr",
"hint": "Se puede usar para aplicar a los iconos una velocidad secundaria que use un color distinto en la medición de la ruta a seguir. Establece el valor a 0 para deshabilitar esta velocidad secundaria"
},
"speedAttribute": {
"name": "Attributo de velocidad",
"hint": "El atributo que define la velocidad de movimiento andando del icono. Se usa para los códigos de colores al medir la ruta a seguir"
}
},
"speeds": {
"walk": "caminar",
"dash": "correr"
}
},
"settings": {
"alwaysShowSpeedForPCs": {
"name": "Mostrar velocidad de los PJs a todo el mundo",
"hint": "Si se habilita, se mostrará a todo el mundo los códigos de colores de las rutas de los PJs, incluso si no tienen permisos de observador para ese personaje"
},
"enableMovementHistory": {
"name": "Habilitar historial de movimiento durante el combate",
"hint": "Si se habilita, Drag Ruler recordará la ruta que ha seguido un icono en su turno y la mostrará al seleccionarlo de nuevo"
},
"showGMRulerToPlayers": {
"name": "Mostrar regla del GM a los jugadores",
"hint": "Si se deshabilita, no se mostrará la regla de medición de los GMs al resto de usuarios"
},
"speedProviderSettings": {
"name": "Proveedor de configuración de velocidad",
"hint": "El proveedor de ajustes de velocidad contiene todos los ajustes específicos de cada sistema",
"button": "Proveedor de configuración de velocidad",
"windowTitle": "Proveedor de configuración de velocidad",
"headers": {
"speedProvider": "Proveedor de velocidad",
"speedProviderSettings": "Configuraciones específicas del proveedor de velocidad"
},
"activeProvider": {
"name": "Proveedor de velocidad actualmente activo",
"hint": "La configuración que se muestra más abajo depende del proveedor de velocidad activo. Si el GM selecciona un proveedor distinto, los ajustes disponibles puede que cambien"
},
"noSettings": "Este proveedor de velocidad no dispone de ninguna opción de configuración",
"color": {
"name": "Color para {colorName}",
"hint": "Color que se usará para establecer el tono de las cuadrículas que se encuentran dentro del rango {colorName}",
"unreachable": {
"name": "inalcanzable",
"hint": "Color que se usará para las cuadrículas más allá de la distancia máxima de movimiento del icono"
}
},
"speedProvider": {
"name": "Proveedor de configuración de velocidad",
"hint": "Seleccione quien suministra la información de la velocidad de los iconos a la hora de colorear la ruta a seguir. Drag Ruler incluye un proveedor genérico que ofrece una funcionalidad básica y que probablemente funcione para casi todos los sistemas si se usa de forma correcta. Se pueden añadir otros proveedores de velocidad al instalar sistemas o módulos. Seleccionar un proveedor distinto al genérico asegurará una mejor integración con las reglas del sistema que está usando. Las opciones siguientes dependerán del proveedor que seleccione",
"choices": {
"module": "Módulo {name}",
"native": "Genérico",
"system": "Sistema {name}"
}
}
},
"swapSpacebarRightClick": {
"name": "Intercambiar barra espaciadora y clic-derecho",
"hint": "Cambia el funcionamiento de la barra espaciadora y el clic-derecho del ratón mientras se arrastra un icono. Si está habilitado, clic-derecho establecerá puntos en la ruta y la barra espaciadora los borrará"
}
}
}
}
+83
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@@ -0,0 +1,83 @@
{
"drag-ruler": {
"dependencies": {
"ok": "OK",
"terrain-ruler": {
"title": "Drag Ruler를 사용한 험지 측정 방법",
"text": "{moduleName} 모듈을 활성화했습니다. Drag Ruler는 해당 모듈을 사용하여 험지를 측정할 수 있습니다. 이렇게 하려면 Terrain Ruler 모듈을 활성화하십시오. Terrain Ruler 모듈을 설치하고 Drag Ruler를 활성화하면 자동적으로 험지를 측정합니다.",
"neverShowAgain": "다시 표시하지 않음"
},
"socketlib": {
"title": "Socketlib 모듈 비탐지",
"text": "Drag Ruler는 Socketlib 모듈이 있어야 합니다. 이 월드에서 해당 모듈을 활성화하십시오."
}
},
"resetMovementHistory": "이동 내역 리셋",
"genericSpeedProvider": {
"settings": {
"dashMultiplier": {
"name": "질주 승수",
"hint": "측정된 경로에 색을 입힐 때 추가 속도를 제공하는 데 사용할 수 있다. 추가 속도를 비활성화하려면 이 값을 0으로 설정한다."
},
"speedAttribute": {
"name": "속도 어트리뷰트",
"hint": "토큰의 이동속도를 정의하는 속성이다. 측정 경로에 색을 입힐 때 사용한다."
}
},
"speeds": {
"walk": "보행",
"dash": "질주"
}
},
"settings": {
"alwaysShowSpeedForPCs": {
"name": "PC 속도를 모두에게 표시",
"hint": "활성화시 플레이어 캐릭터에 대한 관찰자 권한이 없더라도 액터 속도에 따라 색상이 모든 유저에게 표시된다."
