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2 Commits
| Author | SHA1 | Date | |
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| 0456fb0849 | |||
| 01d01f9887 |
@@ -1,3 +1,8 @@
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## 1.7.5
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### Bugfixes
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- Decimal speeds (as often used in metric game systems) are no longer being rounded down (thanks to DarKDinDoN for diagnosing this bug)
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## 1.7.4
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### Bugfixes
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- Fixed a bug where the ruler would wrongly snap to the grid center for other players when dragging a measurement template
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+2
-2
@@ -2,7 +2,7 @@
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.7.4",
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"version": "1.7.5",
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"minimumCoreVersion" : "0.8.5",
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"compatibleCoreVersion" : "0.8.7",
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"authors": [
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@@ -49,7 +49,7 @@
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],
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.7.4.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.7.5.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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@@ -132,7 +132,7 @@ export class GenericSpeedProvider extends SpeedProvider {
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const speedAttribute = this.getSetting("speedAttribute")
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if (!speedAttribute)
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return []
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const tokenSpeed = parseInt(getProperty(token, speedAttribute));
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const tokenSpeed = parseFloat(getProperty(token, speedAttribute));
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if (tokenSpeed === undefined) {
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console.warn(`Drag Ruler (Generic Speed Provider) | The configured token speed attribute "${speedAttribute}" didn't return a speed value. To use colors based on drag distance set the setting to the correct value (or clear the box to disable this feature).`)
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return []
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