Merge branch 'develop' into pathfinding-difficult-terrain

This commit is contained in:
Manuel Vögele
2022-03-08 11:49:47 +01:00
+2 -2
View File
@@ -81,7 +81,7 @@ export function findPath(from, to, token, previousWaypoints) {
let tokenSize = Math.max(token.data.width, token.data.height) * canvas.dimensions.size;
let pathfinder = gridlessPathfinders.get(tokenSize);
if (!pathfinder) {
pathfinder = GridlessPathfinding.initialize(canvas.walls.placeables, tokenSize, token.data.elevation, Boolean(game.modules.get("levels")?.active));
pathfinder = GridlessPathfinding.initialize(canvas.walls.placeables, tokenSize, token.data.elevation, Boolean(game.modules.get("wall-height")?.active));
gridlessPathfinders.set(tokenSize, pathfinder);
}
paintGridlessPathfindingDebug(pathfinder);
@@ -280,7 +280,7 @@ function paintGriddedPathfindingDebug(lastNode, token) {
debugGraphics.removeChildren().forEach(c => c.destroy());
let currentNode = lastNode;
while (currentNode) {
let text = new PIXI.Text(currentNode.cost.toFixed(0));
let text = new PIXI.Text(currentNode.cost.toFixed(1));
let pixels = getSnapPointForTokenObj(getPixelsFromGridPositionObj(currentNode.node), token);
text.anchor.set(0.5, 1.0);
text.x = pixels.x;