},
"enableMovementHistory": {
"name": "전투 중 이동 기록 사용",
"hint": "활성화시 Drag Ruler는 해당 턴에 토큰이 이동한 경로를 기억하고 다시 이동시킬 때 표시한다."
},
"showGMRulerToPlayers": {
"name": "GM 측정자를 플레이어에게 표시",
"hint": "비활성화 시 GM이 아닌 유저에게는 GM의 측정자가 표시되지 않는다."
},
"speedProviderSettings": {
"name": "속도 공급자 설정",
"hint": "속도 공급자 설정은 게임 시스템별 설정을 모두 포함한다.",
"button": "속도 공급자 설정",
"windowTitle": "속도 공급자 설정",
"headers": {
"speedProvider": "속도 공급자",
"speedProviderSettings": "속도 공급자 관련 설정"
},
"activeProvider": {
"name": "현재 활성화된 속도 공급자",
"hint": "아래에 표시된 설정은 활성화된 속도 공급자를 보여준다. GM이 다른 속도 공급자를 선택하면 사용 가능한 설정이 변경될 수 있다."
},
"noSettings": "이 속도 공급자는 구성 옵션을 제공하지 않습니다.",
"color": {
"name": "{colorName} 색상",
"hint": "{colorName} 범위 내에서의 칸의 색상을 지정하는데 사용할 색상.",
"unreachable": {
"name": "도달 불가",
"hint": "드래그한 토큰으로 도달할 수 없는 공간의 색상"
}
},
"speedProvider": {
"name": "속도 설정 공급자",
"hint": "색을 입힐 동안 사용할 토큰에 대한 속도 정보 제공자를 선택한다. Drag Ruler는 기본 기능을 제공하며 올바르게 구성된 경우 모든 게임 시스템에서 작동하는 일반적 속도 공급자를 제공한다. 게임 시스템과 설치된 모듈을 통해 더 많은 속도 공급자를 이용할 수 있다. 일반 속도 공급자와는 다른 속도 공급자를 선택하면 사용 중인 게임 시스템의 규칙에 더 잘 통합될 수 있다.아래 옵션은 여기에서 선택한 속도 공급자에 따라 다르다.",
"choices": {
"module": "모듈 {name}",
"native": "포괄적",
"system": "시스템 {name}"
}
}
},
"swapSpacebarRightClick": {
"name": "스페이스바와 우클릭 스왑",
"hint": "드래그 도중 스페이스바의 기능을 우클릭 기능과 바꾼다. 활성화된 경우 드래그시 우클릭을 사용하면 경유지가 배치되고, 스페이스바가 해당 경유지를 삭제한다."
}
}
}
}
+13 -3
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@@ -2,9 +2,9 @@
"name": "drag-ruler", "name": "drag-ruler",
"title": "Drag Ruler", "title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.", "description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.7.3", "version": "1.8.0",
"minimumCoreVersion" : "0.8.5", "minimumCoreVersion" : "0.8.5",
"compatibleCoreVersion" : "0.8.5", "compatibleCoreVersion" : "0.8.8",
"authors": [ "authors": [
{ {
"name": "Manuel Vögele", "name": "Manuel Vögele",
@@ -35,10 +35,20 @@
"name": "日本語", "name": "日本語",
"path": "lang/ja.json" "path": "lang/ja.json"
}, },
{
"lang": "ko",
"name": "한국어",
"path": "lang/ko.json"
},
{ {
"lang": "zh-tw", "lang": "zh-tw",
"name": "正體中文", "name": "正體中文",
"path": "lang/zh-tw.json" "path": "lang/zh-tw.json"
},
{
"lang": "es",
"name": "Español",
"path": "lang/es.json"
} }
], ],
"dependencies": [ "dependencies": [
@@ -49,7 +59,7 @@
], ],
"socket": true, "socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler", "url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.7.3.zip", "download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.8.0.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json", "manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md", "readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md", "changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+3 -3
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@@ -103,12 +103,12 @@ export function getUnreachableColorFromSpeedProvider() {
} }
} }
export function getCostFromSpeedProvider(token, area) { export function getCostFromSpeedProvider(token, area, options) {
try { try {
if (currentSpeedProvider instanceof Function) { if (currentSpeedProvider instanceof Function) {
return SpeedProvider.prototype.getCostForStep.call(undefined, token, area); return SpeedProvider.prototype.getCostForStep.call(undefined, token, area, options);
} }
return currentSpeedProvider.getCostForStep(token, area); return currentSpeedProvider.getCostForStep(token, area, options);
} }
catch (e) { catch (e) {
console.error(e); console.error(e);
+8 -6
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@@ -16,24 +16,26 @@ export function highlightMeasurementTerrainRuler(ray, startDistance, tokenShape=
} }
export function measureDistances(segments, entity, shape, options={}) { export function measureDistances(segments, entity, shape, options={}) {
const isToken = entity instanceof Token;
const opts = duplicate(options) const opts = duplicate(options)
if (!opts.gridSpaces)
opts.gridSpaces = true;
const terrainRulerAvailable = isToken && game.modules.get("terrain-ruler")?.active && (!game.modules.get("TerrainLayer")?.active || canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS);
if (terrainRulerAvailable) { if (opts.enableTerrainRuler) {
opts.gridSpaces = true;
const firstNewSegmentIndex = segments.findIndex(segment => !segment.ray.dragRulerVisitedSpaces); const firstNewSegmentIndex = segments.findIndex(segment => !segment.ray.dragRulerVisitedSpaces);
const previousSegments = segments.slice(0, firstNewSegmentIndex); const previousSegments = segments.slice(0, firstNewSegmentIndex);
const newSegments = segments.slice(firstNewSegmentIndex); const newSegments = segments.slice(firstNewSegmentIndex);
const distances = previousSegments.map(segment => segment.ray.dragRulerVisitedSpaces[segment.ray.dragRulerVisitedSpaces.length - 1].distance); const distances = previousSegments.map(segment => segment.ray.dragRulerVisitedSpaces[segment.ray.dragRulerVisitedSpaces.length - 1].distance);
