Manuel Vögele
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68960b1530
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Merge branch 'develop' into pathfinding-difficult-terrain
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2022-03-08 11:49:47 +01:00 |
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Manuel Vögele
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6604e322bd
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Show diagnoal count in debug print
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2022-03-08 11:49:27 +01:00 |
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Manuel Vögele
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b68f3bbe29
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Elevation also needs to be respected if only "wall-height" is enabled
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2022-03-08 11:45:58 +01:00 |
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Manuel Vögele
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0cd91b06bb
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Merge branch 'develop' into pathfinding-difficult-terrain
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2022-03-08 11:10:34 +01:00 |
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Manuel Vögele
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a0aa51df78
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Use the correct token shape
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2022-03-08 10:21:18 +01:00 |
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Manuel Vögele
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d1db57451a
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5-10-5 support
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2022-03-08 10:21:18 +01:00 |
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Manuel Vögele
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1783d26362
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Fix several overculling artifacts
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2022-03-08 10:21:18 +01:00 |
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Manuel Vögele
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4cdbd61259
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Don't cull waypoints if the path cost would increase by doing so
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2022-03-08 10:21:14 +01:00 |
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Manuel Vögele
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8687777fc1
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Discourage diagonals
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2022-03-08 10:18:35 +01:00 |
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Manuel Vögele
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aec11f9f79
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Initial difficult terrain support
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2022-03-08 10:18:35 +01:00 |
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Manuel Vögele
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793e87bc2f
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Merge branch 'master' into develop
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2022-03-08 09:56:03 +01:00 |
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Manuel Vögele
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df4c515fcd
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Release v1.12.3
v1.12.3
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2022-03-07 16:53:48 +01:00 |
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Manuel Vögele
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02dfd8db0d
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Only reclaculate the ruler if it's a Drag Ruler (fixes #161)
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2022-03-07 14:39:31 +01:00 |
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Manuel Vögele
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65911c11f0
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Only reclaculate the ruler if it's a Drag Ruler (fixes #161)
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2022-03-07 14:37:15 +01:00 |
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Manuel Vögele
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ddf89f9499
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Add support for the wall height module in the gridless pathfinder
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2022-03-07 12:40:16 +01:00 |
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Jonathan Calvert
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0dfdb23bfb
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Levels Compatibility: Clear pathfinding cache after changing elevation (#173)
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2022-03-07 12:39:16 +01:00 |
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Jonathan Calvert
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3f2e9e1a3e
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Fix one-way wall collision detection (fixes #167) (#172)
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2022-03-07 12:38:30 +01:00 |
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Jonathan Calvert
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846e39d946
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Pathfinding: Keep Multiple Caches (#177)
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2022-03-05 21:36:56 +01:00 |
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Manuel Vögele
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26748ee234
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Revert ebd0ee6ccf, which introduced a bug instead of fixing one
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2022-03-04 08:40:04 +01:00 |
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Manuel Vögele
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ebd0ee6ccf
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Fix the order of colission checks during pathfinding waypoint culling to make one-way-walls work properly
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2022-03-02 22:33:42 +01:00 |
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Jonathan Calvert
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1d477094b8
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Fix bug with diagonal movement (#174)
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2022-03-01 14:28:01 +01:00 |
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Jonathan Calvert
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bbfce2bb77
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Pathfinding Improvements: Improve 5-10-5 Diagonal Handling (#170)
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2022-02-28 23:08:56 +01:00 |
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Manuel Vögele
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54cee52eb2
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Add support for the wall height module in the gridless pathfinder
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2022-02-28 22:48:15 +01:00 |
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Jonathan Calvert
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a967a03197
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Levels Compatibility: Clear pathfinding cache after changing elevation (#173)
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2022-02-28 21:17:54 +01:00 |
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Jonathan Calvert
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8d243ce919
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Fix one-way wall collision detection (fixes #167) (#172)
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2022-02-28 19:13:12 +01:00 |
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Jonathan Calvert
