Manuel Vögele
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e2ee00b937
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Use a new cache if the difficult terrain changes
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2022-05-04 22:58:45 +02:00 |
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Manuel Vögele
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d9407ad7d8
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The pathfinding code has changed to move forward
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2022-05-03 23:02:05 +02:00 |
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Manuel Vögele
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4334bc4672
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Merge branch 'develop' into pathfinding-difficult-terrain
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2022-05-03 22:47:52 +02:00 |
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Manuel Vögele
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0dba39b145
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Merge branch 'master' into develop
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2022-04-12 00:22:20 +02:00 |
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Manuel Vögele
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9d227efcd1
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Enusre that measurements to determine the highlight color are always done center to center (fixes #189)
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2022-04-12 00:11:30 +02:00 |
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Manuel Vögele
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a3d942c287
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Apply wall height's bounds to the rays before doing colission checks (fixes #190)
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2022-04-12 00:11:30 +02:00 |
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Manuel Vögele
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bdbd4fde18
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Merge branch 'master' into develop
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2022-04-01 18:07:25 +02:00 |
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Manuel Vögele
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654f8e3111
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Fix a typo that caused measurement template snapping to be broken (fixes #185)
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2022-04-01 18:04:25 +02:00 |
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Manuel Vögele
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f10be469a2
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Fix remainging errors from merge
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2022-03-09 20:57:18 +01:00 |
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Manuel Vögele
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154dd1c009
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Merge branch 'develop' into pathfinding-difficult-terrain
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2022-03-09 19:21:36 +01:00 |
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Jonathan Calvert
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2979e86201
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Improve Pathfinding: Add background caching (#175)
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2022-03-09 18:40:43 +01:00 |
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Manuel Vögele
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8f81fd707e
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Merge branch 'master' into develop
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2022-03-08 23:13:36 +01:00 |
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Manuel Vögele
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82f2a885fb
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getSnappedPosition cannot be used on gridless to calculate the snap point for measured templates
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2022-03-08 23:09:06 +01:00 |
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Manuel Vögele
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04c75f2e22
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Merge branch 'develop' into pathfinding-difficult-terrain
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2022-03-08 22:09:32 +01:00 |
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Manuel Vögele
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d536ae8dfb
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Merge branch 'master' into develop
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2022-03-08 22:07:43 +01:00 |
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Manuel Vögele
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f77990420a
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Replace getSnapPointForMeasuredTemplate with foundry native function (fixes #181)
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2022-03-08 20:17:25 +01:00 |
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Manuel Vögele
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5bb13ec590
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Merge branch 'develop' into pathfinding-difficult-terrain
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2022-03-08 12:52:28 +01:00 |
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Manuel Vögele
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44efabc656
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Merge branch 'master' into develop
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2022-03-08 12:50:16 +01:00 |
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Manuel Vögele
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30bd3d33e0
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If no dragged entity is being transmitted, unset it (fixes #179)
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2022-03-08 12:48:17 +01:00 |
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Manuel Vögele
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cb3475915e
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Remove unnecessary import
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2022-03-08 11:58:07 +01:00 |
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Manuel Vögele
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68960b1530
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Merge branch 'develop' into pathfinding-difficult-terrain
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2022-03-08 11:49:47 +01:00 |
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Manuel Vögele
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6604e322bd
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Show diagnoal count in debug print
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2022-03-08 11:49:27 +01:00 |
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Manuel Vögele
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b68f3bbe29
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Elevation also needs to be respected if only "wall-height" is enabled
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2022-03-08 11:45:58 +01:00 |
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Manuel Vögele
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0cd91b06bb
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Merge branch 'develop' into pathfinding-difficult-terrain
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2022-03-08 11:10:34 +01:00 |
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Manuel Vögele
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a0aa51df78
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Use the correct token shape
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2022-03-08 10:21:18 +01:00 |
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Manuel Vögele
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d1db57451a
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5-10-5 support
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2022-03-08 10:21:18 +01:00 |
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Manuel Vögele
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1783d26362
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Fix several overculling artifacts
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2022-03-08 10:21:18 +01:00 |
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Manuel Vögele
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4cdbd61259
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Don't cull waypoints if the path cost would increase by doing so
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2022-03-08 10:21:14 +01:00 |
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Manuel Vögele
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8687777fc1
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Discourage diagonals
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2022-03-08 10:18:35 +01:00 |
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Manuel Vögele
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aec11f9f79
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Initial difficult terrain support
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2022-03-08 10:18:35 +01:00 |
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Manuel Vögele
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02dfd8db0d
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Only reclaculate the ruler if it's a Drag Ruler (fixes #161)
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2022-03-07 14:39:31 +01:00 |
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Manuel Vögele
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65911c11f0
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Only reclaculate the ruler if it's a Drag Ruler (fixes #161)
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2022-03-07 14:37:15 +01:00 |
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Manuel Vögele
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ddf89f9499
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Add support for the wall height module in the gridless pathfinder
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2022-03-07 12:40:16 +01:00 |
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Jonathan Calvert
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0dfdb23bfb
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Levels Compatibility: Clear pathfinding cache after changing elevation (#173)
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2022-03-07 12:39:16 +01:00 |
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Jonathan Calvert
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3f2e9e1a3e
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Fix one-way wall collision detection (fixes #167) (#172)
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2022-03-07 12:38:30 +01:00 |
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Jonathan Calvert
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846e39d946
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Pathfinding: Keep Multiple Caches (#177)
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2022-03-05 21:36:56 +01:00 |
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Manuel Vögele
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26748ee234
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Revert ebd0ee6ccf, which introduced a bug instead of fixing one
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2022-03-04 08:40:04 +01:00 |
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Manuel Vögele
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ebd0ee6ccf
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Fix the order of colission checks during pathfinding waypoint culling to make one-way-walls work properly
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2022-03-02 22:33:42 +01:00 |
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Jonathan Calvert
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1d477094b8
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Fix bug with diagonal movement (#174)
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2022-03-01 14:28:01 +01:00 |
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Jonathan Calvert
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bbfce2bb77
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Pathfinding Improvements: Improve 5-10-5 Diagonal Handling (#170)
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2022-02-28 23:08:56 +01:00 |
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Manuel Vögele
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54cee52eb2
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Add support for the wall height module in the gridless pathfinder
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2022-02-28 22:48:15 +01:00 |
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Jonathan Calvert
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a967a03197
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Levels Compatibility: Clear pathfinding cache after changing elevation (#173)
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2022-02-28 21:17:54 +01:00 |
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Jonathan Calvert
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8d243ce919
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Fix one-way wall collision detection (fixes #167) (#172)
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2022-02-28 19:13:12 +01:00 |
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Jonathan Calvert
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b227d5073b
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Pathfinding Improvements: Replace nextNodes array with PriorityQueueSet (#169)
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2022-02-28 18:23:46 +01:00 |
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Jonathan Calvert
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576db2dc5a
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Pathfinding Improvements: Bound Algorithm to Canvas (#168)
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2022-02-28 09:52:12 +01:00 |
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EndlesNights
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b031acaa6e
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dnd 4e system support (#162)
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2022-02-28 09:42:10 +01:00 |
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Manuel Vögele
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074d2f5052
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Disable pathfinding when the hotkey for moving tokens without pathfinding is enabled (fixes #158)
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2022-02-17 00:47:13 +01:00 |
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Manuel Vögele
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18253dc42b
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Delay reload to make sure all settings are being applied
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2022-02-16 11:46:46 +01:00 |
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Manuel Vögele
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fb702cd850
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Add support for gridless pathfinding
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2022-02-15 17:56:08 +01:00 |
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