previousSegments.forEach(segment => segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces)); previousSegments.forEach(segment => segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces));
opts.costFunction = (x, y) => getCostFromSpeedProvider(entity, getAreaFromPositionAndShape({x, y}, shape), {x, y}); opts.costFunction = (x, y, costOptions={}) => { return getCostFromSpeedProvider(entity, getAreaFromPositionAndShape({x, y}, shape), costOptions); }
if (previousSegments.length > 0) if (previousSegments.length > 0)
opts.terrainRulerInitialState = previousSegments[previousSegments.length - 1].ray.dragRulerFinalState; opts.terrainRulerInitialState = previousSegments[previousSegments.length - 1].ray.dragRulerFinalState;
return distances.concat(terrainRuler.measureDistances(newSegments, opts)); return distances.concat(terrainRuler.measureDistances(newSegments, opts));
} }
else { else {
// If another module wants to enable grid measurements but disable grid highlighting,
// manually set the *duplicate* option's gridSpaces value to true for the Foundry logic to work properly
if(!opts.ignoreGrid) {
opts.gridSpaces = true;
}
return canvas.grid.measureDistances(segments, opts); return canvas.grid.measureDistances(segments, opts);
} }
} }
+33 -11
View File
@@ -72,6 +72,10 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
const isToken = draggedEntity instanceof Token; const isToken = draggedEntity instanceof Token;
const animate = isToken && !game.keyboard.isDown("Alt"); const animate = isToken && !game.keyboard.isDown("Alt");
const startWaypoint = animate ? 0 : entityAnimationData[0].rays.length - 1; const startWaypoint = animate ? 0 : entityAnimationData[0].rays.length - 1;
// This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early
this.cancelMovement = false;
for (let i = startWaypoint;i < entityAnimationData[0].rays.length; i++) { for (let i = startWaypoint;i < entityAnimationData[0].rays.length; i++) {
if (!wasPaused && game.paused) break; if (!wasPaused && game.paused) break;
const entityPaths = entityAnimationData.map(({entity, rays, dx, dy}) => { const entityPaths = entityAnimationData.map(({entity, rays, dx, dy}) => {
@@ -86,6 +90,12 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
await draggedEntity.scene.updateEmbeddedDocuments(draggedEntity.constructor.embeddedName, updates, {animate}); await draggedEntity.scene.updateEmbeddedDocuments(draggedEntity.constructor.embeddedName, updates, {animate});
if (animate) if (animate)
await Promise.all(entityPaths.map(({entity, path}) => entity.animateMovement(path))); await Promise.all(entityPaths.map(({entity, path}) => entity.animateMovement(path)));
// This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early
if (this.cancelMovement) {
entityAnimationData.forEach(ead => ead.rays = ead.rays.slice(0, i + 1));
break;
}
} }
if (isToken) if (isToken)
trackRays(entities, entityAnimationData.map(({rays}) => rays)).then(() => recalculate(entities)); trackRays(entities, entityAnimationData.map(({rays}) => rays)).then(() => recalculate(entities));
@@ -124,9 +134,7 @@ function scheduleMeasurement(destination, event) {
this.measure(destination, {snap: !originalEvent.shiftKey}); this.measure(destination, {snap: !originalEvent.shiftKey});
event._measureTime = Date.now(); event._measureTime = Date.now();
this._state = Ruler.STATES.MEASURING; this._state = Ruler.STATES.MEASURING;
window.clearTimeout(this.deferredMeasurementTimeout); cancelScheduledMeasurement.call(this);
this.deferredMeasurementTimeout = undefined;
this.deferredMeasurementResolve?.();
} }
else { else {
this.deferredMeasurementData = {destination, event}; this.deferredMeasurementData = {destination, event};
@@ -137,23 +145,37 @@ function scheduleMeasurement(destination, event) {
} }
} }
export function cancelScheduledMeasurement() {
window.clearTimeout(this.deferredMeasurementTimeout);
this.deferredMeasurementTimeout = undefined;
this.deferredMeasurementResolve?.();
}
// This is a modified version of Ruler.measure form foundry 0.7.9 // This is a modified version of Ruler.measure form foundry 0.7.9
export function measure(destination, {gridSpaces=true, snap=false} = {}) { export function measure(destination, options={}) {
const isToken = this.draggedEntity instanceof Token; const isToken = this.draggedEntity instanceof Token;
if (isToken && !this.draggedEntity.isVisible) if (isToken && !this.draggedEntity.isVisible)
return [] return []
if (snap) { if (options.snap) {
destination = getSnapPointForEntity(destination.x, destination.y, this.draggedEntity); destination = getSnapPointForEntity(destination.x, destination.y, this.draggedEntity);
} }
const terrainRulerAvailable = isToken && game.modules.get("terrain-ruler")?.active && (!game.modules.get("TerrainLayer")?.active || canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS); if(options.gridSpaces === undefined) {
