Merge branch 'develop' into pathfinding-difficult-terrain
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+2
-2
@@ -81,7 +81,7 @@ export function findPath(from, to, token, previousWaypoints) {
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let tokenSize = Math.max(token.data.width, token.data.height) * canvas.dimensions.size;
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let pathfinder = gridlessPathfinders.get(tokenSize);
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if (!pathfinder) {
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pathfinder = GridlessPathfinding.initialize(canvas.walls.placeables, tokenSize, token.data.elevation, Boolean(game.modules.get("levels")?.active));
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pathfinder = GridlessPathfinding.initialize(canvas.walls.placeables, tokenSize, token.data.elevation, Boolean(game.modules.get("wall-height")?.active));
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gridlessPathfinders.set(tokenSize, pathfinder);
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}
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paintGridlessPathfindingDebug(pathfinder);
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@@ -280,7 +280,7 @@ function paintGriddedPathfindingDebug(lastNode, token) {
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debugGraphics.removeChildren().forEach(c => c.destroy());
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let currentNode = lastNode;
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while (currentNode) {
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let text = new PIXI.Text(currentNode.cost.toFixed(0));
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let text = new PIXI.Text(currentNode.cost.toFixed(1));
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let pixels = getSnapPointForTokenObj(getPixelsFromGridPositionObj(currentNode.node), token);
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text.anchor.set(0.5, 1.0);
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text.x = pixels.x;
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