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7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0456fb0849 | |||
| 01d01f9887 | |||
| 9042b79967 | |||
| 4159d20e18 | |||
| 3897577756 | |||
| 5c29f401d6 | |||
| 1328d52f94 |
@@ -1,3 +1,17 @@
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## 1.7.5
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### Bugfixes
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- Decimal speeds (as often used in metric game systems) are no longer being rounded down (thanks to DarKDinDoN for diagnosing this bug)
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## 1.7.4
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### Bugfixes
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- Fixed a bug where the ruler would wrongly snap to the grid center for other players when dragging a measurement template
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### Compatibility
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- Drag Ruler is now compatiblie with the "Monk's Active Tile Triggers" module
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- Drag Ruler's Generic Speed Provider is now aware of good default values for the D&D 3.5 game system
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- Drag Ruler is now compatible with Foundry 0.8.7
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## 1.7.3
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### Compatibility
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- Drag Ruler is now compatible with Foundry 0.8.5
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+3
-3
@@ -2,9 +2,9 @@
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.7.3",
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"version": "1.7.5",
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"minimumCoreVersion" : "0.8.5",
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"compatibleCoreVersion" : "0.8.5",
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"compatibleCoreVersion" : "0.8.7",
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"authors": [
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{
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"name": "Manuel Vögele",
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@@ -49,7 +49,7 @@
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],
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.7.3.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.7.5.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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@@ -72,6 +72,10 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
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const isToken = draggedEntity instanceof Token;
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const animate = isToken && !game.keyboard.isDown("Alt");
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const startWaypoint = animate ? 0 : entityAnimationData[0].rays.length - 1;
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// This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early
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this.cancelMovement = false;
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for (let i = startWaypoint;i < entityAnimationData[0].rays.length; i++) {
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if (!wasPaused && game.paused) break;
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const entityPaths = entityAnimationData.map(({entity, rays, dx, dy}) => {
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@@ -86,6 +90,12 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
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await draggedEntity.scene.updateEmbeddedDocuments(draggedEntity.constructor.embeddedName, updates, {animate});
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if (animate)
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await Promise.all(entityPaths.map(({entity, path}) => entity.animateMovement(path)));
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// This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early
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if (this.cancelMovement) {
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entityAnimationData.forEach(ead => ead.rays = ead.rays.slice(0, i + 1));
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break;
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}
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}
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if (isToken)
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trackRays(entities, entityAnimationData.map(({rays}) => rays)).then(() => recalculate(entities));
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+7
-1
@@ -33,8 +33,11 @@ export class DragRulerRuler extends Ruler {
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toJSON() {
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const json = super.toJSON();
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if (this.draggedEntity)
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if (this.draggedEntity) {
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const isToken = this.draggedEntity instanceof Token;
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json["draggedEntityIsToken"] = isToken;
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json["draggedEntity"] = this.draggedEntity.id;
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}
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return json;
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}
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@@ -44,7 +47,10 @@ export class DragRulerRuler extends Ruler {
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return;
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if (data.draggedEntity) {
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if (data.draggedEntityIsToken)
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this.draggedEntity = canvas.tokens.get(data.draggedEntity);
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else
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this.draggedEntity = canvas.templates.get(data.draggedEntity);
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}
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super.update(data);
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}
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@@ -132,7 +132,7 @@ export class GenericSpeedProvider extends SpeedProvider {
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const speedAttribute = this.getSetting("speedAttribute")
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if (!speedAttribute)
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return []
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const tokenSpeed = parseInt(getProperty(token, speedAttribute));
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const tokenSpeed = parseFloat(getProperty(token, speedAttribute));
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if (tokenSpeed === undefined) {
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console.warn(`Drag Ruler (Generic Speed Provider) | The configured token speed attribute "${speedAttribute}" didn't return a speed value. To use colors based on drag distance set the setting to the correct value (or clear the box to disable this feature).`)
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return []
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@@ -8,6 +8,7 @@ export function getDefaultSpeedAttribute() {
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case "lancer":
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return "actor.data.data.mech.speed"
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case "pf1":
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case "D35E":
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return "actor.data.data.attributes.speed.land.total"
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case "sfrpg":
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return "actor.data.data.attributes.speed.value";
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@@ -27,6 +28,7 @@ export function getDefaultDashMultiplier() {
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case "dnd5e":
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case "lancer":
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case "pf1":
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case "D35E":
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case "sfrpg":
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case "shadowrun5e":
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return 2
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