options.gridSpaces = canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS;
}
if(options.ignoreGrid === undefined) {
options.ignoreGrid = false;
}
options.enableTerrainRuler = isToken && game.modules.get("terrain-ruler")?.active && (!game.modules.get("TerrainLayer")?.active || canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS);
const waypoints = this.waypoints.concat([destination]); const waypoints = this.waypoints.concat([destination]);
// Move the waypoints to the center of the grid if a size is used that measures from edge to edge // Move the waypoints to the center of the grid if a size is used that measures from edge to edge
const centeredWaypoints = isToken ? applyTokenSizeOffset(waypoints, this.draggedEntity) : duplicate(waypoints); const centeredWaypoints = isToken ? applyTokenSizeOffset(waypoints, this.draggedEntity) : duplicate(waypoints);
// Foundries native ruler requires the waypoints to sit in the dead center of the square to work properly // Foundries native ruler requires the waypoints to sit in the dead center of the square to work properly
if (!terrainRulerAvailable) if (!options.enableTerrainRuler && !options.ignoreGrid)
centeredWaypoints.forEach(w => [w.x, w.y] = canvas.grid.getCenter(w.x, w.y)); centeredWaypoints.forEach(w => [w.x, w.y] = canvas.grid.getCenter(w.x, w.y));
const r = this.ruler; const r = this.ruler;
@@ -187,7 +209,7 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
const shape = isToken ? getTokenShape(this.draggedEntity) : null; const shape = isToken ? getTokenShape(this.draggedEntity) : null;
// Compute measured distance // Compute measured distance
const distances = measureDistances(centeredSegments, this.draggedEntity, shape, {gridSpaces}); const distances = measureDistances(centeredSegments, this.draggedEntity, shape, options);
let totalDistance = 0; let totalDistance = 0;
for (let [i, d] of distances.entries()) { for (let [i, d] of distances.entries()) {
@@ -206,7 +228,7 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
// Draw measured path // Draw measured path
r.clear(); r.clear();
let rulerColor let rulerColor
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) if (!options.gridSpaces || canvas.grid.type === CONST.GRID_TYPES.GRIDLESS)
rulerColor = getColorForDistance.call(this, totalDistance) rulerColor = getColorForDistance.call(this, totalDistance)
else else
rulerColor = this.color rulerColor = this.color
@@ -242,8 +264,8 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
} }
// Highlight grid positions // Highlight grid positions
if (isToken && canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) { if (isToken && canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS && options.gridSpaces) {
if (terrainRulerAvailable) if (options.enableTerrainRuler)
highlightMeasurementTerrainRuler.call(this, cs.ray, cs.startDistance, shape, opacityMultiplier) highlightMeasurementTerrainRuler.call(this, cs.ray, cs.startDistance, shape, opacityMultiplier)
else else
highlightMeasurementNative.call(this, cs.ray, cs.startDistance, shape, opacityMultiplier); highlightMeasurementNative.call(this, cs.ray, cs.startDistance, shape, opacityMultiplier);
+99 -16
View File
@@ -5,10 +5,11 @@ import {checkDependencies, getHexSizeSupportTokenGridCenter} from "./compatibili
import {moveEntities, onMouseMove} from "./foundry_imports.js" import {moveEntities, onMouseMove} from "./foundry_imports.js"
import {performMigrations} from "./migration.js" import {performMigrations} from "./migration.js"
import {DragRulerRuler} from "./ruler.js"; import {DragRulerRuler} from "./ruler.js";
import {getMovementHistory, resetMovementHistory} from "./movement_tracking.js"; import {getMovementHistory, removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
import {registerSettings, settingsKey} from "./settings.js" import {registerSettings, settingsKey} from "./settings.js"
import {recalculate} from "./socket.js"; import {recalculate} from "./socket.js";
import {SpeedProvider} from "./speed_provider.js" import {SpeedProvider} from "./speed_provider.js"
import {isClose, setSnapParameterOnOptions} from "./util.js";
Hooks.once("init", () => { Hooks.once("init", () => {
registerSettings() registerSettings()
@@ -16,6 +17,7 @@ Hooks.once("init", () => {
hookDragHandlers(Token); hookDragHandlers(Token);
hookDragHandlers(MeasuredTemplate); hookDragHandlers(MeasuredTemplate);
hookKeyboardManagerFunctions() hookKeyboardManagerFunctions()
hookLayerFunctions();
Ruler = DragRulerRuler; Ruler = DragRulerRuler;
@@ -40,7 +42,7 @@ Hooks.on("canvasReady", () => {
ruler.draggedEntity = null; ruler.draggedEntity = null;
Object.defineProperty(ruler, "isDragRuler", { Object.defineProperty(ruler, "isDragRuler", {
