Files
foundryvtt-drag-ruler/js/main.js
T
Manuel Vögele dc85609a75 Wasm skeleton
2022-01-31 11:03:25 +01:00

249 lines
8.6 KiB
JavaScript

"use strict"
import {getColorForDistanceAndToken, getMovedDistanceFromToken, getRangesFromSpeedProvider, initApi, registerModule, registerSystem} from "./api.js";
import {checkDependencies, getHexSizeSupportTokenGridCenter} from "./compatibility.js";
import {moveEntities, onMouseMove} from "./foundry_imports.js"
import {disableSnap, registerKeybindings} from "./keybindings.js";
import {libWrapper} from "./libwrapper_shim.js";
import {performMigrations} from "./migration.js"
import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
import {extendRuler} from "./ruler.js";
import {registerSettings, RightClickAction, settingsKey} from "./settings.js"
import {recalculate} from "./socket.js";
import {SpeedProvider} from "./speed_provider.js"
import {setSnapParameterOnOptions} from "./util.js";
import * as GridlessPathfinding from "../wasm/gridless_pathfinding.js"
CONFIG.debug.dragRuler = false;
export let debugGraphics = undefined;
GridlessPathfinding.init();
Hooks.once("init", () => {
registerSettings()
registerKeybindings()
initApi()
hookDragHandlers(Token);
hookDragHandlers(MeasuredTemplate);
libWrapper.register("drag-ruler", "TokenLayer.prototype.undoHistory", tokenLayerUndoHistory, "WRAPPER");
extendRuler();
window.dragRuler = {
getColorForDistanceAndToken,
getMovedDistanceFromToken,
registerModule,
registerSystem,
recalculate,
resetMovementHistory,
}
})
Hooks.once("ready", () => {
performMigrations()
checkDependencies();
Hooks.callAll("dragRuler.ready", SpeedProvider)
if (CONFIG.debug.dragRuler)
debugGraphics = canvas.controls.addChild(new PIXI.Container());
})
Hooks.on("canvasReady", () => {
canvas.controls.rulers.children.forEach(ruler => {
ruler.draggedEntity = null;
Object.defineProperty(ruler, "isDragRuler", {
get: function isDragRuler() {
return Boolean(this.draggedEntity) && this._state !== Ruler.STATES.INACTIVE;
}
})
})
})
Hooks.on("getCombatTrackerEntryContext", function (html, menu) {
const entry = {
name: "drag-ruler.resetMovementHistory",
icon: '<i class="fas fa-undo-alt"></i>',
callback: li => resetMovementHistory(ui.combat.viewed, li.data('combatant-id')),
};
menu.splice(1, 0, entry);
});
function forwardIfUnahndled(newFn) {
return function(oldFn, ...args) {
const eventHandled = newFn(...args);
if (!eventHandled)
oldFn(...args);
};
}
function hookDragHandlers(entityType) {
const entityName = entityType.name
libWrapper.register("drag-ruler", `${entityName}.prototype._onDragLeftStart`, onEntityLeftDragStart, "WRAPPER");
if (entityType === Token)
libWrapper.register("drag-ruler", `${entityName}.prototype._onDragLeftMove`, onEntityLeftDragMoveSnap, "WRAPPER");
else
libWrapper.register("drag-ruler", `${entityName}.prototype._onDragLeftMove`, onEntityLeftDragMove, "WRAPPER");
libWrapper.register("drag-ruler", `${entityName}.prototype._onDragLeftDrop`, forwardIfUnahndled(onEntityDragLeftDrop), "MIXED");
libWrapper.register("drag-ruler", `${entityName}.prototype._onDragLeftCancel`, forwardIfUnahndled(onEntityDragLeftCancel), "MIXED");
}
async function tokenLayerUndoHistory(wrapped) {
const historyEntry = this.history[this.history.length - 1];
const returnValue = await wrapped();
if (historyEntry.type === "update") {
for (const entry of historyEntry.data) {
const token = canvas.tokens.get(entry._id);
removeLastHistoryEntryIfAt(token, entry.x, entry.y);
}
}
return returnValue;
}
function onEntityLeftDragStart(wrapped, event) {
wrapped(event);
const isToken = this instanceof Token;
const ruler = canvas.controls.ruler
ruler.draggedEntity = this;
let entityCenter;
if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(this))
entityCenter = getHexSizeSupportTokenGridCenter(this);
else
entityCenter = this.center;
ruler.rulerOffset = {x: entityCenter.x - event.data.origin.x, y: entityCenter.y - event.data.origin.y};
if (game.settings.get(settingsKey, "autoStartMeasurement")) {
let options = {};
setSnapParameterOnOptions(ruler, options);
ruler.dragRulerStart(options, false);
}
}
function onEntityLeftDragMoveSnap(wrapped, event) {
applyGridlessSnapping.call(this, event);
onEntityLeftDragMove.call(this, wrapped, event);
}
