36 lines
1.9 KiB
Markdown
36 lines
1.9 KiB
Markdown
## In development
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### Compatiblity
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- Drag Ruler is now compatible with Hex Token Size Support. For compatibility Hex Token Size Support Version 0.5.4 or higher is required. Thanks to Ourobor for helping making this possible.
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## 1.2.0
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### New features
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- Right click and spacebar can now be swapped, allowing to place waypoints with right click and removing them with spacebar
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- The module can now be configured use a fixed color instead of the player color for the first speed range
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- On gridless maps the ruler will now change it's color to indicate the different speed ranges
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- As an alternative to right click (or spacebar, if you have swapped right and spacebar behavior) waypoints can now also be deleted with the `X` key
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### Bugfixes
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- Disabling snap to grid with shift now works as expected
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- Fixed a bug where the ruler would sometimes jump to a different target location when deleting a waypoint
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## v1.1.1
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### Bugfixes
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- Fixed a bug where tokens wouldn't be moved to the corect end position on gridless maps
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- Ruler now appears immediately when the token is being dragged
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- On gridless maps the ruler will always start measuring at the center of the token
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- This change has no impact on the distance that is being measured
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- In addition to the cosmetical aspect this also fixes a bug that allowed players to glitch through walls
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## v1.1.0
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### New features
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- The drag ruler will now be colored for other players than the dragging player as well (only if they have at least observer permissions for that token)
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- The drag ruler won't be shown to other players if they cannot see the dragged token
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### Bugfixes
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- Fixed a bug where Drag Ruler wouldn't work at all on some windows installations (specificially where the `foundry.js` has `CRLF` line endings)
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## v1.0.1
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### Bugfixes
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- The GM can now move tokens through walls
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- It is now possible to move multiple tokens with Drag Ruler enabled
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