get: function isDragRuler() { get: function isDragRuler() {
return Boolean(this.draggedEntity); // If draggedEntity is set this is a drag ruler return Boolean(this.draggedEntity) && this._state !== Ruler.STATES.INACTIVE;
} }
}) })
}) })
@@ -92,12 +94,32 @@ function hookKeyboardManagerFunctions() {
} }
} }
function hookLayerFunctions() {
const originalTokenLayerUndoHistory = TokenLayer.prototype.undoHistory;
TokenLayer.prototype.undoHistory = function () {
const historyEntry = this.history[this.history.length - 1];
return originalTokenLayerUndoHistory.call(this).then((returnValue) => {
if (historyEntry.type === "update") {
for (const entry of historyEntry.data) {
const token = canvas.tokens.get(entry._id);
removeLastHistoryEntryIfAt(token, entry.x, entry.y);
}
}
return returnValue;
});
}
}
function handleKeys(event, key, up) { function handleKeys(event, key, up) {
if (event.repeat || this.hasFocus) if (event.repeat || this.hasFocus)
return false return false
if (key.toLowerCase() === "x") return onKeyX(up) const lowercaseKey = key.toLowerCase();
if (key.toLowerCase() === "shift") return onKeyShift(up)
if (lowercaseKey === "x") return onKeyX(up)
if (lowercaseKey === "shift") return onKeyShift(up)
if (lowercaseKey === "space") return onKeySpace(up);
if (lowercaseKey === "escape") return onKeyEscape(up);
return false return false
} }
@@ -125,10 +147,38 @@ function onKeyShift(up) {
ruler.measure(measurePosition, {snap: up}) ruler.measure(measurePosition, {snap: up})
} }
function onKeySpace(up) {
const ruler = canvas.controls.ruler;
if (!ruler.draggedEntity)
return false;
if (ruler._state !== Ruler.STATES.INACTIVE)
return false;
const swapSpacebarRightClick = game.settings.get(settingsKey, "swapSpacebarRightClick");
let options = {};
setSnapParameterOnOptions(ruler, options);
if (!up) {
if (swapSpacebarRightClick)
ruler.dragRulerAbortDrag();
else
startDragRuler.call(ruler.draggedEntity, options);
}
return true;
}
function onKeyEscape(up) {
const ruler = canvas.controls.ruler;
if (!ruler.draggedEntity)
return false;
if (!up)
ruler.dragRulerAbortDrag();
return true;
}
function onEntityLeftDragStart(event) { function onEntityLeftDragStart(event) {
const isToken = this instanceof Token; const isToken = this instanceof Token;
if (isToken && !currentSpeedProvider.usesRuler(this))
return
const ruler = canvas.controls.ruler const ruler = canvas.controls.ruler
ruler.draggedEntity = this; ruler.draggedEntity = this;
let entityCenter; let entityCenter;
@@ -136,12 +186,33 @@ function onEntityLeftDragStart(event) {
entityCenter = getHexSizeSupportTokenGridCenter(this); entityCenter = getHexSizeSupportTokenGridCenter(this);
else else
entityCenter = this.center; entityCenter = this.center;
ruler.rulerOffset = {x: entityCenter.x - event.data.origin.x, y: entityCenter.y - event.data.origin.y};
if (game.settings.get(settingsKey, "autoStartMeasurement")) {
let options = {};
setSnapParameterOnOptions(ruler, options);
startDragRuler.call(this, options, false);
}
}
function startDragRuler(options, measureImmediately=true) {
const isToken = this instanceof Token;
if (isToken && !currentSpeedProvider.usesRuler(this))
return;
const ruler = canvas.controls.ruler;
ruler.clear(); ruler.clear();
ruler._state = Ruler.STATES.STARTING; ruler._state = Ruler.STATES.STARTING;
ruler.rulerOffset = {x: entityCenter.x - event.data.origin.x, y: entityCenter.y - event.data.origin.y}; let entityCenter;
if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(this))
entityCenter = getHexSizeSupportTokenGridCenter(this);
else
entityCenter = this.center;
if (isToken && game.settings.get(settingsKey, "enableMovementHistory")) if (isToken && game.settings.get(settingsKey, "enableMovementHistory"))
ruler.dragRulerAddWaypointHistory(getMovementHistory(this)); ruler.dragRulerAddWaypointHistory(getMovementHistory(this));
ruler.dragRulerAddWaypoint(entityCenter, false); ruler.dragRulerAddWaypoint(entityCenter, {snap: false});
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
const destination = {x: mousePosition.x + ruler.rulerOffset.x, y: mousePosition.y + ruler.rulerOffset.y};
if (measureImmediately)
ruler.measure(destination, options);
} }
function onEntityLeftDragMove(event) { function onEntityLeftDragMove(event) {
@@ -152,8 +223,10 @@ function onEntityLeftDragMove(event) {
function onEntityDragLeftDrop(event) { function onEntityDragLeftDrop(event) {
const ruler = canvas.controls.ruler const ruler = canvas.controls.ruler
if (!ruler.isDragRuler) if (!ruler.isDragRuler) {
ruler.draggedEntity = undefined;
return false return false
}
// When we're dragging a measured template no token will ever be selected, // When we're dragging a measured template no token will ever be selected,
// resulting in only the dragged template to be moved as would be expected // resulting in only the dragged template to be moved as would be expected