function onEntityLeftDragMove(wrapped, event) {
wrapped(event);
const ruler = canvas.controls.ruler
if (ruler.isDragRuler)
onMouseMove.call(ruler, event)
}
function onEntityDragLeftDrop(event) {
const ruler = canvas.controls.ruler
if (!ruler.isDragRuler) {
ruler.draggedEntity = undefined;
return false
}
// When we're dragging a measured template no token will ever be selected,
// resulting in only the dragged template to be moved as would be expected
const selectedTokens = canvas.tokens.controlled
// This can happen if the user presses ESC during drag (maybe there are other ways too)
if (selectedTokens.length === 0)
selectedTokens.push(ruler.draggedEntity);
ruler._state = Ruler.STATES.MOVING
moveEntities.call(ruler, ruler.draggedEntity, selectedTokens);
return true
}
function onEntityDragLeftCancel(event) {
// This function is invoked by right clicking
const ruler = canvas.controls.ruler
if (!ruler.draggedEntity || ruler._state === Ruler.STATES.MOVING)
return false
const rightClickAction = game.settings.get(settingsKey, "rightClickAction");
let options = {};
setSnapParameterOnOptions(ruler, options);
if (ruler._state === Ruler.STATES.INACTIVE) {
if (rightClickAction !== RightClickAction.CREATE_WAYPOINT)
return false;
ruler.dragRulerStart(options);
event.preventDefault();
}
else if (ruler._state === Ruler.STATES.MEASURING) {
switch (rightClickAction) {
case RightClickAction.CREATE_WAYPOINT:
event.preventDefault();
ruler.dragRulerAddWaypoint(ruler.destination, options);
break;
case RightClickAction.DELETE_WAYPOINT:
ruler.dragRulerDeleteWaypoint(event, options);
break;
case RightClickAction.ABORT_DRAG:
ruler.dragRulerAbortDrag();
break;
}
}
return true;
}
function applyGridlessSnapping(event) {
const ruler = canvas.controls.ruler;
if (!game.settings.get(settingsKey, "useGridlessRaster"))
return;
if (!ruler.isDragRuler)
return;
if (disableSnap)
return;
if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS)
return;
const rasterWidth = 35 / canvas.stage.scale.x;
const tokenX = event.data.destination.x;
const tokenY = event.data.destination.y;
const destination = {x: tokenX + ruler.rulerOffset.x, y: tokenY + ruler.rulerOffset.y};
const ranges = getRangesFromSpeedProvider(ruler.draggedEntity);
const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active;
if (terrainRulerAvailable) {
const segments = Ruler.dragRulerGetRaysFromWaypoints(ruler.waypoints, destination).map(ray => {return {ray}});
const pinpointDistances = new Map();
for (const range of ranges) {
pinpointDistances.set(range.range, null);
}
terrainRuler.measureDistances(segments, {pinpointDistances});
const targetDistance = Array.from(pinpointDistances.entries())
.filter(([_key, val]) => val)
.reduce((value, current) => value[0] > current[0] ? value : current, [0, null]);
const rasterLocation = targetDistance[1];
if (rasterLocation) {
const deltaX = destination.x - rasterLocation.x;
const deltaY = destination.y - rasterLocation.y;
const rasterDistance = Math.hypot(deltaX, deltaY);
if (rasterDistance < rasterWidth) {
event.data.destination.x = rasterLocation.x - ruler.rulerOffset.x;
event.data.destination.y = rasterLocation.y - ruler.rulerOffset.y;
}
}
}
else {
let waypointDistance = 0;
let origin = event.data.origin;
if (ruler.waypoints.length > 1) {
const segments = Ruler.dragRulerGetRaysFromWaypoints(ruler.waypoints, destination).map(ray => {return {ray}});
origin = segments.pop().ray.A;
waypointDistance = canvas.grid.measureDistances(segments).reduce((a, b) => a + b);
origin = {x: origin.x - ruler.rulerOffset.x, y: origin.y - ruler.rulerOffset.y};
}
const deltaX = tokenX - origin.x;
const deltaY = tokenY - origin.y;
const distance = Math.hypot(deltaX, deltaY);
// targetRange will be the largest range that's still smaller than distance
let targetDistance = ranges
.map(range => range.range)
.map(range => range - waypointDistance)
.map(range => range * canvas.dimensions.size / canvas.dimensions.distance)
.filter(range => range < distance)
.reduce((a, b) => Math.max(a, b), 0);
if (targetDistance) {
if (distance < targetDistance + rasterWidth) {
event.data.destination.x = origin.x + deltaX * targetDistance / distance;
event.data.destination.y = origin.y + deltaY * targetDistance / distance;
}
}
}
}