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12 Commits
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@@ -1,3 +1,22 @@
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## 1.6.3
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### Bugfixes
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- If the movement history for a token is being updated (for example by a history reset by the gm) while a player is currently measuring a distance for that token the history change is now being reflected in the active measurement.
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### Compatibility
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- Drag Ruler's Generic SpeedProvider is now aware of good default values for the Savage Worlds Adventure Edition game system
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## 1.6.2
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### Bugfixes
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- The reset movement history button now resets the movement history for all players, not just for the GM
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## 1.6.1
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### API
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- Added `onMovementHistoryUpdate` callback to Speed Providers, that allows them to perform game systems specific improvements to the movement history
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- Added `dragRuler.resetMovementHistory` that clears the stored movement history for a token.
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## 1.6.0
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### Performance
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- Greatly increased the performance when playing on huge maps and when moving many tokens at once.
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@@ -36,7 +36,9 @@ The game systems that offer Drag Ruler integration are:
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- Cypher System (starting with version 1.13.0)
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- Pathfinder 1 (starting with version 0.77.3)
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- Pathfinder 2e (via the module [PF2E Drag Ruler Integration](https://foundryvtt.com/packages/pf2e-dragruler/))
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- Tagmar RPG (starting with version 1.1.4)
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- Tormenta20 (starting with version 1.1.37)
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- Shadow of the Demon Lord (starting with version 1.7.15)
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## Translations
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+2
-2
@@ -2,7 +2,7 @@
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.6.0",
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"version": "1.6.3",
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"minimumCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"authors": [
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@@ -49,7 +49,7 @@
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],
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.6.0.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.6.3.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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@@ -2,6 +2,7 @@ import {highlightMeasurementTerrainRuler, measureDistances} from "./compatibilit
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import {getGridPositionFromPixels} from "./foundry_fixes.js";
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import {getColorForDistance} from "./main.js"
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import {trackRays} from "./movement_tracking.js"
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import {recalculate} from "./socket.js";
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import {applyTokenSizeOffset, getSnapPointForToken, getTokenShape, highlightTokenShape, zip} from "./util.js";
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// This is a modified version of Ruler.moveToken from foundry 0.7.9
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@@ -64,7 +65,6 @@ async function animateTokens(tokens, draggedToken, draggedRays, wasPaused) {
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return {token, rays: offsetRays, dx, dy};
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});
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trackRays(tokenAnimationData.map(({token}) => token), tokenAnimationData.map(({rays}) => rays));
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for (const {token, rays} of tokenAnimationData) {
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token._noAnimate = true;
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}
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@@ -88,6 +88,7 @@ async function animateTokens(tokens, draggedToken, draggedRays, wasPaused) {
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for (const {token} of tokenAnimationData) {
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token._noAnimate = false;
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}
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trackRays(tokens, tokenAnimationData.map(({rays}) => rays)).then(() => recalculate(tokens));
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}
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function calculateTokenOffset(tokenA, tokenB) {
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@@ -7,6 +7,7 @@ import {performMigrations} from "./migration.js"
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import {DragRulerRuler} from "./ruler.js";
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import {getMovementHistory, resetMovementHistory} from "./movement_tracking.js";
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import {registerSettings, settingsKey} from "./settings.js"
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import {recalculate} from "./socket.js";
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import {SpeedProvider} from "./speed_provider.js"
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Hooks.once("init", () => {
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@@ -22,6 +23,8 @@ Hooks.once("init", () => {
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getMovedDistanceFromToken,
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registerModule,
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registerSystem,
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recalculate,
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resetMovementHistory,
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}
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})
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@@ -1,5 +1,5 @@
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import {measureDistances} from "./compatibility.js";
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import {updateCombatantDragRulerFlags} from "./socket.js";
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import {recalculate, updateCombatantDragRulerFlags} from "./socket.js";
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import {getTokenShape, zip} from "./util.js";
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function initTrackingFlag(combatant) {
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@@ -86,8 +86,9 @@ export async function resetMovementHistory(combat, combatantId) {
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const dragRulerFlags = combatant.flags.dragRuler;
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if (!dragRulerFlags)
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return;
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dragRulerFlags.passedWaypoints = undefined;
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dragRulerFlags.trackedRound = undefined;
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dragRulerFlags.rulerState = undefined;
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dragRulerFlags.passedWaypoints = null;
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dragRulerFlags.trackedRound = null;
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dragRulerFlags.rulerState = null;
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await updateCombatantDragRulerFlags(combat, [{_id: combatantId, dragRulerFlags}]);
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recalculate();