const selectedTokens = canvas.tokens.controlled const selectedTokens = canvas.tokens.controlled
@@ -168,16 +241,26 @@ function onEntityDragLeftDrop(event) {
function onEntityDragLeftCancel(event) { function onEntityDragLeftCancel(event) {
// This function is invoked by right clicking // This function is invoked by right clicking
const ruler = canvas.controls.ruler const ruler = canvas.controls.ruler
if (!ruler.isDragRuler || ruler._state === Ruler.STATES.MOVING) if (!ruler.draggedEntity || ruler._state === Ruler.STATES.MOVING)
return false return false
if (ruler._state === Ruler.STATES.MEASURING) {
if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) { const swapSpacebarRightClick = game.settings.get(settingsKey, "swapSpacebarRightClick");
ruler.dragRulerDeleteWaypoint(event); let options = {};
setSnapParameterOnOptions(ruler, options);
if (ruler._state === Ruler.STATES.INACTIVE) {
if (!swapSpacebarRightClick)
return false;
startDragRuler.call(this, options);
event.preventDefault();
}
else if (ruler._state === Ruler.STATES.MEASURING) {
if (!swapSpacebarRightClick) {
ruler.dragRulerDeleteWaypoint(event, options);
} }
else { else {
event.preventDefault() event.preventDefault();
const snap = !event.shiftKey ruler.dragRulerAddWaypoint(ruler.destination, options);
ruler.dragRulerAddWaypoint(ruler.destination, snap);
} }
} }
return true return true
+15 -1
View File
@@ -1,6 +1,6 @@
import {measureDistances} from "./compatibility.js"; import {measureDistances} from "./compatibility.js";
import {recalculate, updateCombatantDragRulerFlags} from "./socket.js"; import {recalculate, updateCombatantDragRulerFlags} from "./socket.js";
import {getTokenShape, zip} from "./util.js"; import {getTokenShape, isClose, zip} from "./util.js";
function initTrackingFlag(combatant) { function initTrackingFlag(combatant) {
const initialFlag = {passedWaypoints: [], trackedRound: 0}; const initialFlag = {passedWaypoints: [], trackedRound: 0};
@@ -81,6 +81,20 @@ export function getMovementHistory(token) {
return dragRulerFlags.passedWaypoints ?? []; return dragRulerFlags.passedWaypoints ?? [];
} }
export async function removeLastHistoryEntryIfAt(token, x, y) {
const history = getMovementHistory(token);
if (history.length === 0)
return;
const entry = history[history.length - 1];
if (!isClose(x + token.w / 2, entry.x, 0.1) || !isClose(y + token.h / 2, entry.y, 0.1)) {
return;
}
history.pop();
const combat = game.combat;
const combatant = combat.getCombatantByToken(token.id);
await updateCombatantDragRulerFlags(combat, [{_id: combatant.id, dragRulerFlags: combatant.data.flags.dragRuler}]);
}
export async function resetMovementHistory(combat, combatantId) { export async function resetMovementHistory(combat, combatantId) {
const combatant = combat.combatants.get(combatantId); const combatant = combat.combatants.get(combatantId);
const dragRulerFlags = combatant.data.flags.dragRuler; const dragRulerFlags = combatant.data.flags.dragRuler;
+32 -12
View File
@@ -1,7 +1,7 @@
import {measure} from "./foundry_imports.js" import {cancelScheduledMeasurement, measure} from "./foundry_imports.js"
import {getMovementHistory} from "./movement_tracking.js"; import {getMovementHistory} from "./movement_tracking.js";
import {settingsKey} from "./settings.js"; import {settingsKey} from "./settings.js";
import {getSnapPointForEntity} from "./util.js"; import {getSnapPointForEntity, setSnapParameterOnOptions} from "./util.js";
export class DragRulerRuler extends Ruler { export class DragRulerRuler extends Ruler {
// Functions below are overridden versions of functions in Ruler // Functions below are overridden versions of functions in Ruler
@@ -16,25 +16,32 @@ export class DragRulerRuler extends Ruler {
this.previousWaypoints = []; this.previousWaypoints = [];
this.previousLabels.removeChildren().forEach(c => c.destroy()); this.previousLabels.removeChildren().forEach(c => c.destroy());
this.dragRulerRanges = undefined; this.dragRulerRanges = undefined;
cancelScheduledMeasurement.call(this);
} }
async moveToken(event) { async moveToken(event) {
// This function is invoked by left clicking // This function is invoked by left clicking
if (!this.isDragRuler) if (!this.isDragRuler)
return await super.moveToken(event); return await super.moveToken(event);
let options = {};
setSnapParameterOnOptions(this, event, options);
if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) { if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
const snap = !event.shiftKey; this.dragRulerAddWaypoint(this.destination, options);
this.dragRulerAddWaypoint(this.destination, snap);
} }
else { else {
this.dragRulerDeleteWaypoint(); this.dragRulerDeleteWaypoint(event, options);
} }
} }
toJSON() { toJSON() {
const json = super.toJSON(); const json = super.toJSON();
if (this.draggedEntity) if (this.draggedEntity) {