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b227d5073b
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Pathfinding Improvements: Replace nextNodes array with PriorityQueueSet (#169)
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2022-02-28 18:23:46 +01:00 |
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Jonathan Calvert
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576db2dc5a
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Pathfinding Improvements: Bound Algorithm to Canvas (#168)
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2022-02-28 09:52:12 +01:00 |
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EndlesNights
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b031acaa6e
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dnd 4e system support (#162)
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2022-02-28 09:42:10 +01:00 |
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Manuel Vögele
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ee956abd78
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Update .gitignore
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2022-02-17 11:15:40 +01:00 |
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Manuel Vögele
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1334703877
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Release v1.12.2
v1.12.2
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2022-02-17 00:58:33 +01:00 |
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Manuel Vögele
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d6cccf4466
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Ensure pathfinding on gridless is possible by always generating a pathfinding point when a virtual wall is being inserted
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2022-02-17 00:53:51 +01:00 |
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Manuel Vögele
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074d2f5052
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Disable pathfinding when the hotkey for moving tokens without pathfinding is enabled (fixes #158)
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2022-02-17 00:47:13 +01:00 |
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Manuel Vögele
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e5b8f896f8
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Release v1.12.1
v1.12.1
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2022-02-16 12:48:59 +01:00 |
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Manuel Vögele
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3de350d3e9
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Remove wasm snippets from release builds
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2022-02-16 12:47:23 +01:00 |
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Manuel Vögele
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8f97081236
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Release v1.12.0
v1.12.0
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2022-02-16 11:57:33 +01:00 |
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Manuel Vögele
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18253dc42b
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Delay reload to make sure all settings are being applied
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2022-02-16 11:46:46 +01:00 |
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Manuel Vögele
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fb702cd850
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Add support for gridless pathfinding
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2022-02-15 17:56:08 +01:00 |
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Manuel Vögele
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ad3fdf4d18
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Release v1.11.5
v1.11.5
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2022-02-12 18:29:52 +01:00 |
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Manuel Vögele
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58946096a6
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Remove debugging output
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2022-02-12 18:25:50 +01:00 |
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Manuel Vögele
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22112ddfd5
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Release v1.11.4
v1.11.4
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2022-02-09 10:58:02 +01:00 |
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Manuel Vögele
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f59b0f9d2d
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When changing the measurement mode via a keybinding send the updated ruler state to other players immediately (fixes #152)
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2022-02-09 10:51:19 +01:00 |
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Manuel Vögele
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443cfd4317
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Don't apply snapping to rulers received from other players (fixes #150)
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2022-02-09 10:41:01 +01:00 |
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Manuel Vögele
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fb3665d758
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If no measurement has been performed yet before dropping the token, schedule a measurement on drop (fixes #153)
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2022-02-09 10:30:17 +01:00 |
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Manuel Vögele
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96cb690431
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Use foundries new, improved way of wainting for animations when moving tokens (fixes #156)
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2022-02-09 08:57:30 +01:00 |
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José Lozano
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fb7202d5f0
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Spanish updated (#155)
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2022-02-07 10:07:07 +01:00 |
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Manuel Vögele
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fa581ddfc3
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Release v1.11.3
v1.11.3
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2022-02-03 18:23:35 +01:00 |
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Manuel Vögele
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56e15be4ca
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Don't perform pathfinding on other player's rulers
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2022-02-03 17:59:35 +01:00 |
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Manuel Vögele
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1509307313
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Show the setting for automatic pathfinding to players if they are allowed to use pathfinding
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2022-02-03 17:59:09 +01:00 |
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Manuel Vögele
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68885385ea
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Formatting fix
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2022-02-03 17:42:35 +01:00 |
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Manuel Vögele
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6748617f6a
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Add "DnD5e Drag Ruler Integration" and "Shadow of the Demon Lord" to list of Drag Ruler integraion
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2022-02-01 20:57:44 +01:00 |
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