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}
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@@ -1,4 +1,5 @@
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import {measure} from "./foundry_imports.js"
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import {getMovementHistory} from "./movement_tracking.js";
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import {settingsKey} from "./settings.js";
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import {getSnapPointForToken} from "./util.js";
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@@ -78,6 +79,11 @@ export class DragRulerRuler extends Ruler {
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}
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}
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dragRulerClearWaypoints() {
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this.waypoints = [];
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this.labels.removeChildren().forEach(c => c.destroy());
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}
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dragRulerDeleteWaypoint(event={preventDefault: () => {return}}) {
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if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
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event.preventDefault();
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@@ -100,6 +106,22 @@ export class DragRulerRuler extends Ruler {
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}
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}
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async dragRulerRecalculate(tokenIds) {
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if (this._state !== Ruler.STATES.MEASURING)
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return;
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if (tokenIds && !tokenIds.includes(this.draggedToken.id))
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return;
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const waypoints = this.waypoints.filter(waypoint => !waypoint.isPrevious);
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this.dragRulerClearWaypoints();
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if (game.settings.get(settingsKey, "enableMovementHistory"))
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this.dragRulerAddWaypointHistory(getMovementHistory(this.draggedToken));
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for (const waypoint of waypoints) {
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this.dragRulerAddWaypoint(waypoint, false);
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}
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this.measure(this.destination);
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game.user.broadcastActivity({ruler: this});
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}
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static dragRulerGetRaysFromWaypoints(waypoints, destination) {
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if ( destination )
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waypoints = waypoints.concat([destination]);
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+14
-1
@@ -1,13 +1,18 @@
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import {currentSpeedProvider} from "./api.js";
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let socket;
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Hooks.once("socketlib.ready", () => {
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socket = socketlib.registerModule("drag-ruler");
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socket.register("updateCombatantDragRulerFlags", _socketUpdateCombatantDragRulerFlags);
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socket.register("recalculate", _socketRecalculate);
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});
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export function updateCombatantDragRulerFlags(combat, updates) {
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const combatId = combat.id;
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return socket.executeAsGM(_socketUpdateCombatantDragRulerFlags, combatId, updates);
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// TODO Check if canvas.tokens.get is still neccessary in future foundry versions
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return socket.executeAsGM(_socketUpdateCombatantDragRulerFlags, combatId, updates)
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.then(() => currentSpeedProvider.onMovementHistoryUpdate(updates.map(update => canvas.tokens.get(combat.getCombatant(update._id).token._id))));
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}
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async function _socketUpdateCombatantDragRulerFlags(combatId, updates) {
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@@ -28,3 +33,11 @@ async function _socketUpdateCombatantDragRulerFlags(combatId, updates) {
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});
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await combat.updateEmbeddedEntity("Combatant", updates, {diff: false});
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}
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export function recalculate(tokens) {
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socket.executeForEveryone(_socketRecalculate, tokens ? tokens.map(token => token.id) : undefined);
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}
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function _socketRecalculate(tokenIds) {
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return canvas.controls.ruler.dragRulerRecalculate(tokenIds);
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}
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@@ -84,6 +84,14 @@ export class SpeedProvider {
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return true
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}
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/**
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* This hook is being called after Drag Ruler has updated the movement history for one or more tokens.
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* It'll receive an array of tokens that have been updated.
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* If your speed provider is storing any additional values that are relevant for the movement history, this function should
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* await until those updates have completed inside foundry.
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*/
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async onMovementHistoryUpdate(tokens) {}
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/**
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* Returns the value that is currently set for the setting registered with the provided settingId.
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*
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@@ -9,6 +9,8 @@ export function getDefaultSpeedAttribute() {
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return "actor.data.data.mech.speed"
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case "pf1":
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return "actor.data.data.attributes.speed.land.total"
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case "shadowrun5e":
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return "actor.data.data.movement.walk.value";
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case "swade":
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return "actor.data.data.stats.speed.value"
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}
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@@ -23,6 +25,7 @@ export function getDefaultDashMultiplier() {
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case "dnd5e":
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case "lancer":
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case "pf1":
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case "shadowrun5e":
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return 2
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}
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return 0
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