const isToken = this.draggedEntity instanceof Token;
json["draggedEntityIsToken"] = isToken;
json["draggedEntity"] = this.draggedEntity.id; json["draggedEntity"] = this.draggedEntity.id;
}
return json; return json;
} }
@@ -44,8 +51,12 @@ export class DragRulerRuler extends Ruler {
return; return;
if (data.draggedEntity) { if (data.draggedEntity) {
if (data.draggedEntityIsToken)
this.draggedEntity = canvas.tokens.get(data.draggedEntity); this.draggedEntity = canvas.tokens.get(data.draggedEntity);
else
this.draggedEntity = canvas.templates.get(data.draggedEntity);
} }
super.update(data); super.update(data);
} }
@@ -64,8 +75,9 @@ export class DragRulerRuler extends Ruler {
} }
// The functions below aren't present in the orignal Ruler class and are added by Drag Ruler // The functions below aren't present in the orignal Ruler class and are added by Drag Ruler
dragRulerAddWaypoint(point, snap=true) { dragRulerAddWaypoint(point, options={}) {
if (snap) { options.snap = options.snap ?? true;
if (options.snap) {
point = getSnapPointForEntity(point.x, point.y, this.draggedEntity); point = getSnapPointForEntity(point.x, point.y, this.draggedEntity);
} }
this.waypoints.push(new PIXI.Point(point.x, point.y)); this.waypoints.push(new PIXI.Point(point.x, point.y));
@@ -85,15 +97,24 @@ export class DragRulerRuler extends Ruler {
this.labels.removeChildren().forEach(c => c.destroy()); this.labels.removeChildren().forEach(c => c.destroy());
} }
dragRulerDeleteWaypoint(event={preventDefault: () => {return}}) { dragRulerDeleteWaypoint(event={preventDefault: () => {return}}, options={}) {
options.snap = options.snap ?? true;
if (this.waypoints.filter(w => !w.isPrevious).length > 1) { if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
event.preventDefault(); event.preventDefault();
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens); const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
const rulerOffset = this.rulerOffset; const rulerOffset = this.rulerOffset;
this._removeWaypoint({x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y});
// Options are not passed to _removeWaypoint in vanilla Foundry.
// Send them in case other modules have overriden that behavior and accept an options parameter (Toggle Snap to Grid)
this._removeWaypoint({x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y}, options);
game.user.broadcastActivity({ruler: this}); game.user.broadcastActivity({ruler: this});
} }
else { else {
this.dragRulerAbortDrag(event);
}
}
dragRulerAbortDrag(event={preventDefault: () => {return}}) {
const token = this.draggedEntity; const token = this.draggedEntity;
this._endMeasurement(); this._endMeasurement();
@@ -105,7 +126,6 @@ export class DragRulerRuler extends Ruler {
// Pass in a fake event that hopefully is enough to allow other modules to function // Pass in a fake event that hopefully is enough to allow other modules to function
token._onDragLeftCancel(event); token._onDragLeftCancel(event);
} }
}
async dragRulerRecalculate(tokenIds) { async dragRulerRecalculate(tokenIds) {
if (this._state !== Ruler.STATES.MEASURING) if (this._state !== Ruler.STATES.MEASURING)
@@ -117,7 +137,7 @@ export class DragRulerRuler extends Ruler {
if (game.settings.get(settingsKey, "enableMovementHistory")) if (game.settings.get(settingsKey, "enableMovementHistory"))
this.dragRulerAddWaypointHistory(getMovementHistory(this.draggedEntity)); this.dragRulerAddWaypointHistory(getMovementHistory(this.draggedEntity));
for (const waypoint of waypoints) { for (const waypoint of waypoints) {
this.dragRulerAddWaypoint(waypoint, false); this.dragRulerAddWaypoint(waypoint, {snap: false});
} }
this.measure(this.destination); this.measure(this.destination);
game.user.broadcastActivity({ruler: this}); game.user.broadcastActivity({ruler: this});
+9
View File
@@ -11,6 +11,15 @@ export function registerSettings() {
default: "fresh install" default: "fresh install"
}) })
game.settings.register(settingsKey, "autoStartMeasurement", {
name: "drag-ruler.settings.autoStartMeasurement.name",
hint: "drag-ruler.settings.autoStartMeasurement.hint",
scope: "client",
config: true,
type: Boolean,
default: true,
});
game.settings.register(settingsKey, "swapSpacebarRightClick", { game.settings.register(settingsKey, "swapSpacebarRightClick", {
name: "drag-ruler.settings.swapSpacebarRightClick.name", name: "drag-ruler.settings.swapSpacebarRightClick.name",
hint: "drag-ruler.settings.swapSpacebarRightClick.hint", hint: "drag-ruler.settings.swapSpacebarRightClick.hint",
+8 -3
View File
@@ -61,13 +61,18 @@ export class SpeedProvider {
* The area indicates the whole area that the token will occupy (for tokens larger than 1x1) the array will more than one entry. * The area indicates the whole area that the token will occupy (for tokens larger than 1x1) the array will more than one entry.
* The return value should be an integer indicating a multiplicator by that the cost of that step should be increased. * The return value should be an integer indicating a multiplicator by that the cost of that step should be increased.
* (1 is regular cost, 2 costs double, 3 costs triple, ...) * (1 is regular cost, 2 costs double, 3 costs triple, ...)
*
* Parameters:
* - options: An object used to configure TerrainLayer's cost calculation. Ex: If options.ignoreGrid is set to true, then Euclidean measurement can be forced on a gridded map.
*
* This function is only called if the TerrainLayer and TerrainRuler modules are enabled. * This function is only called if the TerrainLayer and TerrainRuler modules are enabled.
* *
* Implementing this method is optional and only needs to be done if you want to provide a custom cost function (for example to allow tokens to ignore difficult terrain) * Implementing this method is optional and only needs to be done if you want to provide a custom cost function (for example to allow tokens to ignore difficult terrain)
*/ */
getCostForStep(token, area) { getCostForStep(token, area, options={}) {
// Lookup the cost for each square occupied by the token // Lookup the cost for each square occupied by the token
const costs = area.map(space => terrainRuler.getCost(space.x, space.y, {token})); options.token = token;
const costs = area.map(space => terrainRuler.getCost(space.x, space.y, options));
// Return the maximum of the costs // Return the maximum of the costs
return costs.reduce((max, current) => Math.max(max, current)) return costs.reduce((max, current) => Math.max(max, current))
} }
@@ -132,7 +137,7 @@ export class GenericSpeedProvider extends SpeedProvider {
const speedAttribute = this.getSetting("speedAttribute") const speedAttribute = this.getSetting("speedAttribute")
if (!speedAttribute) if (!speedAttribute)
return [] return []
const tokenSpeed = parseInt(getProperty(token, speedAttribute)); const tokenSpeed = parseFloat(getProperty(token, speedAttribute));
if (tokenSpeed === undefined) { if (tokenSpeed === undefined) {
console.warn(`Drag Ruler (Generic Speed Provider) | The configured token speed attribute "${speedAttribute}" didn't return a speed value. To use colors based on drag distance set the setting to the correct value (or clear the box to disable this feature).`) console.warn(`Drag Ruler (Generic Speed Provider) | The configured token speed attribute "${speedAttribute}" didn't return a speed value. To use colors based on drag distance set the setting to the correct value (or clear the box to disable this feature).`)
return [] return []
+7 -1
View File
@@ -1,6 +1,8 @@
export function getDefaultSpeedAttribute() { export function getDefaultSpeedAttribute() {
switch (game.system.id) { switch (game.system.id) {
case "CoC7":
return "actor.data.data.attribs.mov.value";
case "dcc": case "dcc":
return "actor.data.data.attributes.speed.value"; return "actor.data.data.attributes.speed.value";
case "dnd5e": case "dnd5e":
@@ -8,13 +10,14 @@ export function getDefaultSpeedAttribute() {
case "lancer": case "lancer":
return "actor.data.data.mech.speed" return "actor.data.data.mech.speed"
case "pf1": case "pf1":
case "D35E":
return "actor.data.data.attributes.speed.land.total" return "actor.data.data.attributes.speed.land.total"
case "sfrpg": case "sfrpg":
return "actor.data.data.attributes.speed.value"; return "actor.data.data.attributes.speed.value";
case "shadowrun5e": case "shadowrun5e":
return "actor.data.data.movement.walk.value"; return "actor.data.data.movement.walk.value";
case "swade": case "swade":
return "actor.data.data.stats.speed.value" return "actor.data.data.stats.speed.adjusted";
} }
return "" return ""
} }
@@ -27,9 +30,12 @@ export function getDefaultDashMultiplier() {
case "dnd5e": case "dnd5e":
case "lancer": case "lancer":
case "pf1": case "pf1":
case "D35E":
case "sfrpg": case "sfrpg":
case "shadowrun5e": case "shadowrun5e":
return 2 return 2
case "CoC7":
return 5;
} }
return 0 return 0
} }
+16
View File
@@ -198,3 +198,19 @@ export function applyTokenSizeOffset(waypoints, token) {
return waypoints.map(w => new PIXI.Point(w.x + waypointOffset.x, w.y + waypointOffset.y)) return waypoints.map(w => new PIXI.Point(w.x + waypointOffset.x, w.y + waypointOffset.y))
} }
export function setSnapParameterOnOptions(sourceObject, options) {
// Allow outside modules to override snapping
if (sourceObject.snapOverride?.active) {
options.snapOverrideActive = true;
options.snap = sourceObject.snapOverride.snap;
sourceObject.snapOverride = undefined; // remove it to prevent any lingering data issues
}
else {
options.snap = !game.keyboard._downKeys.has("Shift");
}
}
export function isClose(a, b, delta) {
return Math.abs(a - b) <= delta;
}